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## About The Pull Request Resurrects everyone's favorite map, with some spit-shining. - [x] Update all paths so it compiles (obviously) - [x] Fix some disconnected cables - [x] Add extra firelocks to the main foyer area - [x] Add Captain's cast to the cap's office - [x] Add detective caseboards to the detective office - [x] Do a pass over security camera coverage, several departments were missing massive amounts of cameras in areas - [x] Do a pass over external airlocks, sided all access on these is reportedly weird on certain docks - [x] Do a pass over department wall signs (the direction ones) and make sure they're not wrong - [ ] Potentially clean up some of the worst offenders of "impossible-to-navigate maints" - [x] Ensure we're not missing any standard every-map additions that have been created since it was decommissioned - [x] ??? - [x] Secret things I don't know about yet because people are going to give me feedback ## Why It's Good For The Game  The people demand Blueshift ## Proof Of Testing It's a work in progress but yes I'm testing as I go ## Changelog 🆑 map: Blueshift is back on the menu /🆑
## This folder is an archive folder for abandoned maps, project, and code. **Mandatory Archive Guidelines** - Must not be upstream code or maps (Modular Skyrat and TG) - Every archival .dm folder must be unticked. - A new folder must be created with an accompanied README. - Project information - The justification for its archival - Its original PR in README - Last Upstream Merge PR Number in README - Last Commit SHA in README - Must follow the bellow format ## General Information ## ARCHIVAL REASON ## Removal Timeframe - **Orginal PR Number:** - **Last Upstream PR Number:** - **Last Commit SHA:**