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https://github.com/Bubberstation/Bubberstation.git
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7d0f393f5d
Currently, storage works as a subtype of /datum/component, utilizing GetComponent() and signals to operate. While this is a pretty good idea in theory, the execution was pretty trash, and we end up with alot of GetComponent() snowflake code (something that shouldn't even need to be used frankly), and a heaping load of scattered procs that lead into one another, and procs that don't get utilized properly. Instead, this PR adds atom_storage and proc/create_storage(. . .) to every atom, allowing for the possibility of storage on quite frankly anything. Not only does this entirely remove the need for signals, but it heavily squashes down the number of needed procs in total (removing snowflake signal procs that just lead to one another), reducing overall proc overhead and improving performance.
74 lines
3.0 KiB
Plaintext
74 lines
3.0 KiB
Plaintext
/obj/item/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 8
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hitsound = SFX_SWING_HIT
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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resistance_flags = FLAMMABLE
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max_integrity = 150
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var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
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/obj/item/storage/briefcase/Initialize()
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.max_total_storage = 21
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/obj/item/storage/briefcase/PopulateContents()
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new /obj/item/pen(src)
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var/obj/item/folder/folder = new folder_path(src)
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for(var/i in 1 to 6)
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new /obj/item/paper(folder)
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/obj/item/storage/briefcase/lawyer
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folder_path = /obj/item/folder/blue
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/obj/item/storage/briefcase/lawyer/PopulateContents()
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new /obj/item/stamp/law(src)
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..()
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/obj/item/storage/briefcase/suicide_act(mob/user)
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var/list/papers_found = list()
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var/turf/item_loc = get_turf(src)
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if(!item_loc)
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return OXYLOSS
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for(var/obj/item/potentially_paper in contents)
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if(istype(potentially_paper, /obj/item/paper) || istype(potentially_paper, /obj/item/paperplane))
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papers_found += potentially_paper
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if(!papers_found.len || !item_loc)
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user.visible_message(span_suicide("[user] bashes [user.p_them()]self in the head with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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user.visible_message(span_suicide("[user] opens [src] and all of [user.p_their()] papers fly out!"))
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for(var/obj/item/paper as anything in papers_found) //Throws the papers in a random direction
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var/turf/turf_to_throw_at = prob(20) ? item_loc : get_ranged_target_turf(item_loc, pick(GLOB.alldirs))
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paper.throw_at(turf_to_throw_at, 2)
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stoplag(1 SECONDS)
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user.say("ARGGHH, HOW WILL I GET THIS WORK DONE NOW?!!")
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user.visible_message(span_suicide("[user] looks overwhelmed with paperwork! It looks like [user.p_theyre()] trying to commit suicide!"))
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return OXYLOSS
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/obj/item/storage/briefcase/sniperbundle
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desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
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force = 10
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/obj/item/storage/briefcase/sniperbundle/PopulateContents()
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..() // in case you need any paperwork done after your rampage
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new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/neck/tie/red/hitman(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/suppressor/specialoffer(src)
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