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## About The Pull Request See the title. Doing so by adding a new arg for damage type to `check_shields()` and `hit_reaction()`. The other way would had involved a couple istype checks for item or projectile damage type, but this is a longer term solution and can tackle more than just that. ## Why It's Good For The Game Fixes #74876. ## Changelog 🆑 fix: Stops shields getting broken by pillows and disablers. /🆑