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## About The Pull Request It was config'd off to save init time, but having it function in testing and mapping is more valuble then the time spend on it. On that topic, we spend roughly 1.7 seconds of init on this. ~1.3 is spent handling the light sources and their light object modifications (this is potentailly inflated since other sources could cause the same objects to need updates) ~0.3 is spent searching for space turfs around lighting_objects during init. This will impact change_turf slightly too, costing about ~0.07 in local testing. It does save time for live however, since we avoid these config checks. ## Why It's Good For The Game I believe this time is worth spending. I've had people try to "fix" artifacts of starlight not being enabled, things that aren't bugs. The test environment should as much as we can make it reflect the visual reality of the game. This helps ensure that ## Changelog 🆑 server: The starlight config has been removed, as it is enabled by default /🆑