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## About The Pull Request have you ever walked into medbay, picked up a suture, and asked yourself "how do i know how to stitch myself up?" do you long for the simplicity of a bandage that can be popped on, no thought required? well, look no further! now introducing, the DeForest First Aid Bandage!  each box of bandages holds five each, which are all one time use items. using one heals up to 25 brute damage from a single part of the body. boxes of bandages will drain much faster than sutures, and are much less precise for healing specific increments of damage, but heal more in exchange. they are also worse at stopping blood loss, but not completely useless for it. they can be found in a handful of places: (some) high value medkits in paramedic's pockets some medbay lobbies some cargo holds all sec infirmaries in goodies on the cargo console maint loot and nanomeds! i considered making these replace brute kits, but those are used in a lot of old references, so it felt a bit passe. so i made a new item that is a bit more balanced, so they can be mapped in and added to vendors without much worry. ## Why It's Good For The Game cute item, heals the people who wouldn't really be going into medbay anyways, and is fairly flavorful. if it's a bit too strong as is i can tweak the number, but the goal is to not be powerful enough to outshine sutures, while still offering somewhat effective healing for rough housing assistants and antags ## Changelog 🆑 add: adds boxes of bandages, a quick healing item /🆑
58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
/datum/crafting_recipe/gold_horn
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name = "Golden Bike Horn"
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result = /obj/item/bikehorn/golden
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sheet/mineral/bananium = 5,
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/obj/item/bikehorn = 1,
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)
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category = CAT_TOOLS
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/datum/crafting_recipe/bonfire
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name = "Bonfire"
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time = 6 SECONDS
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reqs = list(/obj/item/grown/log = 5)
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parts = list(/obj/item/grown/log = 5)
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blacklist = list(/obj/item/grown/log/steel)
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result = /obj/structure/bonfire
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category = CAT_TOOLS
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/datum/crafting_recipe/boneshovel
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name = "Serrated Bone Shovel"
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always_available = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 4,
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/datum/reagent/fuel/oil = 5,
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/obj/item/shovel = 1,
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)
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result = /obj/item/shovel/serrated
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category = CAT_TOOLS
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/datum/crafting_recipe/lasso
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name = "Bone Lasso"
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reqs = list(
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/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 5,
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)
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result = /obj/item/key/lasso
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category = CAT_TOOLS
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/datum/crafting_recipe/ipickaxe
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name = "Improvised Pickaxe"
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reqs = list(
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/obj/item/crowbar = 1,
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/obj/item/knife = 1,
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/obj/item/stack/sticky_tape = 1,
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)
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result = /obj/item/pickaxe/improvised
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category = CAT_TOOLS
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/datum/crafting_recipe/bandage
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name = "Makeshift Bandage"
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reqs = list(
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/obj/item/stack/sheet/cloth = 3,
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/datum/reagent/medicine/c2/libital = 10,
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)
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result = /obj/item/stack/medical/bandage/makeshift
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category = CAT_TOOLS
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