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Bubberstation/code/datums/elements/_element.dm
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)

[Moves signal procs over to their own
file](33d07d01fd)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)

[And finally passes over the examine
signals](65917658fb)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

71 lines
2.4 KiB
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/**
* A holder for simple behaviour that can be attached to many different types
*
* Only one element of each type is instanced during game init.
* Otherwise acts basically like a lightweight component.
*/
/datum/element
/// Option flags for element behaviour
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
*
* All arguments from this index onwards (1 based) are hashed into the key to determine
* if this is a new unique element or one already exists
*
* Is only used when flags contains [ELEMENT_BESPOKE]
*
* This is infinity so you must explicitly set this
*/
var/argument_hash_start_idx = INFINITY
/// Activates the functionality defined by the element on the given target datum
/datum/element/proc/Attach(datum/target)
SHOULD_CALL_PARENT(TRUE)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
SEND_SIGNAL(target, COMSIG_ELEMENT_ATTACH, src)
if(element_flags & ELEMENT_DETACH_ON_HOST_DESTROY)
RegisterSignal(target, COMSIG_QDELETING, PROC_REF(OnTargetDelete), override = TRUE)
/datum/element/proc/OnTargetDelete(datum/source, force)
SIGNAL_HANDLER
Detach(source)
/// Deactivates the functionality defines by the element on the given datum
/datum/element/proc/Detach(datum/source, ...)
SIGNAL_HANDLER
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(source, COMSIG_ELEMENT_DETACH, src)
UnregisterSignal(source, COMSIG_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/// Finds the singleton for the element type given and attaches it to src
/datum/proc/_AddElement(list/arguments)
if(QDELING(src))
CRASH("We just tried to add an element to a qdeleted datum, something is fucked")
var/datum/element/ele = SSdcs.GetElement(arguments)
arguments[1] = src
if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible element [ele.type] was assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using [ELEMENT_BESPOKE]
*/
/datum/proc/_RemoveElement(list/arguments)
var/datum/element/ele = SSdcs.GetElement(arguments)
if(ele.element_flags & ELEMENT_COMPLEX_DETACH)
arguments[1] = src
ele.Detach(arglist(arguments))
else
ele.Detach(src)