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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
123 lines
5.0 KiB
Plaintext
123 lines
5.0 KiB
Plaintext
///Subsystem used to teleport people to a linked web of itterative entries. If one entry is deleted, the 2 around it will forge a link instead.
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SUBSYSTEM_DEF(eigenstates)
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name = "Eigenstates"
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flags = SS_NO_INIT | SS_NO_FIRE
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///The list of objects that something is linked to indexed by UID
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var/list/eigen_targets = list()
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///UID to object reference
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var/list/eigen_id = list()
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///Unique id counter
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var/id_counter = 1
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///Limit the number of sparks created when teleporting multiple atoms to 1
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var/spark_time = 0
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///Creates a new link of targets unique to their own id
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/datum/controller/subsystem/eigenstates/proc/create_new_link(targets)
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if(length(targets) <= 1)
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return FALSE
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for(var/atom/target as anything in targets) //Clear out any connected
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var/already_linked = eigen_id[target]
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if(!already_linked)
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continue
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if(length(eigen_targets[already_linked]) > 1) //Eigenstates are notorious for having cliques!
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target.visible_message("[target] fizzes, it's already linked to something else!")
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targets -= target
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continue
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target.visible_message("[target] fizzes, collapsing it's unique wavefunction into the others!") //If we're in a eigenlink all on our own and are open to new friends
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remove_eigen_entry(target) //clearup for new stuff
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//Do we still have targets?
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if(!length(targets))
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return FALSE
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var/atom/visible_atom = targets[1] //The object that'll handle the messages
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if(length(targets) == 1)
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visible_atom.visible_message("[targets[1]] fizzes, there's nothing it can link to!")
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return FALSE
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eigen_targets["[id_counter]"] = list() //Add to the master list
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for(var/atom/target as anything in targets)
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eigen_targets["[id_counter]"] += target
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eigen_id[target] = "[id_counter]"
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RegisterSignal(target, COMSIG_CLOSET_INSERT, PROC_REF(use_eigenlinked_atom))
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(remove_eigen_entry))
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(tool_interact))
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target.RegisterSignal(target, COMSIG_EIGENSTATE_ACTIVATE, TYPE_PROC_REF(/obj/structure/closet,bust_open))
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ADD_TRAIT(target, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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var/obj/item = target
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if(item)
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item.color = COLOR_PERIWINKLEE //Tint the locker slightly.
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item.alpha = 200
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do_sparks(3, FALSE, item)
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visible_atom.visible_message("The items shimmer and fizzle, turning a shade of violet blue.")
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id_counter++
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return TRUE
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///reverts everything back to start
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/datum/controller/subsystem/eigenstates/Destroy()
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for(var/index in 1 to id_counter)
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for(var/entry in eigen_targets["[index]"])
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remove_eigen_entry(entry)
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eigen_targets = null
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eigen_id = null
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id_counter = 1
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return ..()
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///removes an object reference from the master list
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/datum/controller/subsystem/eigenstates/proc/remove_eigen_entry(atom/entry)
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SIGNAL_HANDLER
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var/id = eigen_id[entry]
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eigen_targets[id] -= entry
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eigen_id -= entry
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entry.color = COLOR_WHITE
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entry.alpha = 255
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UnregisterSignal(entry, list(
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COMSIG_QDELETING,
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COMSIG_CLOSET_INSERT,
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COMSIG_ATOM_TOOL_ACT(TOOL_WELDER),
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))
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REMOVE_TRAIT(entry, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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entry.UnregisterSignal(entry, COMSIG_EIGENSTATE_ACTIVATE) //This is a signal on the object itself so we have to call it from that
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///Remove the current entry if we're empty
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for(var/targets in eigen_targets)
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if(!length(eigen_targets[targets]))
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eigen_targets -= targets
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///Finds the object within the master list, then sends the thing to the object's location
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/datum/controller/subsystem/eigenstates/proc/use_eigenlinked_atom(atom/object_sent_from, atom/movable/thing_to_send)
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SIGNAL_HANDLER
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var/id = eigen_id[object_sent_from]
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if(!id)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't have a valid id!")
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return FALSE
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var/list/items = eigen_targets[id]
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var/index = (items.Find(object_sent_from))+1 //index + 1
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if(!index)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't contain it!")
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return FALSE
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if(index > length(eigen_targets[id]))//If we're at the end of the list (or we're 1 length long)
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index = 1
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var/atom/eigen_target = eigen_targets[id][index]
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if(!eigen_target)
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stack_trace("No eigen target set for the eigenstate component!")
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return FALSE
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if(check_teleport_valid(thing_to_send, eigen_target, TELEPORT_CHANNEL_EIGENSTATE))
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thing_to_send.forceMove(get_turf(eigen_target))
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else
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object_sent_from.balloon_alert(thing_to_send, "nothing happens!")
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return FALSE
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//Create ONE set of sparks for ALL times in iteration
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if(spark_time != world.time)
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do_sparks(5, FALSE, eigen_target)
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do_sparks(5, FALSE, object_sent_from)
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spark_time = world.time
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//Calls a special proc for the atom if needed (closets use bust_open())
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SEND_SIGNAL(eigen_target, COMSIG_EIGENSTATE_ACTIVATE)
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return COMPONENT_CLOSET_INSERT_INTERRUPT
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///Prevents tool use on the item
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/datum/controller/subsystem/eigenstates/proc/tool_interact(atom/source, mob/user, obj/item/item)
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SIGNAL_HANDLER
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to_chat(user, span_notice("The unstable nature of [source] makes it impossible to use [item] on [source.p_them()]!"))
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return COMPONENT_BLOCK_TOOL_ATTACK
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