## About The Pull Request RTDs try to use tile item icons instead of turf icons for code that was clearly intended to work with turfs themselves (they support combination dirs, but none of the items actually have these!) They also recreate datums with static data *every single time* you select a new tile in *each individual RTD*. They now make much smarter use of this data and quit storing stuff inside temporary datums that get deleted every time you select something else. FYI this thing is still pretty busted but I don't have time to fix every problem with it. I'm mainly doing this to get rid of the Turn() procs and broken, nonexistent dirs being inserted into the spritesheet for #89478. ## Why It's Good For The Game Code improvements, better previews of the turfs you're going to get in the RTD.  ## Changelog 🆑 tweak: RTDs now show the icon of the actual turf being placed rather than its tile item. /🆑
Asset cache system
Framework for managing browser assets (javascript,css,images,etc)
This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.
There are two frameworks for using this system:
Asset datum:
Make a datum in asset_list_items.dm with your browser assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most likely be of use for most cases.
Call get_asset_datum() with the type of the datum you created to get your asset cache datum
Call .send(client|usr) on that datum to send the asset to the client. Depending on the asset transport this may or may not block.
Call .get_url_mappings() to get an associated list with the urls your assets can be found at.
Manual backend:
See the documentation for /datum/asset_transport for the backend api the asset datums utilize.
The global variable SSassets.transport contains the currently configured transport.
Notes:
Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.
To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.
CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.