Files
Bubberstation/code/datums/components
MrMelbert d41013d13f Fixes a bad assignment of parent in spirit holding component (#72999)
## About The Pull Request

`parent` is a reference to the datum parent of the component, but this
was assigning it to a string for some reason?

I just removed it. It doesn't seem to be doing anything anyways

~~I was going to make parent a private variable but too many things
access it for some weird reason. Kinda wack~~

## Why It's Good For The Game

Bad code

## Changelog

🆑 Melbert
fix: Maybe fixes some issues with spirit holding, particularly relating
to it being in-exorcism-able.
/🆑
2023-01-29 19:42:04 +08:00
..
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-12-08 10:20:57 +13:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2023-01-17 10:02:20 -08:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-12-08 10:20:57 +13:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2023-01-02 15:13:56 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2023-01-09 18:08:29 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-29 20:13:28 +00:00
2022-12-28 12:48:08 +01:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-12-08 10:20:57 +13:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-12-08 10:20:57 +13:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00
2022-11-15 03:50:11 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm