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* Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart (#70530) About The Pull Request Implements additional code in before_organ_replacement in additional places, to better maintain cohesion when species changes take place. Brain traumas will now carry over on species change Having synthetic / cybernetic organs will now carry over on species change Liver job traits will also carry over on species change Organ damage will, in most cases, carry over on species change (only if the new organ is identical to the old) The heretic's Living Heart will attempt to carry over to species change, if it's valid Some species will still not, as it will attempt to give heart -> liver or something and be invalid Heretic Living Heart is now a cooldown action. Still not really content with the current state of it, it could use some improvements. Fixes #42308 Fixes #35539 Fixes #69574 Why It's Good For The Game Removes a lot of exploits involving using forced species change to get rid of stuff like quirks / permanent brain traumas and similar. * Changing species now maintains Brain traumas, Cybernetic implants, Liver traits, organ damage, and Heretic Living Heart Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>