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## About The Pull Request Where I forget about a pr for 5 months. This started because there was a pr that made it so skills transfer between the real and the digital, and so I thought it'd be really funny if I could train boxing in virtual reality... but there's no easy way to get boxing gloves or anything like it in the virtual world... So! I decided to make a disk for it, but then thought about fishing and gaming and- Anyhow it all went downhill from there and here we are now: Gimmick Disks. (And a refactor of disk loading) This implements a new type of bitrunning disk that instead of a single item or ability, grants a full set of thematic items/abilities! Unhelpfully cosplay as a wizard! Game inside your game! Down a digital protein shake and box some simplemobs! As the name "Gimmick" implies, these are primarily intended to help shake up the sometimes stale bitrunner gameplay. By letting you invoke, if you so desire, what to me is the most enjoyable gaming experience: doing stupid shit with your buddies. To facilitate the new type of disk I had to refactor disk loading, as it was hardcoded to the item types. Instead, we make disk loading send a signal to the bitrunner, and register for this when held in their inventory. This allows us to do things like making the lead acid battery give you shock touch when held, without needing to make an explicit typecheck or iterate over every item in the bitrunner's nested contents to see if they have a loadable item. ## Why It's Good For The Game I think it'd be really funny if you could train your boxing in the digital realm. As said above, I feel the bitrunner gameplay can get stale sometimes, and this is how I hope to help people shake it up for themselves sometimes. By giving them more stupid shit to do. Doing stupid extended bits with other people is one of the things I enjoy most out of ss13, and this is there to let the bitrunners do exactly that with each other. And sometimes you just have to roleplay as Gamers™️ entering virtual reality to fight the virtual syndicate in bad cosplay while roleplaying as a wizard smoking his magic weed, an overly edgy rogue, and the healer desperately trying to keep them from exploding into a million pieces. ## Changelog 🆑 refactor: Bitrunning item/ability loading has been refactored. Please report any issues. add: Added Bitrunning gimmick loadout disks. These disks contain full sets of equipment for all your digital cosplay needs, each including questionably helpful equipment. Currently includes Sports (Boxer, Skater, Archer, Fisher, Gamer) and Dungeon Crawling (Alchemist, Rogue, Healer, Wizard). add: Taking a lead acid battery into the netpod with you now gives your bit avatar shock touch. /🆑
161 lines
5.4 KiB
Plaintext
161 lines
5.4 KiB
Plaintext
/// Attempts to spawn a crate twice based on the list of available locations
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/obj/machinery/quantum_server/proc/attempt_spawn_cache(list/possible_turfs)
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if(!length(possible_turfs))
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return TRUE
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shuffle_inplace(possible_turfs)
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var/turf/chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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possible_turfs.Remove(chosen_turf)
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chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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CRASH("vdom: after two attempts, could not find a valid turf for cache")
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new /obj/structure/closet/crate/secure/bitrunning/encrypted(chosen_turf)
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return TRUE
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/// Attempts to spawn a lootbox
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/obj/machinery/quantum_server/proc/attempt_spawn_curiosity(list/possible_turfs)
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if(!length(possible_turfs)) // Out of turfs to place a curiosity
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return FALSE
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if(generated_domain.secondary_loot_generated >= assoc_value_sum(generated_domain.secondary_loot)) // Out of curiosities to place
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return FALSE
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shuffle_inplace(possible_turfs)
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var/turf/chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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possible_turfs.Remove(chosen_turf)
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chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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CRASH("vdom: after two attempts, could not find a valid turf for curiosity")
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new /obj/item/storage/lockbox/bitrunning/encrypted(chosen_turf)
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return chosen_turf
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/// Generates a new avatar for the bitrunner.
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/obj/machinery/quantum_server/proc/generate_avatar(turf/destination, datum/outfit/netsuit)
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var/mob/living/carbon/human/avatar = new(destination)
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var/outfit_path = generated_domain.forced_outfit || netsuit
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var/datum/outfit/to_wear = new outfit_path()
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to_wear.belt = /obj/item/bitrunning_host_monitor
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to_wear.ears = null
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to_wear.glasses = null
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to_wear.gloves = null
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to_wear.l_pocket = null
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to_wear.r_pocket = null
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to_wear.suit = null
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to_wear.suit_store = null
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avatar.equipOutfit(to_wear, visuals_only = TRUE)
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var/obj/item/clothing/under/jumpsuit = avatar.w_uniform
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if(istype(jumpsuit))
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jumpsuit.set_armor(/datum/armor/clothing_under)
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var/obj/item/clothing/head/hat = locate() in avatar.get_equipped_items()
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if(istype(hat))
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hat.set_armor(/datum/armor/none)
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if(!generated_domain.forced_outfit)
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for(var/obj/thing in avatar.held_items)
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qdel(thing)
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var/obj/item/storage/backpack/bag = avatar.back
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if(istype(bag))
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QDEL_LIST(bag.contents)
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bag.contents += list(
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new /obj/item/storage/box/survival,
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new /obj/item/storage/medkit/regular,
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new /obj/item/flashlight,
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)
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var/obj/item/card/id/outfit_id = avatar.wear_id
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if(outfit_id)
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outfit_id.registered_account = new()
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outfit_id.registered_account.replaceable = FALSE
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SSid_access.apply_trim_to_card(outfit_id, /datum/id_trim/bit_avatar)
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avatar.AddComponent( \
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/datum/component/simple_bodycam, \
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camera_name = "bitrunner bodycam", \
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c_tag = "Avatar [avatar.real_name]", \
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network = BITRUNNER_CAMERA_NET, \
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emp_proof = TRUE, \
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)
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return avatar
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/// Loads in any mob segments of the map
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/obj/machinery/quantum_server/proc/load_mob_segments()
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if(!length(generated_domain.mob_modules))
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return TRUE
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var/current_index = 1
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shuffle_inplace(generated_domain.mob_modules)
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for(var/obj/effect/landmark/bitrunning/mob_segment/landmark in GLOB.landmarks_list)
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if(current_index > length(generated_domain.mob_modules))
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stack_trace("vdom: mobs segments are set to unique, but there are more landmarks than available segments")
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return FALSE
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var/path
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if(generated_domain.modular_unique_mobs)
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path = generated_domain.mob_modules[current_index]
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current_index += 1
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else
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path = pick(generated_domain.mob_modules)
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var/datum/modular_mob_segment/segment = new path()
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var/list/mob_spawns = landmark.spawn_mobs(get_turf(landmark), segment)
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if(length(mob_spawns))
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mutation_candidate_refs += mob_spawns
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qdel(landmark)
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qdel(segment)
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return TRUE
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/// Scans over neo's contents for bitrunning tech disks. Loads the items or abilities onto the avatar.
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/obj/machinery/quantum_server/proc/stock_gear(mob/living/carbon/human/avatar, mob/living/carbon/human/neo, datum/lazy_template/virtual_domain/generated_domain)
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var/domain_forbids_flags = generated_domain.external_load_flags
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var/import_ban = list()
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var/disk_ban = list()
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if(domain_forbids_flags & DOMAIN_FORBIDS_ITEMS)
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import_ban += "smuggled digital equipment"
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disk_ban += "items"
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if(domain_forbids_flags & DOMAIN_FORBIDS_ABILITIES)
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import_ban += "imported_abilities"
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disk_ban += "powers"
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if(length(import_ban))
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to_chat(neo, span_warning("This domain forbids the use of [english_list(import_ban)], your externally loaded [english_list(disk_ban)] will not be granted!"))
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var/return_flags = NONE
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return_flags = SEND_SIGNAL(neo, COMSIG_BITRUNNER_STOCKING_GEAR, avatar, domain_forbids_flags)
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if(return_flags & BITRUNNER_GEAR_LOAD_FAILED)
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to_chat(neo, span_warning("At least one of your external data sources has encountered a failure in its loading process. Check for overlapping or inactive disks."))
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if(return_flags & BITRUNNER_GEAR_LOAD_BLOCKED)
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to_chat(neo, span_warning("At least one of your external data sources has been blocked from fully loading. Check domain restrictions."))
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var/obj/item/organ/brain/neo_brain = neo.get_organ_slot(ORGAN_SLOT_BRAIN)
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for(var/obj/item/skillchip/skill_chip as anything in neo_brain?.skillchips)
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if(!skill_chip.active)
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continue
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var/obj/item/skillchip/clone_chip = new skill_chip.type
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avatar.implant_skillchip(clone_chip, force = TRUE)
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clone_chip.try_activate_skillchip(silent = TRUE, force = TRUE)
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