mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 20:47:29 +00:00
## About The Pull Request Reopened #78997 Larger patch for bitrunning that addresses a few issues. - Two new antagonists: cyber tac and netguardian - Quantum server emag opportunity - Modular mob packs: Like random spawners, but for groups - Antag spawning fixed: vdom antags now have up to a 10% chance to spawn based on domains loaded - Virtual domains are no longer all fullbright by default, only the outdoorsy ones - Actually deletes legion map file, since it was removed in #79424 <details> <summary>images</summary> The netguardian prime   The glitch effect - this mob is being mutated  Cyber tac (t2 antagonist)  </details> ## Why It's Good For The Game - Bitrunning antagonists are so incredibly rare that it's underwhelming to play as one for the solid second they offer if you even get the role - Bitrunners had basically no traitor route to follow, they became assistants with black outfits Fixes #79465 <details> <summary>More info</summary> Bitrunners don't have any type of traitor options. If they're made into traitors, there's nothing bitrunner related they can do, and their access is particularly bad so it's like they're a worse assistant. I've coupled this with the bitrunning antagonist system, which is now fixed.\. Bitrunners can now attempt to coax these entities to come onto the station, however they are not given any form of allegiance for doing so (and are quite counterable). Previously, vdom antagonists relied on so many factors to spawn that it basically wouldn't happen. Now, it runs on the server each time there is a map loaded, with increasing probability as the round progresses. This builds up the list of spawnable antagonists, of which two are new, including an entirely new giant mech megafauna. This is the first "megafauna-esque" basic mob in the game. Its AI is bad, it's really only meant to be player controlled, but this does mean an admin can spawn them. Being mech, they are very counterable with ion rifles and the like. Several refactors, rewrites, and overall bug fixes are included in this PR. Lastly, I added a framework for making bitrunner maps more random, the modular mob spawning system, which works in conjunction with random crate locations. </details> ## Changelog jlsnow301, infraredbaron 🆑 add: Bitrunning Patch 1 features a host of changes! add: Added randomized mobs to virtual domains, which will be indicated with a unique icon. add: New emag interaction with the quantum server. Antags will spawn more frequently, and they can hack themselves onto the station. You have been warned. add: Both living and dead players can now see which mob is going to spawn an antagonist in the vdom. add: Two new vdom antagonists: Cyber Tac and the NetGuardian. These unlock at specific thresholds. balance: You can no longer stack copies of the same ability with bitrunning disks. balance: Some of the disk items have been replaced with stronger versions. fix: You can no longer spy on crew using the advanced camera console on syndicate assault. fix: Fixed the spawning mechanism of virtual domain antagonists. You should now have a chance of playing as one. This chance increases as more domains are completed. fix: Vdom antagonists shouldn't spawn at the end of the run any longer. fix: The preference for vdom antagonists has been changed to factor in the new types. Check your preferences! fix: The quantum server will now show its balloon alerts to all observers. fix: Random domains should be fully random again. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
481 lines
14 KiB
Plaintext
481 lines
14 KiB
Plaintext
#define BASE_DISCONNECT_DAMAGE 40
|
|
|
|
/obj/machinery/netpod
|
|
name = "netpod"
|
|
|
|
base_icon_state = "netpod"
|
|
circuit = /obj/item/circuitboard/machine/netpod
|
|
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
|
|
icon = 'icons/obj/machines/bitrunning.dmi'
|
|
icon_state = "netpod"
|
|
max_integrity = 300
|
|
obj_flags = BLOCKS_CONSTRUCTION
|
|
state_open = TRUE
|
|
/// Whether we have an ongoing connection
|
|
var/connected = FALSE
|
|
/// A player selected outfit by clicking the netpod
|
|
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
|
|
/// Holds this to see if it needs to generate a new one
|
|
var/datum/weakref/avatar_ref
|
|
/// The linked quantum server
|
|
var/datum/weakref/server_ref
|
|
/// The amount of brain damage done from force disconnects
|
|
var/disconnect_damage
|
|
/// Static list of outfits to select from
|
|
var/list/cached_outfits = list()
|
|
|
|
/obj/machinery/netpod/Initialize(mapload)
|
|
. = ..()
|
|
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/machinery/netpod/LateInitialize()
|
|
. = ..()
|
|
|
|
disconnect_damage = BASE_DISCONNECT_DAMAGE
|
|
find_server()
|
|
|
|
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
|
|
RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
|
|
RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
|
|
|
|
register_context()
|
|
update_appearance()
|
|
|
|
/obj/machinery/netpod/Destroy()
|
|
. = ..()
|
|
|
|
QDEL_LIST(cached_outfits)
|
|
|
|
/obj/machinery/netpod/examine(mob/user)
|
|
. = ..()
|
|
|
|
if(isnull(server_ref?.resolve()))
|
|
. += span_infoplain("It's not connected to anything.")
|
|
. += span_infoplain("Netpods must be built within 4 tiles of a server.")
|
|
return
|
|
|
|
. += span_infoplain("Drag yourself into the pod to engage the link.")
|
|
. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
|
|
. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
|
|
|
|
if(isnull(occupant))
|
|
. += span_notice("It is currently unoccupied.")
|
|
return
|
|
|
|
. += span_notice("It is currently occupied by [occupant].")
|
|
. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
|
|
|
|
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
|
. = ..()
|
|
|
|
if(isnull(held_item))
|
|
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(istype(held_item, /obj/item/crowbar) && occupant)
|
|
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
/obj/machinery/netpod/update_icon_state()
|
|
if(!is_operational)
|
|
icon_state = base_icon_state
|
|
return ..()
|
|
|
|
if(state_open)
|
|
icon_state = base_icon_state + "_open_active"
|
|
return ..()
|
|
|
|
if(panel_open)
|
|
icon_state = base_icon_state + "_panel"
|
|
return ..()
|
|
|
|
icon_state = base_icon_state + "_closed"
|
|
if(occupant)
|
|
icon_state += "_active"
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
|
|
var/mob/living/carbon/player = user
|
|
if(!iscarbon(player) || !Adjacent(player) || !ISADVANCEDTOOLUSER(player) || !is_operational || !state_open)
|
|
return
|
|
|
|
if(player.buckled || HAS_TRAIT(player, TRAIT_HANDS_BLOCKED))
|
|
return
|
|
|
|
close_machine(target)
|
|
|
|
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
|
|
if(user.combat_mode)
|
|
attack_hand(user)
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
|
|
if(occupant)
|
|
balloon_alert(user, "in use!")
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
if(state_open)
|
|
balloon_alert(user, "close first.")
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
|
|
update_appearance() // sometimes icon doesnt properly update during flick()
|
|
ui_close(user)
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
|
|
. = ..()
|
|
if(!state_open && user == occupant)
|
|
container_resist_act(user)
|
|
|
|
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
|
|
. = ..()
|
|
if(!state_open && gone == occupant)
|
|
container_resist_act(gone)
|
|
|
|
/obj/machinery/netpod/relaymove(mob/living/user, direction)
|
|
if(!state_open)
|
|
container_resist_act(user)
|
|
|
|
/obj/machinery/netpod/container_resist_act(mob/living/user)
|
|
user.visible_message(span_notice("[occupant] emerges from [src]!"),
|
|
span_notice("You climb out of [src]!"),
|
|
span_notice("With a hiss, you hear a machine opening."))
|
|
open_machine()
|
|
|
|
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
|
|
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
|
|
flick("[base_icon_state]_opening", src)
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
|
|
update_use_power(IDLE_POWER_USE)
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
|
|
if(!state_open || panel_open || !is_operational || !iscarbon(user))
|
|
return
|
|
|
|
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
|
flick("[base_icon_state]_closing", src)
|
|
..()
|
|
|
|
enter_matrix()
|
|
|
|
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
|
|
if(isnull(occupant) || !iscarbon(occupant))
|
|
if(!state_open)
|
|
if(panel_open)
|
|
return FALSE
|
|
open_machine()
|
|
else
|
|
shut_pod()
|
|
|
|
return TRUE
|
|
|
|
pryer.visible_message(
|
|
span_danger("[pryer] starts prying open [src]!"),
|
|
span_notice("You start to pry open [src]."),
|
|
span_notice("You hear loud prying on metal.")
|
|
)
|
|
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
|
|
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
|
|
|
|
if(do_after(pryer, 15 SECONDS, src))
|
|
if(!state_open)
|
|
sever_connection()
|
|
open_machine()
|
|
|
|
return TRUE
|
|
|
|
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
|
|
if(!is_operational || occupant)
|
|
return
|
|
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "NetpodOutfits")
|
|
ui.set_autoupdate(FALSE)
|
|
ui.open()
|
|
|
|
/obj/machinery/netpod/ui_data()
|
|
var/list/data = list()
|
|
|
|
data["netsuit"] = netsuit
|
|
return data
|
|
|
|
/obj/machinery/netpod/ui_static_data()
|
|
var/list/data = list()
|
|
|
|
if(!length(cached_outfits))
|
|
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
|
|
|
|
data["collections"] = cached_outfits
|
|
|
|
return data
|
|
|
|
/obj/machinery/netpod/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return TRUE
|
|
switch(action)
|
|
if("select_outfit")
|
|
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
|
|
if(new_suit)
|
|
netsuit = new_suit
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
|
|
var/our_target = avatar_ref?.resolve()
|
|
if(isnull(our_target) || !our_observer.orbit(our_target))
|
|
return ..()
|
|
|
|
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
|
|
/obj/machinery/netpod/proc/add_healing(mob/living/target)
|
|
if(target != occupant)
|
|
return
|
|
|
|
target.AddComponent(/datum/component/netpod_healing, pod = src)
|
|
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
|
|
target.extinguish_mob()
|
|
update_use_power(ACTIVE_POWER_USE)
|
|
|
|
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
|
|
/obj/machinery/netpod/proc/auto_disconnect()
|
|
if(isnull(occupant) || state_open || connected)
|
|
return
|
|
|
|
var/mob/player = occupant
|
|
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
|
|
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
|
|
open_machine()
|
|
|
|
/// Handles occupant post-disconnection effects like damage, sounds, etc
|
|
/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
|
|
connected = FALSE
|
|
|
|
var/mob/living/mob_occupant = occupant
|
|
if(isnull(occupant) || mob_occupant.stat == DEAD)
|
|
open_machine()
|
|
return
|
|
|
|
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
|
|
mob_occupant.set_static_vision(2 SECONDS)
|
|
mob_occupant.set_temp_blindness(1 SECONDS)
|
|
mob_occupant.Paralyze(2 SECONDS)
|
|
|
|
if(!is_operational)
|
|
open_machine()
|
|
return
|
|
|
|
var/heal_time = 1
|
|
if(mob_occupant.health < mob_occupant.maxHealth)
|
|
heal_time = (mob_occupant.stat + 2) * 5
|
|
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
|
|
|
|
if(!cause_damage)
|
|
return
|
|
|
|
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
|
|
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
|
|
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
|
|
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
|
|
|
|
/**
|
|
* ### Enter Matrix
|
|
* Finds any current avatars from this chair - or generates a new one
|
|
*
|
|
* New avatars cost 1 attempt, and this will eject if there's none left
|
|
*
|
|
* Connects the mind to the avatar if everything is ok
|
|
*/
|
|
/obj/machinery/netpod/proc/enter_matrix()
|
|
var/mob/living/carbon/human/neo = occupant
|
|
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
|
|
balloon_alert(neo, "invalid occupant.")
|
|
return
|
|
|
|
var/obj/machinery/quantum_server/server = find_server()
|
|
if(isnull(server))
|
|
balloon_alert(neo, "no server connected!")
|
|
return
|
|
|
|
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
|
|
if(isnull(generated_domain) || !server.is_ready)
|
|
balloon_alert(neo, "nothing loaded!")
|
|
return
|
|
|
|
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
|
|
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
|
|
var/obj/structure/hololadder/wayout = server.generate_hololadder()
|
|
if(isnull(wayout))
|
|
balloon_alert(neo, "out of bandwidth!")
|
|
return
|
|
current_avatar = server.generate_avatar(wayout, netsuit)
|
|
avatar_ref = WEAKREF(current_avatar)
|
|
server.stock_gear(current_avatar, neo, generated_domain)
|
|
|
|
neo.set_static_vision(3 SECONDS)
|
|
add_healing(occupant)
|
|
|
|
if(!validate_entry(neo, current_avatar))
|
|
open_machine()
|
|
return
|
|
|
|
current_avatar.AddComponent( \
|
|
/datum/component/avatar_connection, \
|
|
old_mind = neo.mind, \
|
|
old_body = neo, \
|
|
server = server, \
|
|
pod = src, \
|
|
help_text = generated_domain.help_text, \
|
|
)
|
|
|
|
connected = TRUE
|
|
|
|
/// Finds a server and sets the server_ref
|
|
/obj/machinery/netpod/proc/find_server()
|
|
var/obj/machinery/quantum_server/server = server_ref?.resolve()
|
|
if(server)
|
|
return server
|
|
|
|
server = locate(/obj/machinery/quantum_server) in oview(4, src)
|
|
if(isnull(server))
|
|
return
|
|
|
|
server_ref = WEAKREF(server)
|
|
RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
|
|
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
|
|
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
|
|
|
|
return server
|
|
|
|
/// Creates a list of outfit entries for the UI.
|
|
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
|
|
var/list/collection = list(
|
|
"name" = identifier,
|
|
"outfits" = list()
|
|
)
|
|
|
|
for(var/datum/outfit/outfit as anything in outfit_list)
|
|
var/outfit_name = initial(outfit.name)
|
|
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
|
|
continue
|
|
|
|
collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
|
|
|
|
return list(collection)
|
|
|
|
/// Machine has been broken - handles signals and reverting sprites
|
|
/obj/machinery/netpod/proc/on_broken(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
sever_connection()
|
|
|
|
/// Checks the integrity, alerts occupants
|
|
/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
|
|
SIGNAL_HANDLER
|
|
|
|
if(isnull(occupant) || !connected)
|
|
return
|
|
|
|
var/total = max_integrity - damage_amount
|
|
var/integrity = (atom_integrity / total) * 100
|
|
if(integrity > 50)
|
|
return
|
|
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
|
|
|
|
/// Puts points on the current occupant's card account
|
|
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
|
|
SIGNAL_HANDLER
|
|
|
|
if(isnull(occupant) || !connected)
|
|
return
|
|
|
|
var/mob/living/player = occupant
|
|
|
|
var/datum/bank_account/account = player.get_bank_account()
|
|
if(isnull(account))
|
|
return
|
|
|
|
account.bitrunning_points += reward_points * 100
|
|
|
|
/// The domain has been fully purged, so we should double check our avatar is deleted
|
|
/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/avatar = avatar_ref?.resolve()
|
|
if(isnull(avatar))
|
|
return
|
|
|
|
QDEL_NULL(avatar)
|
|
|
|
/// Boots out anyone in the machine && opens it
|
|
/obj/machinery/netpod/proc/on_power_loss(datum/source)
|
|
SIGNAL_HANDLER
|
|
|
|
if(state_open)
|
|
return
|
|
|
|
if(isnull(occupant) || !connected)
|
|
connected = FALSE
|
|
open_machine()
|
|
return
|
|
|
|
sever_connection()
|
|
|
|
/// When the server is upgraded, drops brain damage a little
|
|
/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
|
|
SIGNAL_HANDLER
|
|
|
|
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
|
|
|
|
/// Resolves a path to an outfit.
|
|
/obj/machinery/netpod/proc/resolve_outfit(text)
|
|
var/path = text2path(text)
|
|
if(ispath(path, /datum/outfit))
|
|
return path
|
|
|
|
/// Severs the connection with the current avatar
|
|
/obj/machinery/netpod/proc/sever_connection()
|
|
if(isnull(occupant) || !connected)
|
|
return
|
|
|
|
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
|
|
|
|
/// Closes the machine without shoving in an occupant
|
|
/obj/machinery/netpod/proc/shut_pod()
|
|
state_open = FALSE
|
|
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
|
|
flick("[base_icon_state]_closing", src)
|
|
set_density(TRUE)
|
|
|
|
update_appearance()
|
|
|
|
/// Checks for cases to eject/fail connecting an avatar
|
|
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
|
|
if(!do_after(neo, 2 SECONDS, src))
|
|
return FALSE
|
|
|
|
// Very invalid
|
|
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
|
|
return FALSE
|
|
|
|
// Invalid
|
|
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
#undef BASE_DISCONNECT_DAMAGE
|