Files
Bubberstation/code/modules/mob
moocowswag 86d1e448d7 Fixes a bug that caused space dragon's carp to often die in one hit (especially against lasers) (#79448)
## About The Pull Request
#75607 Intended to strip space carp of their ability to avoid combat and
sabotage the station and instead made them serve as body guards meant to
help the space dragon defend the portal by gutting their movement speed
and object damage but with compensation to health and raw damage they
can deal should they somehow get in melee with their now slow and bulky
speed.


Except their health increase was only to their initial health value and
didnt bump up their max health which meant as soon as something updated
their health they would go back down to pre-reworked health.

This just gives the new "bulky" carps a max health value to match
## Why It's Good For The Game

Its not fun to be slow and immobile when your health value is still
balanced as if you are fast and nimble.

I mean just look at the changelog at a glance you can tell something was
wrong


That being said I`m open to similar behavior in the future where carp
come in, they get a one time health boost, possibly in the form of a
bubble that the rift blew them out in, and that bubble is like a
temporary health pool that gets used up and cant be recovered......but
the current iteration im 99% sure is a bug.
## Changelog
🆑

fix: Space carp that arrive via rifts are no longer stricken with rift
travel related sickness that causes them to become weaker.
/🆑
2023-11-02 12:58:02 +00:00
..
2023-10-11 16:58:29 -06:00
2023-10-17 13:07:31 -06:00