mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
173 lines
5.9 KiB
Plaintext
173 lines
5.9 KiB
Plaintext
///Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
|
|
/datum/component/explodable
|
|
/// The devastation range of the resulting explosion.
|
|
var/devastation_range = 0
|
|
/// The heavy impact range of the resulting explosion.
|
|
var/heavy_impact_range = 0
|
|
/// The light impact range of the resulting explosion.
|
|
var/light_impact_range = 2
|
|
/// The flame range of the resulting explosion.
|
|
var/flame_range = 0
|
|
/// The flash range of the resulting explosion.
|
|
var/flash_range = 3
|
|
/// Whether this explosion ignores the bombcap.
|
|
var/uncapped
|
|
/// Whether we always delete. Useful for nukes turned plasma and such, so they don't default delete and can survive
|
|
var/delete_after
|
|
/// For items, lets us determine where things should be hit.
|
|
var/equipped_slot
|
|
/// Whether this component is currently in the process of exploding.
|
|
var/tmp/exploding = FALSE
|
|
|
|
/datum/component/explodable/Initialize(devastation_range, heavy_impact_range, light_impact_range, flame_range, flash_range, uncapped = FALSE, delete_after = EXPLODABLE_DELETE_PARENT)
|
|
if(!isatom(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(explodable_attack))
|
|
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, PROC_REF(detonate))
|
|
RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(welder_react))
|
|
RegisterSignal(parent, COMSIG_ATOM_BULLET_ACT, PROC_REF(projectile_react))
|
|
if(ismovable(parent))
|
|
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, PROC_REF(explodable_impact))
|
|
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, PROC_REF(explodable_bump))
|
|
if(isitem(parent))
|
|
RegisterSignals(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_ATOM, COMSIG_ITEM_HIT_REACT), PROC_REF(explodable_attack))
|
|
if(isclothing(parent))
|
|
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
|
|
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
|
|
|
|
var/atom/atom_parent = parent
|
|
if(atom_parent.atom_storage)
|
|
RegisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(explodable_insert_item))
|
|
|
|
if (devastation_range)
|
|
src.devastation_range = devastation_range
|
|
if (heavy_impact_range)
|
|
src.heavy_impact_range = heavy_impact_range
|
|
if (light_impact_range)
|
|
src.light_impact_range = light_impact_range
|
|
if (flame_range)
|
|
src.flame_range = flame_range
|
|
if (flash_range)
|
|
src.flash_range = flash_range
|
|
src.uncapped = uncapped
|
|
src.delete_after = delete_after
|
|
|
|
/// Explode if our parent is a storage place and something with high heat is inserted in.
|
|
/datum/component/explodable/proc/explodable_insert_item(datum/source, obj/item/I)
|
|
SIGNAL_HANDLER
|
|
if(!(I.item_flags & IN_STORAGE))
|
|
return
|
|
check_if_detonate(I)
|
|
|
|
/datum/component/explodable/proc/explodable_impact(datum/source, atom/hit_atom, datum/thrownthing/throwing_datum, caught)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!caught)
|
|
check_if_detonate(hit_atom)
|
|
|
|
/datum/component/explodable/proc/explodable_bump(datum/source, atom/A)
|
|
SIGNAL_HANDLER
|
|
|
|
check_if_detonate(A)
|
|
|
|
///Called when you use this object to attack sopmething
|
|
/datum/component/explodable/proc/explodable_attack(datum/source, atom/movable/target, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
check_if_detonate(target)
|
|
|
|
/// Welder check. Here because tool_act is higher priority than attackby.
|
|
/datum/component/explodable/proc/welder_react(datum/source, mob/user, obj/item/tool)
|
|
SIGNAL_HANDLER
|
|
|
|
if(check_if_detonate(tool))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
/// Shot by something
|
|
/datum/component/explodable/proc/projectile_react(datum/source, obj/projectile/shot)
|
|
SIGNAL_HANDLER
|
|
|
|
if(shot.damage_type == BURN && shot.damage > 0)
|
|
detonate()
|
|
|
|
///Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
|
|
/datum/component/explodable/proc/explodable_attack_zone(datum/source, damage, damagetype, def_zone, ...)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!def_zone)
|
|
return
|
|
if(damagetype != BURN) //Don't bother if it's not fire.
|
|
return
|
|
if(isbodypart(def_zone))
|
|
var/obj/item/bodypart/hitting = def_zone
|
|
def_zone = hitting.body_zone
|
|
if(!is_hitting_zone(def_zone)) //You didn't hit us! ha!
|
|
return
|
|
detonate()
|
|
|
|
/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
|
|
SIGNAL_HANDLER
|
|
|
|
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(explodable_attack_zone), TRUE)
|
|
|
|
/datum/component/explodable/proc/on_drop(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
|
|
|
|
/// Checks if we're hitting the zone this component is covering
|
|
/datum/component/explodable/proc/is_hitting_zone(def_zone)
|
|
var/obj/item/item = parent
|
|
var/mob/living/carbon/wearer = item.loc //Get whoever is equipping the item currently
|
|
if(!istype(wearer))
|
|
return FALSE
|
|
|
|
var/list/worn_items = wearer.get_equipped_items()
|
|
|
|
if(!(item in worn_items))
|
|
return FALSE
|
|
|
|
if(item.body_parts_covered & def_zone)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/component/explodable/proc/check_if_detonate(target)
|
|
if(!isitem(target))
|
|
return
|
|
var/obj/item/I = target
|
|
if(I.get_temperature() > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
|
detonate() //If we're touching a hot item we go boom
|
|
return TRUE
|
|
|
|
/// Explode and remove the object
|
|
/datum/component/explodable/proc/detonate()
|
|
SIGNAL_HANDLER
|
|
if (exploding)
|
|
return // If we don't do this and this doesn't delete it can lock the MC into only processing Input, Timers, and Explosions.
|
|
|
|
var/atom/bomb = parent
|
|
var/do_log = light_impact_range >= 1
|
|
|
|
exploding = TRUE
|
|
explosion(bomb, devastation_range, heavy_impact_range, light_impact_range, flame_range, flash_range, do_log, uncapped) //epic explosion time
|
|
|
|
switch(delete_after)
|
|
if(EXPLODABLE_DELETE_SELF)
|
|
qdel(src)
|
|
if(EXPLODABLE_DELETE_PARENT)
|
|
if(isobj(bomb))
|
|
var/obj/obj_bomb = bomb
|
|
obj_bomb.deconstruct(disassembled = FALSE)
|
|
else
|
|
qdel(bomb)
|
|
else
|
|
addtimer(CALLBACK(src, PROC_REF(reset_exploding)), 0.1 SECONDS)
|
|
|
|
/**
|
|
* Resets the expoding flag
|
|
*/
|
|
/datum/component/explodable/proc/reset_exploding()
|
|
SIGNAL_HANDLER
|
|
src.exploding = FALSE
|