mirror of
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## About The Pull Request - Complete rewrite of borg omnitool code; - - Borgs that use omnitools now have a "Omni Toolbox" that holds whatever tools the Omnitool would cover. The toolbox keeps track of Omnitool "Arms" in a list, as well as when to upgrade (or downgrade) tool speed. The toolbox is not seen by the player directly. - - Omnitool "Arms" will display available tools based on the Omni Toolbox's contents. Selecting one does not move the tool out of the toolbox, but instead simply overrides any following clicks with a melee attack chain of the selected item. This is reminiscent of how borg apparatus tools work. When selecting a tool, the Omnitool "arm" will also set its own icon state to match the tool selected. - - Because all Omnitool "arms" are using the same tools from the same toolbox, actions done with one can be seen from another. For example, using the first Omnitool to scan the Silo with the engineer borg's multitool will update the tool's buffer, and it can be used later, even if the multitool is selected by the second Omnitool. - Because we're now using real tools, rather than a single tool item faking tool usage via tool flags, almost all interactions with tools should properly carry over. - Added Cyborg versions of the medical toolset, for use with the Medical Cyborg omnitool, so that we can finally use the really nice borg-version medical tool sprites. ## Why It's Good For The Game Easier to read code. Fixes #83667 Fixes #83537 Fixes #83077 Fixes #82918 partially; Heating beakers works, but the tile quick-swap function will not function; the action is initiated by a click from the tile stack rather than the crowbar. ## Changelog 🆑 fix: Refactored borg omnitool code, fixing most of the unique interaction issues. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
357 lines
12 KiB
Plaintext
357 lines
12 KiB
Plaintext
/// Allows an item to be used to initiate surgeries.
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/datum/component/surgery_initiator
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/// The currently selected target that the user is proposing a surgery on
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var/datum/weakref/surgery_target_ref
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/// The last user, as a weakref
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var/datum/weakref/last_user_ref
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/datum/component/surgery_initiator/Initialize()
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. = ..()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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var/obj/item/surgery_tool = parent
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surgery_tool.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
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/datum/component/surgery_initiator/Destroy(force)
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last_user_ref = null
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surgery_target_ref = null
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return ..()
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/datum/component/surgery_initiator/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(initiate_surgery_moment))
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RegisterSignal(parent, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
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/datum/component/surgery_initiator/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ITEM_ATTACK, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET)
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unregister_signals()
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/datum/component/surgery_initiator/proc/unregister_signals()
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var/mob/living/last_user = last_user_ref?.resolve()
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if (!isnull(last_user_ref))
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UnregisterSignal(last_user, COMSIG_MOB_SELECTED_ZONE_SET)
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var/mob/living/surgery_target = surgery_target_ref?.resolve()
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if (!isnull(surgery_target_ref))
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UnregisterSignal(surgery_target, COMSIG_MOB_SURGERY_STARTED)
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/// Does the surgery initiation.
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/datum/component/surgery_initiator/proc/initiate_surgery_moment(datum/source, atom/target, mob/user)
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SIGNAL_HANDLER
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if(!isliving(target))
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return
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INVOKE_ASYNC(src, PROC_REF(do_initiate_surgery_moment), target, user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/datum/component/surgery_initiator/proc/do_initiate_surgery_moment(mob/living/target, mob/user)
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var/datum/surgery/current_surgery
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for(var/i_one in target.surgeries)
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var/datum/surgery/surgeryloop = i_one
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if(surgeryloop.location == user.zone_selected)
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current_surgery = surgeryloop
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break
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if (!isnull(current_surgery) && !current_surgery.step_in_progress)
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attempt_cancel_surgery(current_surgery, target, user)
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return
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var/list/available_surgeries = get_available_surgeries(user, target)
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if(!length(available_surgeries))
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if (target.body_position == LYING_DOWN || !(target.mobility_flags & MOBILITY_LIEDOWN))
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target.balloon_alert(user, "no surgeries available!")
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else
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target.balloon_alert(user, "make them lie down!")
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return
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unregister_signals()
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last_user_ref = WEAKREF(user)
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surgery_target_ref = WEAKREF(target)
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RegisterSignal(user, COMSIG_MOB_SELECTED_ZONE_SET, PROC_REF(on_set_selected_zone))
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RegisterSignal(target, COMSIG_MOB_SURGERY_STARTED, PROC_REF(on_mob_surgery_started))
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ui_interact(user)
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/datum/component/surgery_initiator/proc/get_available_surgeries(mob/user, mob/living/target)
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var/list/available_surgeries = list()
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var/obj/item/bodypart/affecting = target.get_bodypart(check_zone(user.zone_selected))
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for(var/datum/surgery/surgery as anything in GLOB.surgeries_list)
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if(!surgery.possible_locs.Find(user.zone_selected))
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continue
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if(!is_type_in_list(target, surgery.target_mobtypes))
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continue
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if(user == target && !(surgery.surgery_flags & SURGERY_SELF_OPERABLE))
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continue
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if(isnull(affecting))
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if(surgery.surgery_flags & SURGERY_REQUIRE_LIMB)
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continue
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else
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if(surgery.requires_bodypart_type && !(affecting.bodytype & surgery.requires_bodypart_type))
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continue
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if(surgery.targetable_wound && !affecting.get_wound_type(surgery.targetable_wound))
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continue
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if((surgery.surgery_flags & SURGERY_REQUIRES_REAL_LIMB) && (affecting.bodypart_flags & BODYPART_PSEUDOPART))
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continue
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if(IS_IN_INVALID_SURGICAL_POSITION(target, surgery))
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continue
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if(!surgery.can_start(user, target))
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continue
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available_surgeries += surgery
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return available_surgeries
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/// Does the surgery de-initiation.
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/datum/component/surgery_initiator/proc/attempt_cancel_surgery(datum/surgery/the_surgery, mob/living/patient, mob/user)
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var/selected_zone = user.zone_selected
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if(the_surgery.status == 1)
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patient.surgeries -= the_surgery
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REMOVE_TRAIT(patient, TRAIT_ALLOWED_HONORBOUND_ATTACK, type)
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user.visible_message(
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span_notice("[user] removes [parent] from [patient]'s [patient.parse_zone_with_bodypart(selected_zone)]."),
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span_notice("You remove [parent] from [patient]'s [patient.parse_zone_with_bodypart(selected_zone)]."),
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)
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patient.balloon_alert(user, "stopped work on [patient.parse_zone_with_bodypart(selected_zone)]")
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qdel(the_surgery)
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return
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var/required_tool_type = TOOL_CAUTERY
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var/obj/item/close_tool = user.get_inactive_held_item()
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var/is_robotic = the_surgery.requires_bodypart_type == BODYTYPE_ROBOTIC
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if(is_robotic)
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required_tool_type = TOOL_SCREWDRIVER
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if(iscyborg(user))
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var/has_cautery = FALSE
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for(var/obj/item/borg/cyborg_omnitool/toolarm in user.held_items)
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if(toolarm.selected && istype(toolarm.selected, /obj/item/cautery))
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has_cautery = TRUE
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if(!has_cautery)
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patient.balloon_alert(user, "need a cautery in an inactive slot to stop the surgery!")
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return
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else if(!close_tool || close_tool.tool_behaviour != required_tool_type)
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patient.balloon_alert(user, "need a [is_robotic ? "screwdriver": "cautery"] in your inactive hand to stop the surgery!")
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return
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if(the_surgery.operated_bodypart)
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the_surgery.operated_bodypart.adjustBleedStacks(-5)
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patient.surgeries -= the_surgery
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REMOVE_TRAIT(patient, TRAIT_ALLOWED_HONORBOUND_ATTACK, ELEMENT_TRAIT(type))
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user.visible_message(
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span_notice("[user] closes [patient]'s [patient.parse_zone_with_bodypart(selected_zone)] with [close_tool] and removes [parent]."),
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span_notice("You close [patient]'s [patient.parse_zone_with_bodypart(selected_zone)] with [close_tool] and remove [parent]."),
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)
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patient.balloon_alert(user, "closed up [patient.parse_zone_with_bodypart(selected_zone)]")
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qdel(the_surgery)
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/datum/component/surgery_initiator/proc/on_mob_surgery_started(mob/source, datum/surgery/surgery, surgery_location)
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SIGNAL_HANDLER
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var/mob/living/last_user = last_user_ref.resolve()
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if (surgery_location != last_user.zone_selected)
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return
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if (!isnull(last_user))
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source.balloon_alert(last_user, "someone else started a surgery!")
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ui_close()
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/datum/component/surgery_initiator/proc/on_set_selected_zone(mob/source, new_zone)
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ui_interact(source)
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/datum/component/surgery_initiator/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "SurgeryInitiator")
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ui.open()
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/datum/component/surgery_initiator/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return .
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var/mob/user = usr
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var/mob/living/surgery_target = surgery_target_ref.resolve()
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if (isnull(surgery_target))
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return TRUE
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switch (action)
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if ("change_zone")
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var/zone = params["new_zone"]
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if (!(zone in list(
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BODY_ZONE_HEAD,
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BODY_ZONE_CHEST,
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BODY_ZONE_L_ARM,
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BODY_ZONE_R_ARM,
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BODY_ZONE_L_LEG,
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BODY_ZONE_R_LEG,
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BODY_ZONE_PRECISE_EYES,
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BODY_ZONE_PRECISE_MOUTH,
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BODY_ZONE_PRECISE_GROIN,
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)))
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return TRUE
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var/atom/movable/screen/zone_sel/zone_selector = user.hud_used?.zone_select
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zone_selector?.set_selected_zone(zone, user, should_log = FALSE)
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return TRUE
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if ("start_surgery")
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for (var/datum/surgery/surgery as anything in get_available_surgeries(user, surgery_target))
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if (surgery.name == params["surgery_name"])
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try_choose_surgery(user, surgery_target, surgery)
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return TRUE
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/datum/component/surgery_initiator/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/body_zones),
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)
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/datum/component/surgery_initiator/ui_data(mob/user)
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var/mob/living/surgery_target = surgery_target_ref.resolve()
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var/list/surgeries = list()
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if (!isnull(surgery_target))
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for (var/datum/surgery/surgery as anything in get_available_surgeries(user, surgery_target))
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var/list/surgery_info = list(
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"name" = surgery.name,
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)
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if (surgery_needs_exposure(surgery, surgery_target))
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surgery_info["blocked"] = TRUE
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surgeries += list(surgery_info)
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return list(
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"selected_zone" = user.zone_selected,
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"target_name" = surgery_target?.name,
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"surgeries" = surgeries,
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)
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/datum/component/surgery_initiator/ui_close(mob/user)
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unregister_signals()
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surgery_target_ref = null
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return ..()
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/datum/component/surgery_initiator/ui_status(mob/user, datum/ui_state/state)
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var/obj/item/item_parent = parent
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if (user != item_parent.loc)
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return UI_CLOSE
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var/mob/living/surgery_target = surgery_target_ref?.resolve()
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if (isnull(surgery_target))
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return UI_CLOSE
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if (!can_start_surgery(user, surgery_target))
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return UI_CLOSE
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return ..()
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/datum/component/surgery_initiator/proc/can_start_surgery(mob/user, mob/living/target)
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if (!user.Adjacent(target))
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return FALSE
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// The item was moved somewhere else
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if (!(parent in user))
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return FALSE
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// While we were choosing, another surgery was started at the same location
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for (var/datum/surgery/surgery in target.surgeries)
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if (surgery.location == user.zone_selected)
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return FALSE
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return TRUE
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/datum/component/surgery_initiator/proc/try_choose_surgery(mob/user, mob/living/target, datum/surgery/surgery)
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if (!can_start_surgery(user, target))
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// This could have a more detailed message, but the UI closes when this is true anyway, so
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// if it ever comes up, it'll be because of lag.
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target.balloon_alert(user, "can't start the surgery!")
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return
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var/selected_zone = user.zone_selected
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var/obj/item/bodypart/affecting_limb = target.get_bodypart(check_zone(selected_zone))
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if ((surgery.surgery_flags & SURGERY_REQUIRE_LIMB) && isnull(affecting_limb))
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target.balloon_alert(user, "patient has no [parse_zone(selected_zone)]!")
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return
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if (!isnull(affecting_limb))
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if(surgery.requires_bodypart_type && !(affecting_limb.bodytype & surgery.requires_bodypart_type))
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target.balloon_alert(user, "not the right type of limb!")
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return
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if(surgery.targetable_wound && !affecting_limb.get_wound_type(surgery.targetable_wound))
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target.balloon_alert(user, "no wound to operate on!")
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return
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if (IS_IN_INVALID_SURGICAL_POSITION(target, surgery))
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target.balloon_alert(user, "patient is not lying down!")
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return
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if (!surgery.can_start(user, target))
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target.balloon_alert(user, "can't start the surgery!")
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return
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if (surgery_needs_exposure(surgery, target))
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target.balloon_alert(user, "expose [target.p_their()] [target.parse_zone_with_bodypart(selected_zone)]!")
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return
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ui_close()
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var/datum/surgery/procedure = new surgery.type(target, selected_zone, affecting_limb)
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ADD_TRAIT(target, TRAIT_ALLOWED_HONORBOUND_ATTACK, type)
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target.balloon_alert(user, "starting \"[LOWER_TEXT(procedure.name)]\"")
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user.visible_message(
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span_notice("[user] drapes [parent] over [target]'s [target.parse_zone_with_bodypart(selected_zone)] to prepare for surgery."),
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span_notice("You drape [parent] over [target]'s [target.parse_zone_with_bodypart(selected_zone)] to prepare for \an [procedure.name]."),
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)
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log_combat(user, target, "operated on", null, "(OPERATION TYPE: [procedure.name]) (TARGET AREA: [selected_zone])")
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/datum/component/surgery_initiator/proc/surgery_needs_exposure(datum/surgery/surgery, mob/living/target)
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var/mob/living/user = last_user_ref?.resolve()
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if (isnull(user))
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return FALSE
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if(surgery.surgery_flags & SURGERY_IGNORE_CLOTHES)
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return FALSE
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return !get_location_accessible(target, user.zone_selected)
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/**
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* Adds context sensitivy directly to the surgery initator file for screentips
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* Arguments:
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* * source - the surgery drapes, cloak, or bedsheet calling surgery initator
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* * context - Preparing Surgery, the component has a lot of ballon alerts to deal with most contexts
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* * target - the living target mob you are doing surgery on
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* * user - refers to user who will see the screentip when the drapes are on a living target
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*/
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/datum/component/surgery_initiator/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user,)
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SIGNAL_HANDLER
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if(!isliving(target))
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return NONE
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context[SCREENTIP_CONTEXT_LMB] = "Prepare Surgery"
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return CONTEXTUAL_SCREENTIP_SET
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