mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
## About The Pull Request I heard you liked commas. ## Why It's Good For The Game Trailing commas make everyone happy! ## Changelog Nothing anyone will notice besides downstreams adding to these lists
135 lines
3.5 KiB
Plaintext
135 lines
3.5 KiB
Plaintext
SUBSYSTEM_DEF(lighting)
|
|
name = "Lighting"
|
|
dependencies = list(
|
|
/datum/controller/subsystem/atoms,
|
|
/datum/controller/subsystem/mapping,
|
|
)
|
|
wait = 2
|
|
flags = SS_TICKER
|
|
var/static/list/sources_queue = list() // List of lighting sources queued for update.
|
|
var/static/list/corners_queue = list() // List of lighting corners queued for update.
|
|
var/static/list/objects_queue = list() // List of lighting objects queued for update.
|
|
var/static/list/current_sources = list()
|
|
#ifdef VISUALIZE_LIGHT_UPDATES
|
|
var/allow_duped_values = FALSE
|
|
var/allow_duped_corners = FALSE
|
|
#endif
|
|
|
|
/datum/controller/subsystem/lighting/stat_entry(msg)
|
|
msg = "L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]"
|
|
return ..()
|
|
|
|
|
|
/datum/controller/subsystem/lighting/Initialize()
|
|
if(!initialized)
|
|
create_all_lighting_objects()
|
|
initialized = TRUE
|
|
|
|
fire(FALSE, TRUE)
|
|
|
|
return SS_INIT_SUCCESS
|
|
|
|
|
|
/datum/controller/subsystem/lighting/proc/create_all_lighting_objects()
|
|
for(var/area/area as anything in GLOB.areas)
|
|
if(!area.static_lighting)
|
|
continue
|
|
for (var/list/zlevel_turfs as anything in area.get_zlevel_turf_lists())
|
|
for(var/turf/area_turf as anything in zlevel_turfs)
|
|
if(area_turf.space_lit)
|
|
continue
|
|
new /datum/lighting_object(area_turf)
|
|
CHECK_TICK
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/lighting/fire(resumed, init_tick_checks)
|
|
MC_SPLIT_TICK_INIT(3)
|
|
if(!init_tick_checks)
|
|
MC_SPLIT_TICK
|
|
|
|
if(!resumed)
|
|
current_sources = sources_queue
|
|
sources_queue = list()
|
|
|
|
// UPDATE SOURCE QUEUE
|
|
var/i = 0
|
|
var/list/queue = current_sources
|
|
while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
|
|
i += 1
|
|
|
|
var/datum/light_source/L = queue[i]
|
|
L.update_corners()
|
|
if(!QDELETED(L))
|
|
L.needs_update = LIGHTING_NO_UPDATE
|
|
else
|
|
i -= 1 // update_corners() has removed L from the list, move back so we don't overflow or skip the next element
|
|
|
|
// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
|
|
if(init_tick_checks)
|
|
if(!TICK_CHECK)
|
|
continue
|
|
queue.Cut(1, i + 1)
|
|
i = 0
|
|
stoplag()
|
|
else if(MC_TICK_CHECK)
|
|
break
|
|
if(i)
|
|
queue.Cut(1, i + 1)
|
|
i = 0
|
|
|
|
if(!init_tick_checks)
|
|
MC_SPLIT_TICK
|
|
|
|
// UPDATE CORNERS QUEUE
|
|
queue = corners_queue
|
|
while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
|
|
i += 1
|
|
|
|
var/datum/lighting_corner/C = queue[i]
|
|
C.needs_update = FALSE //update_objects() can call qdel if the corner is storing no data
|
|
C.update_objects()
|
|
|
|
// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
|
|
if(init_tick_checks)
|
|
if(!TICK_CHECK)
|
|
continue
|
|
queue.Cut(1, i + 1)
|
|
i = 0
|
|
stoplag()
|
|
else if(MC_TICK_CHECK)
|
|
break
|
|
if(i)
|
|
queue.Cut(1, i+1)
|
|
i = 0
|
|
|
|
if(!init_tick_checks)
|
|
MC_SPLIT_TICK
|
|
|
|
// UPDATE OBJECTS QUEUE
|
|
queue = objects_queue
|
|
while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
|
|
i += 1
|
|
|
|
var/datum/lighting_object/O = queue[i]
|
|
if(QDELETED(O))
|
|
continue
|
|
O.update()
|
|
O.needs_update = FALSE
|
|
|
|
// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
|
|
if(init_tick_checks)
|
|
if(!TICK_CHECK)
|
|
continue
|
|
queue.Cut(1, i + 1)
|
|
i = 0
|
|
stoplag()
|
|
else if(MC_TICK_CHECK)
|
|
break
|
|
if(i)
|
|
queue.Cut(1, i + 1)
|
|
|
|
|
|
/datum/controller/subsystem/lighting/Recover()
|
|
initialized = SSlighting.initialized
|
|
..()
|