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Bubberstation/code/datums/components/crafting/tools.dm
Lamb 0b8f4dc9ce adds boxes of bandages, and bandages to go in them (#78406)
## About The Pull Request
have you ever walked into medbay, picked up a suture, and asked yourself
"how do i know how to stitch myself up?"
do you long for the simplicity of a bandage that can be popped on, no
thought required?
well, look no further! now introducing, the DeForest First Aid Bandage!

![image](https://github.com/tgstation/tgstation/assets/110322848/bb737393-0e2b-4773-a673-ab784a409bed)
each box of bandages holds five each, which are all one time use items.
using one heals up to 25 brute damage from a single part of the body.
boxes of bandages will drain much faster than sutures, and are much less
precise for healing specific increments of damage, but heal more in
exchange. they are also worse at stopping blood loss, but not completely
useless for it.

they can be found in a handful of places:
(some) high value medkits
in paramedic's pockets
some medbay lobbies
some cargo holds
all sec infirmaries
in goodies on the cargo console
maint loot
and nanomeds!

i considered making these replace brute kits, but those are used in a
lot of old references, so it felt a bit passe. so i made a new item that
is a bit more balanced, so they can be mapped in and added to vendors
without much worry.
## Why It's Good For The Game
cute item, heals the people who wouldn't really be going into medbay
anyways, and is fairly flavorful. if it's a bit too strong as is i can
tweak the number, but the goal is to not be powerful enough to outshine
sutures, while still offering somewhat effective healing for rough
housing assistants and antags
## Changelog
🆑
add: adds boxes of bandages, a quick healing item
/🆑
2023-10-01 23:54:46 -06:00

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/datum/crafting_recipe/gold_horn
name = "Golden Bike Horn"
result = /obj/item/bikehorn/golden
time = 2 SECONDS
reqs = list(
/obj/item/stack/sheet/mineral/bananium = 5,
/obj/item/bikehorn = 1,
)
category = CAT_TOOLS
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 6 SECONDS
reqs = list(/obj/item/grown/log = 5)
parts = list(/obj/item/grown/log = 5)
blacklist = list(/obj/item/grown/log/steel)
result = /obj/structure/bonfire
category = CAT_TOOLS
/datum/crafting_recipe/boneshovel
name = "Serrated Bone Shovel"
always_available = FALSE
reqs = list(
/obj/item/stack/sheet/bone = 4,
/datum/reagent/fuel/oil = 5,
/obj/item/shovel = 1,
)
result = /obj/item/shovel/serrated
category = CAT_TOOLS
/datum/crafting_recipe/lasso
name = "Bone Lasso"
reqs = list(
/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 5,
)
result = /obj/item/key/lasso
category = CAT_TOOLS
/datum/crafting_recipe/ipickaxe
name = "Improvised Pickaxe"
reqs = list(
/obj/item/crowbar = 1,
/obj/item/knife = 1,
/obj/item/stack/sticky_tape = 1,
)
result = /obj/item/pickaxe/improvised
category = CAT_TOOLS
/datum/crafting_recipe/bandage
name = "Makeshift Bandage"
reqs = list(
/obj/item/stack/sheet/cloth = 3,
/datum/reagent/medicine/c2/libital = 10,
)
result = /obj/item/stack/medical/bandage/makeshift
category = CAT_TOOLS