Files
Bubberstation/code/datums/components/direct_explosive_trap.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

86 lines
3.2 KiB
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/**
* Responds to certain signals and 'explodes' on the person using the item.
* Differs from `interaction_booby_trap` in that this doesn't actually explode, it just directly calls ex_act on one person.
*/
/datum/component/direct_explosive_trap
/// An optional mob to inform about explosions
var/mob/living/saboteur
/// Amount of force to apply
var/explosive_force
/// Colour for examine notification
var/glow_colour
/// Optional additional target checks before we go off
var/datum/callback/explosive_checks
/// Signals which set off the bomb, must pass a mob as the first non-source argument
var/list/triggering_signals
/datum/component/direct_explosive_trap/Initialize(
mob/living/saboteur,
explosive_force = EXPLODE_HEAVY,
expire_time = 1 MINUTES,
glow_colour = COLOR_RED,
datum/callback/explosive_checks,
list/triggering_signals = list(COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_BUMPED)
)
. = ..()
if (!isatom(parent))
return COMPONENT_INCOMPATIBLE
src.saboteur = saboteur
src.explosive_force = explosive_force
src.glow_colour = glow_colour
src.explosive_checks = explosive_checks
src.triggering_signals = triggering_signals
if (expire_time > 0)
addtimer(CALLBACK(src, PROC_REF(bomb_expired)), expire_time, TIMER_DELETE_ME)
/datum/component/direct_explosive_trap/RegisterWithParent()
if (!(COMSIG_ATOM_EXAMINE in triggering_signals)) // Maybe you're being extra mean with this one
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examined))
RegisterSignals(parent, triggering_signals, PROC_REF(explode))
if (!isnull(saboteur))
RegisterSignal(saboteur, COMSIG_QDELETING, PROC_REF(on_bomber_deleted))
/datum/component/direct_explosive_trap/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATOM_EXAMINE) + triggering_signals)
if (!isnull(saboteur))
UnregisterSignal(saboteur, COMSIG_QDELETING)
/datum/component/direct_explosive_trap/Destroy(force)
if (isnull(saboteur))
return ..()
UnregisterSignal(saboteur, COMSIG_QDELETING)
saboteur = null
return ..()
/// Called if we sit too long without going off
/datum/component/direct_explosive_trap/proc/bomb_expired()
if (!isnull(saboteur))
to_chat(saboteur, span_bolddanger("Failure! Your trap didn't catch anyone this time..."))
qdel(src)
/// Let people know something is up
/datum/component/direct_explosive_trap/proc/on_examined(datum/source, mob/user, text)
SIGNAL_HANDLER
text += span_holoparasite("It glows with a strange <font color=\"[glow_colour]\">light</font>...")
/// Blow up
/datum/component/direct_explosive_trap/proc/explode(atom/source, mob/living/victim)
SIGNAL_HANDLER
if (!isliving(victim))
return
if (!isnull(explosive_checks) && !explosive_checks.Invoke(victim))
return
to_chat(victim, span_bolddanger("[source] was boobytrapped!"))
if (!isnull(saboteur))
to_chat(saboteur, span_bolddanger("Success! Your trap on [source] caught [victim.name]!"))
playsound(source, 'sound/effects/explosion/explosion2.ogg', 200, TRUE)
new /obj/effect/temp_visual/explosion(get_turf(source))
EX_ACT(victim, explosive_force)
qdel(src)
/// Don't hang a reference to the person who placed the bomb
/datum/component/direct_explosive_trap/proc/on_bomber_deleted()
SIGNAL_HANDLER
saboteur = null