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Bubberstation/code/modules/bitrunning/server/threats.dm
T
Kapu1178andRoxy b9c803a9d8 Base implementation of /datum/persistent_client (#89449)
Converts `/datum/player_details` into `/datum/persistent_client`.
Persistent Clients persist across connections. The only time a mob's
persistent client will change is if the ckey it's bound to logs into a
different mob, or the mob is deleted (duh).

Also adds PossessByPlayer() so that transfering mob control is cleaner
and makes more immediate sense if you don't know byond-fu.

Clients are an abstract representation of a connection that can be
dropped at almost any moment so putting things that should be stable to
access at any time onto an undying object is ideal. This allows for
future expansions like abstracting away client.screen and managing
everything cleanly.
2025-03-12 16:47:54 -04:00

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/// Adds threats to the list and notifies players
/obj/machinery/quantum_server/proc/add_threats(mob/living/threat)
spawned_threat_refs.Add(WEAKREF(threat))
SEND_SIGNAL(src, COMSIG_BITRUNNER_THREAT_CREATED)
threat.AddComponent(/datum/component/virtual_entity, src)
/// Choses which antagonist role is spawned based on threat
/obj/machinery/quantum_server/proc/get_antagonist_role()
var/list/available = list()
for(var/datum/antagonist/bitrunning_glitch/subtype as anything in subtypesof(/datum/antagonist/bitrunning_glitch))
if(threat >= initial(subtype.threat))
available += subtype
shuffle_inplace(available)
var/datum/antagonist/bitrunning_glitch/chosen = pick(available)
threat -= initial(chosen.threat) * 0.5
return chosen
/// Selects a target to mutate. Gives two attempts, then crashes if it fails.
/obj/machinery/quantum_server/proc/get_mutation_target()
var/datum/weakref/target_ref = pick(mutation_candidate_refs)
var/mob/living/resolved = target_ref.resolve()
if(resolved)
return resolved
mutation_candidate_refs.Remove(target_ref)
if(!length(mutation_candidate_refs))
return
target_ref = pick(mutation_candidate_refs)
resolved = target_ref.resolve()
return resolved
/// Finds any mobs with minds in the zones and gives them the bad news
/obj/machinery/quantum_server/proc/notify_spawned_threats()
for(var/datum/weakref/baddie_ref as anything in spawned_threat_refs)
var/mob/living/baddie = baddie_ref.resolve()
if(isnull(baddie?.mind) || baddie.stat >= UNCONSCIOUS)
continue
var/atom/movable/screen/alert/bitrunning/alert = baddie.throw_alert(
ALERT_BITRUNNER_RESET,
/atom/movable/screen/alert/bitrunning,
new_master = src,
)
alert.name = "Queue Deletion"
alert.desc = "The server is resetting. Oblivion awaits."
to_chat(baddie, span_userdanger("You have been flagged for deletion! Thank you for your service."))
/// Removes a specific threat - used when station spawning
/obj/machinery/quantum_server/proc/remove_threat(mob/living/threat)
spawned_threat_refs.Remove(WEAKREF(threat))
/// Selects the role and waits for a ghost orbiter
/obj/machinery/quantum_server/proc/setup_glitch(datum/antagonist/bitrunning_glitch/forced_role)
if(!validate_mutation_candidates())
return
var/mob/living/mutation_target = get_mutation_target()
if(isnull(mutation_target))
CRASH("vdom: After two attempts, no valid mutation target was found.")
var/atom/thing = mutation_target
thing.create_digital_aura()
var/datum/antagonist/bitrunning_glitch/chosen_role = forced_role || get_antagonist_role()
var/role_name = initial(chosen_role.name)
var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
question = "<span class='ooc'>A temporary antagonist role is spawning in the virtual domain.</span>\
\n<span class='boldnotice'>You will return to your previous body on conclusion.</span>",
check_jobban = ROLE_GLITCH,
poll_time = 20 SECONDS,
checked_target = mutation_target,
ignore_category = POLL_IGNORE_GLITCH,
alert_pic = mutation_target,
role_name_text = "Malfunction: [role_name]",
)
spawn_glitch(chosen_role, mutation_target, chosen_one)
return mutation_target
/// Orbit poll has concluded - spawn the antag
/obj/machinery/quantum_server/proc/spawn_glitch(datum/antagonist/bitrunning_glitch/chosen_role, mob/living/mutation_target, mob/dead/observer/ghost)
if(QDELETED(mutation_target))
return
if(QDELETED(src) || isnull(ghost) || isnull(generated_domain) || !is_ready || !is_operational)
var/atom/thing = mutation_target
thing.remove_digital_aura()
return
var/role_name = initial(chosen_role.name)
var/mob/living/new_mob
switch(role_name)
if(ROLE_NETGUARDIAN)
new_mob = new /mob/living/basic/netguardian(mutation_target.loc)
else // any other humanoid mob
new_mob = new /mob/living/carbon/human(mutation_target.loc)
mutation_target.gib(DROP_ALL_REMAINS)
var/datum/mind/ghost_mind = ghost.mind
new_mob.PossessByPlayer(ghost.key)
if(ghost_mind)
new_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
var/datum/mind/antag_mind = new_mob.mind
antag_mind.add_antag_datum(chosen_role)
antag_mind.special_role = ROLE_GLITCH
antag_mind.set_assigned_role(SSjob.get_job_type(/datum/job/bitrunning_glitch))
playsound(new_mob, 'sound/effects/magic/ethereal_exit.ogg', 50, vary = TRUE)
message_admins("[ADMIN_LOOKUPFLW(new_mob)] has been made into virtual antagonist by an event.")
new_mob.log_message("was spawned as a virtual antagonist by an event.", LOG_GAME)
add_threats(new_mob)
/// Oh boy - transports the antag station side
/obj/machinery/quantum_server/proc/station_spawn(mob/living/antag, obj/machinery/byteforge/chosen_forge)
antag.balloon_alert(antag, "scanning...")
chosen_forge.setup_particles(angry = TRUE)
var/obj/machinery/announcement_system/aas = get_announcement_system(source = src)
if (aas)
aas.broadcast("QUANTUM SERVER ALERT: Security breach detected. Unauthorized entry sequence in progress...", list(RADIO_CHANNEL_SUPPLY))
SEND_SIGNAL(src, COMSIG_BITRUNNER_STATION_SPAWN)
var/timeout = 2 SECONDS
if(!ishuman(antag))
if (aas)
aas.broadcast("QUANTUM SERVER ALERT: Fabrication protocols have crashed unexpectedly. Please evacuate the area.", list(RADIO_CHANNEL_SUPPLY))
timeout = 10 SECONDS
if(!do_after(antag, timeout) || QDELETED(chosen_forge) || QDELETED(antag) || QDELETED(src) || !is_ready || !is_operational)
chosen_forge.setup_particles()
return
var/datum/component/glitch/effect = antag.AddComponent(/datum/component/glitch, \
server = src, \
forge = chosen_forge, \
)
chosen_forge.flicker(angry = TRUE)
if(!do_after(antag, 1 SECONDS))
chosen_forge.setup_particles()
qdel(effect)
return
chosen_forge.flash()
if(ishuman(antag))
reset_equipment(antag)
else if (aas)
aas.broadcast("QUANTUM SERVER CRITICAL ALERT: Unregistered mechanical entity deployed.", list())
var/datum/antagonist/antag_datum = antag.mind?.has_antag_datum(/datum/antagonist/bitrunning_glitch)
if(istype(antag_datum))
antag_datum.show_in_roundend = TRUE
var/datum/component/temp_body = antag.GetComponent(/datum/component/temporary_body)
if(temp_body)
qdel(temp_body)
do_teleport(antag, get_turf(chosen_forge), forced = TRUE, asoundin = 'sound/effects/magic/ethereal_enter.ogg', asoundout = 'sound/effects/magic/ethereal_exit.ogg', channel = TELEPORT_CHANNEL_QUANTUM)
/// Removes any invalid candidates from the list
/obj/machinery/quantum_server/proc/validate_mutation_candidates()
for(var/datum/weakref/creature_ref as anything in mutation_candidate_refs)
var/mob/living/creature = creature_ref?.resolve()
if(isnull(creature) || creature.mind)
mutation_candidate_refs.Remove(creature_ref)
if(!length(mutation_candidate_refs))
return FALSE
shuffle_inplace(mutation_candidate_refs)
return TRUE