Files
Bubberstation/code/datums/components
Bloop 69f51c6c65 Fixes typo 'transfered', olive oil reaction repath (#78064)
## About The Pull Request

Transferred.

## Why It's Good For The Game

How did this get to be in 71 files?! This bothers me.

Also changes 'quality_oil' typepath in the reactions to 'olive_oil' to
match its rename post-foodening.

## Changelog
N/A
2023-09-02 18:23:18 +01:00
..
2023-08-22 01:26:34 +00:00
2023-08-16 13:04:41 -06:00
2023-08-31 14:57:19 -04:00
2023-06-23 10:10:08 +02:00
2023-08-31 14:57:19 -04:00
2023-08-16 13:04:41 -06:00
2023-07-12 18:52:02 -06:00
2023-07-12 18:52:02 -06:00
2023-08-14 12:39:30 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm