Files
Bubberstation/code/game/objects/structures/divine.dm
SkyratBot 1ce77983df [MIRROR] canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE [MDB IGNORE] (#16586)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

* etes

* eyes

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-02 15:54:46 +01:00

53 lines
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/obj/structure/sacrificealtar
name = "sacrificial altar"
desc = "An altar designed to perform blood sacrifice for a deity. Alt-click it to sacrifice a buckled creature."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "sacrificealtar"
anchored = TRUE
density = FALSE
can_buckle = 1
/obj/structure/sacrificealtar/AltClick(mob/living/user)
..()
if(!istype(user) || !user.canUseTopic(src, be_close = TRUE))
return
if(!has_buckled_mobs())
return
var/mob/living/L = locate() in buckled_mobs
if(!L)
return
to_chat(user, span_notice("Invoking the sacred ritual, you sacrifice [L]."))
L.gib()
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(L)] on the sacrificial altar at [AREACOORD(src)].")
/obj/structure/healingfountain
name = "healing fountain"
desc = "A fountain containing the waters of life."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
var/time_between_uses = 1800
var/last_process = 0
/obj/structure/healingfountain/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(last_process + time_between_uses > world.time)
to_chat(user, span_notice("The fountain appears to be empty."))
return
last_process = world.time
to_chat(user, span_notice("The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards."))
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
update_appearance()
addtimer(CALLBACK(src, /atom/.proc/update_appearance), time_between_uses)
/obj/structure/healingfountain/update_icon_state()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
icon_state = "fountain-red"
return ..()