Ghom
88b898dffd
Stops shields getting broken by pillows and disablers. ( #75759 )
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## About The Pull Request
See the title. Doing so by adding a new arg for damage type to
`check_shields()` and `hit_reaction()`. The other way would had involved
a couple istype checks for item or projectile damage type, but this is a
longer term solution and can tackle more than just that.
## Why It's Good For The Game
Fixes #74876 .
## Changelog
🆑
fix: Stops shields getting broken by pillows and disablers.
/🆑
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