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* RUNLEVEL_INIT does not exist (#75023) This define shouldn't have been added (by me when I created runlevels) people get it confused with RUNLEVEL_LOBBY and misuse it, like in this verb subsystem I have no knowledge of. - Removes RUNLEVEL_INIT. - Fixed SSverb_manager not running during the lobby phase. - Fixed Master.SetRunLevel having the potential to accept a scuffed runlevel. - Other standardizing cleanups to runlevels usage. * RUNLEVEL_INIT does not exist --------- Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
40 lines
1017 B
Plaintext
40 lines
1017 B
Plaintext
/*!
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* Copyright (c) 2022 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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SUBSYSTEM_DEF(ping)
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name = "Ping"
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priority = FIRE_PRIORITY_PING
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init_stage = INITSTAGE_EARLY
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wait = 4 SECONDS
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun = list()
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/datum/controller/subsystem/ping/stat_entry()
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..("P:[GLOB.clients.len]")
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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// Prepare the new batch of clients
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if (!resumed)
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src.currentrun = GLOB.clients.Copy()
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// De-reference the list for sanic speeds
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/client/client = currentrun[currentrun.len]
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currentrun.len--
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if (client?.tgui_panel?.is_ready())
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// Send a soft ping
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client.tgui_panel.window.send_message("ping/soft", list(
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// Slightly less than the subsystem timer (somewhat arbitrary)
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// to prevent incoming pings from resetting the afk state
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"afk" = client.is_afk(3.5 SECONDS),
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))
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if (MC_TICK_CHECK)
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return
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