mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 20:11:56 +00:00
* Adds the rasta beanie * Added Bishop Mitre * Added some more religious headgear Clown Mitre (Hat of the Honkmother) Kippah White and Red Taqiyahs Medieval Jewish Hat * Fixes icon_state for the Hat of the Honkmother * Added some new chaplain outfits Bishop Robe Monk's Frock (with hood) Eastern Monk's Robe White Robe * Added Robes of the Honkmother * Added new religion hat icons Bishop Mitre Clown Mitre Kippah Red and White Taqiyahs Medieval Jew Hat Rasta Beanie * Added new religion suit icons Bishop Robe Monk's frock Eastern Monk's Robe White robe * Added new religious suits * Added new religious headgear * Added in-hand sprites for new religious suits * Added new religious clothing to the chaplaindrobe Includes new premium and contraband objects. * Added clown priest's robes to premium * Added some religion follower hats Kippah Taqiyah (red) * Added rastacap to the chaplain vendor * Fixed obj directory for red taqiyah * Fixed spelling of "dreadlocks * Allowed clown robes to hold prank items * Created .dm for chaplain suits For easy organization * Removed clown priest robes Put them in chaplainsuits.dm * Moved new chaplain suits To chaplainsuits.dm * Moved holiday priest to chaplainsuits.dm * Moved holiday priest to chaplainsuits.dm * Updated suit obj defines, added monk's frock * Updated obj defines for chaplain suits * Updated holiday priest obj define * Updated chaplainsuit obj defines, added white robes * Fixed subtype define Man, that was an embarrassing spelling mistake * Fixed subtype define For real this time I hope * Added chaplainsuits.dm * Fixed clown robes * Updated holiday priest path * Updated path for chaplainsuits * Re-added prank items to clown robe storage * Updated pathing for chaplain suits on Pubby * Added comments Hopefully this will help the AppVeyor check go through
171 lines
5.0 KiB
Plaintext
171 lines
5.0 KiB
Plaintext
/obj/effect/spawner/bundle
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name = "bundle spawner"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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color = "#00FF00"
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var/list/items
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/obj/effect/spawner/bundle/Initialize(mapload)
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..()
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if(items && items.len)
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var/turf/T = get_turf(src)
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for(var/path in items)
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new path(T)
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/bundle/costume/chicken
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name = "chicken costume spawner"
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items = list(
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/obj/item/clothing/suit/chickensuit,
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/obj/item/clothing/head/chicken,
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/obj/item/reagent_containers/food/snacks/egg)
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/obj/effect/spawner/bundle/costume/gladiator
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name = "gladiator costume spawner"
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items = list(
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/obj/item/clothing/under/gladiator,
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/obj/item/clothing/head/helmet/gladiator)
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/obj/effect/spawner/bundle/costume/madscientist
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name = "mad scientist costume spawner"
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items = list(
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/obj/item/clothing/under/gimmick/rank/captain/suit,
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/obj/item/clothing/head/flatcap,
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/obj/item/clothing/suit/toggle/labcoat/mad)
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/obj/effect/spawner/bundle/costume/elpresidente
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name = "el presidente costume spawner"
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items = list(
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/obj/item/clothing/under/gimmick/rank/captain/suit,
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/obj/item/clothing/head/flatcap,
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/obj/item/clothing/mask/cigarette/cigar/havana,
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/obj/item/clothing/shoes/jackboots)
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/obj/effect/spawner/bundle/costume/nyangirl
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name = "nyangirl costume spawner"
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items = list(
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/obj/item/clothing/under/schoolgirl,
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/obj/item/clothing/head/kitty,
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/obj/item/clothing/glasses/blindfold)
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/obj/effect/spawner/bundle/costume/maid
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name = "maid costume spawner"
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items = list(
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/obj/item/clothing/under/skirt/black,
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/obj/effect/spawner/lootdrop/minor/beret_or_rabbitears,
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/obj/item/clothing/glasses/blindfold)
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/obj/effect/spawner/bundle/costume/butler
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name = "butler costume spawner"
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items = list(
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/obj/item/clothing/accessory/waistcoat,
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/obj/item/clothing/under/suit_jacket,
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/obj/item/clothing/head/that)
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/obj/effect/spawner/bundle/costume/highlander
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name = "highlander costume spawner"
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items = list(
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/obj/item/clothing/under/kilt,
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/obj/item/clothing/head/beret)
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/obj/effect/spawner/bundle/costume/prig
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name = "prig costume spawner"
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items = list(
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/obj/item/clothing/accessory/waistcoat,
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/obj/item/clothing/glasses/monocle,
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/obj/effect/spawner/lootdrop/minor/bowler_or_that,
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/obj/item/clothing/shoes/sneakers/black,
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/obj/item/cane,
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/obj/item/clothing/under/sl_suit,
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/obj/item/clothing/mask/fakemoustache)
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/obj/effect/spawner/bundle/costume/plaguedoctor
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name = "plague doctor costume spawner"
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items = list(
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/obj/item/clothing/suit/bio_suit/plaguedoctorsuit,
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/obj/item/clothing/head/plaguedoctorhat,
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/obj/item/clothing/mask/gas/plaguedoctor)
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/obj/effect/spawner/bundle/costume/nightowl
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name = "night owl costume spawner"
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items = list(
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/obj/item/clothing/suit/toggle/owlwings,
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/obj/item/clothing/under/owl,
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/obj/item/clothing/mask/gas/owl_mask)
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/obj/effect/spawner/bundle/costume/griffin
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name = "griffin costume spawner"
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items = list(
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/obj/item/clothing/suit/toggle/owlwings/griffinwings,
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/obj/item/clothing/shoes/griffin,
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/obj/item/clothing/under/griffin,
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/obj/item/clothing/head/griffin)
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/obj/effect/spawner/bundle/costume/waiter
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name = "waiter costume spawner"
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items = list(
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/obj/item/clothing/under/waiter,
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/obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears,
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/obj/item/clothing/suit/apron)
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/obj/effect/spawner/bundle/costume/pirate
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name = "pirate costume spawner"
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items = list(
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/obj/item/clothing/under/pirate,
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/obj/item/clothing/suit/pirate,
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/obj/effect/spawner/lootdrop/minor/pirate_or_bandana,
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/obj/item/clothing/glasses/eyepatch)
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/obj/effect/spawner/bundle/costume/commie
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name = "commie costume spawner"
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items = list(
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/obj/item/clothing/under/soviet,
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/obj/item/clothing/head/ushanka)
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/obj/effect/spawner/bundle/costume/imperium_monk
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name = "imperium monk costume spawner"
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items = list(
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/obj/item/clothing/suit/imperium_monk,
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/obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask)
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/obj/effect/spawner/bundle/costume/holiday_priest
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name = "holiday priest costume spawner"
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items = list(
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/obj/item/clothing/suit/chaplainsuit/holidaypriest)
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/obj/effect/spawner/bundle/costume/marisawizard
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name = "marisa wizard costume spawner"
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items = list(
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/obj/item/clothing/shoes/sandal/marisa,
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/obj/item/clothing/head/wizard/marisa/fake,
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/obj/item/clothing/suit/wizrobe/marisa/fake)
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/obj/effect/spawner/bundle/costume/cutewitch
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name = "cute witch costume spawner"
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items = list(
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/obj/item/clothing/under/sundress,
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/obj/item/clothing/head/witchwig,
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/obj/item/staff/broom)
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/obj/effect/spawner/bundle/costume/wizard
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name = "wizard costume spawner"
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items = list(
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/obj/item/clothing/shoes/sandal,
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/obj/item/clothing/suit/wizrobe/fake,
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/obj/item/clothing/head/wizard/fake,
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/obj/item/staff)
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/obj/effect/spawner/bundle/costume/sexyclown
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name = "sexy clown costume spawner"
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items = list(
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/obj/item/clothing/mask/gas/sexyclown,
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/obj/item/clothing/under/rank/clown/sexy)
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/obj/effect/spawner/bundle/costume/sexymime
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name = "sexy mime costume spawner"
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items = list(
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/obj/item/clothing/mask/gas/sexymime,
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/obj/item/clothing/under/sexymime)
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