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## About The Pull Request <img width="911" height="517" alt="image" src="https://github.com/user-attachments/assets/631d5254-95a4-42d5-ae07-f58a815a1976" /> Adds the surplus energy sword. This is found in the black market with a reasonable probability of being stocked but at a pretty high cost. The weapon otherwise functions as an energy sword, but with a significantly lower amount of damage if you're not hitting someone who is in a compromised position; such as being prone, staggered, attacked from behind or incapacitated (like stuns). After 20 hits, you need to recharge the sword by clicking it with the right mouse button. After an interaction timer, the weapon recharges to full. You can do this early if you'd like. Energy swords default to WEIGHT_CLASS_HUGE while active. ## Why It's Good For The Game I've seen a few folk complain about a lack of particularly interesting and potent melee weapons that might be floating around to find and acquire. It'd also be somewhat funny for an actual traitor to have to get through a pack of goons wielding shitty knockoffs of their own energy sword. This was actually my first ever idea for a PR back when I was first starting the game but had absolutely no idea as to how to code or anything. I was hardstuck on this for a long ass time. Now I guess I'm doing it because I was reminded abotu that fact. ## Changelog 🆑 add: Adds the surplus energy sword; the mall katana of the future. It cuts like shit, but if you're desperate enough, you could kill someone with it. Just remember to keep it charged. balance: Energy swords are huge objects while activated. /🆑 --------- Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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