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271 lines
9.7 KiB
Plaintext
271 lines
9.7 KiB
Plaintext
/**
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* # Mind Linker
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*
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* A component that handles linking multiple player's minds
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* into one network which allows them to talk directly to one another.
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* Like telepathy but for multiple people at once!
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*/
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/datum/component/mind_linker
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/// The name of our network, displayed to all users.
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var/network_name = "Mind Link"
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/// The color of the network when talking in chat
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var/chat_color
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/// A list of all signals that will call qdel() on our component if triggered. Optional.
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var/list/signals_which_destroy_us
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/// A callback invoked after an unlink is done. Optional.
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var/datum/callback/post_unlink_callback
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/// The icon file given to the speech action handed out.
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var/speech_action_icon = 'icons/mob/actions/actions_slime.dmi'
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/// The icon state applied to the speech action handed out.
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var/speech_action_icon_state = "link_speech"
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/// The icon background for the speech action handed out.
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var/speech_action_background_icon_state = "bg_alien"
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/// The border icon state for the speech action handed out.
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var/speech_action_overlay_state = "bg_alien_border"
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/// The master's speech action. The owner of the link shouldn't lose this as long as the link remains.
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VAR_FINAL/datum/action/innate/linked_speech/master_speech
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/// An assoc list of [mob/living]s to [datum/action/innate/linked_speech]s. All the mobs that are linked to our network.
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VAR_FINAL/list/mob/living/linked_mobs = list()
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/datum/component/mind_linker/Initialize(
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// Customization related settings
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network_name = "Mind Link",
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chat_color = "#008CA2",
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speech_action_icon = 'icons/mob/actions/actions_slime.dmi',
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speech_action_icon_state = "link_speech",
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speech_action_background_icon_state = "bg_alien",
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speech_action_overlay_state = "bg_alien_border",
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// Optional
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signals_which_destroy_us,
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datum/callback/post_unlink_callback,
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)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/owner = parent
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src.network_name = network_name
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src.chat_color = chat_color
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src.speech_action_icon = speech_action_icon
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src.speech_action_icon_state = speech_action_icon_state
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src.speech_action_background_icon_state = speech_action_background_icon_state
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if(islist(signals_which_destroy_us))
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src.signals_which_destroy_us = signals_which_destroy_us
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if(post_unlink_callback)
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src.post_unlink_callback = post_unlink_callback
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src.speech_action_icon = speech_action_icon
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src.speech_action_icon_state = speech_action_icon_state
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src.speech_action_background_icon_state = speech_action_background_icon_state
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//SKYRAT EDIT - NIFs
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if(speech_action)
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master_speech = new(src)
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master_speech.Grant(owner)
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//SKYRAT EDIT END
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/datum/component/mind_linker/Destroy(force)
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for(var/mob/living/remaining_mob as anything in linked_mobs)
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unlink_mob(remaining_mob)
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linked_mobs.Cut()
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QDEL_NULL(master_speech)
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post_unlink_callback = null
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return ..()
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/datum/component/mind_linker/RegisterWithParent()
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if(signals_which_destroy_us)
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RegisterSignals(parent, signals_which_destroy_us, PROC_REF(destroy_link))
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/datum/component/mind_linker/UnregisterFromParent()
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if(signals_which_destroy_us)
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UnregisterSignal(parent, signals_which_destroy_us)
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/**
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* Attempts to link [to_link] to our network, giving them a speech action.
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*
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* Returns TRUE if successful, FALSE otherwise
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*/
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/datum/component/mind_linker/proc/link_mob(mob/living/to_link)
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if(QDELETED(to_link) || to_link.stat == DEAD)
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return FALSE
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if(linked_mobs[to_link])
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return FALSE
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var/mob/living/owner = parent
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if(to_link == owner)
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return FALSE
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var/datum/action/innate/linked_speech/new_link = new(src)
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new_link.Grant(to_link)
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linked_mobs[to_link] = new_link
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RegisterSignals(to_link, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING), PROC_REF(sig_unlink_mob))
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return TRUE
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/datum/component/mind_linker/proc/sig_unlink_mob(mob/living/to_unlink)
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SIGNAL_HANDLER
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unlink_mob(to_unlink)
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/**
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* Unlinks [to_unlink] from our network, deleting their speech action
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* and cleaning up anything involved.
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*
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* Also invokes post_unlink_callback, if supplied.
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*/
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/datum/component/mind_linker/proc/unlink_mob(mob/living/to_unlink)
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if(!linked_mobs[to_unlink])
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return FALSE
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post_unlink_callback?.Invoke(to_unlink)
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UnregisterSignal(to_unlink, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING))
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var/datum/action/innate/linked_speech/old_link = linked_mobs[to_unlink]
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linked_mobs -= to_unlink
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qdel(old_link)
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return TRUE
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/**
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* Signal proc sent from any signals given to us initialize.
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* Destroys our component and unlinks everyone.
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*/
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/datum/component/mind_linker/proc/destroy_link(datum/source)
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SIGNAL_HANDLER
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if(isliving(source))
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var/mob/living/owner = source
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to_chat(owner, span_boldwarning("Your [network_name] breaks!"))
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qdel(src)
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/// Subtype of mind linker (I know) which is more active rather than passive,
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/// which involves the master linking people manually rather than people being added automatically.
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/datum/component/mind_linker/active_linking
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/// The message sent to someone when linked up.
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var/link_message
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/// The message sent to someone when unlinked.
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var/unlink_message
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/// The master's linking action, which allows them to link people to the network.
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VAR_FINAL/datum/action/linker_action
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/datum/component/mind_linker/active_linking/Initialize(
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// Customization related settings
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network_name = "Mind Link",
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chat_color = "#008CA2",
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speech_action_icon = 'icons/mob/actions/actions_slime.dmi',
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speech_action_icon_state = "link_speech",
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speech_action_background_icon_state = "bg_alien",
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speech_action_overlay_state = "bg_alien_border",
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// Optional
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signals_which_destroy_us,
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datum/callback/post_unlink_callback,
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// Optional for this subtype
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link_message,
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unlink_message,
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// Required for this subtype
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linker_action_path,
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)
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. = ..()
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if(. == COMPONENT_INCOMPATIBLE)
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return
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var/mob/living/owner = parent
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src.link_message = link_message || "You are now connected to [owner.real_name]'s [network_name]."
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src.unlink_message = unlink_message || "You are no longer connected to [owner.real_name]'s [network_name]."
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if(ispath(linker_action_path))
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linker_action = new linker_action_path(src)
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linker_action.Grant(owner)
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else
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stack_trace("[type] was created without a valid linker_action_path. No one will be able to link to it.")
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to_chat(owner, span_boldnotice("You establish a [network_name], allowing you to link minds to communicate telepathically."))
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/datum/component/mind_linker/active_linking/Destroy()
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QDEL_NULL(linker_action)
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return ..()
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/datum/component/mind_linker/active_linking/link_mob(mob/living/to_link)
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if(HAS_MIND_TRAIT(to_link, TRAIT_UNCONVERTABLE)) // Protected mind, so they can't be added to the mindlink
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return FALSE
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if(to_link.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
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return FALSE
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. = ..()
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if(!.)
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return
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RegisterSignal(to_link, COMSIG_MINDSHIELD_IMPLANTED, PROC_REF(sig_unlink_mob))
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var/mob/living/owner = parent
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to_chat(to_link, span_notice(link_message))
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to_chat(owner, span_notice("You connect [to_link]'s mind to your [network_name]."))
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for(var/mob/living/other_link as anything in linked_mobs)
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to_chat(other_link, span_notice("You feel a new presence within [owner.real_name]'s [network_name]."))
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/datum/component/mind_linker/active_linking/unlink_mob(mob/living/to_unlink)
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. = ..()
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if(!.)
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return
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UnregisterSignal(to_unlink, COMSIG_MINDSHIELD_IMPLANTED)
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var/mob/living/owner = parent
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to_chat(to_unlink, span_warning(unlink_message))
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to_chat(owner, span_warning("You feel someone disconnect from your [network_name]."))
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for(var/mob/living/other_link as anything in linked_mobs)
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to_chat(other_link, span_warning("You feel a pressence disappear from [owner.real_name]'s [network_name]."))
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// Used in mind linker to talk to everyone in the network.
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/datum/action/innate/linked_speech
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name = "Mind Link Speech"
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desc = "Send a psychic message to everyone connected to your Link."
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button_icon_state = "link_speech"
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button_icon = 'icons/mob/actions/actions_slime.dmi'
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background_icon_state = "bg_alien"
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overlay_icon_state = "bg_alien_border"
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/datum/action/innate/linked_speech/New(Target)
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. = ..()
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if(!istype(Target, /datum/component/mind_linker))
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stack_trace("[name] ([type]) was instantiated on a non-mind_linker target, this doesn't work.")
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qdel(src)
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return
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var/datum/component/mind_linker/linker = Target
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name = "[linker.network_name] Speech"
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desc = "Send a psychic message to everyone connected to your [linker.network_name]."
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button_icon = linker.speech_action_icon
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button_icon_state = linker.speech_action_icon_state
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background_icon_state = linker.speech_action_background_icon_state
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/datum/action/innate/linked_speech/IsAvailable(feedback = FALSE)
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return ..() && (owner.stat != DEAD)
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/datum/action/innate/linked_speech/Activate()
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var/datum/component/mind_linker/linker = target
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var/mob/living/linker_parent = linker.parent
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var/message = tgui_input_text(owner, "Enter a message to transmit.", "[linker.network_name] Telepathy", max_length = MAX_MESSAGE_LEN)
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if(!message || QDELETED(src) || QDELETED(owner) || owner.stat == DEAD)
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return
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if(QDELETED(linker))
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to_chat(owner, span_warning("The link seems to have been severed."))
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return
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var/formatted_message = "<i><font color=[linker.chat_color]>\[[linker_parent.real_name]'s [linker.network_name]\] <b>[owner]:</b> [message]</font></i>"
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log_directed_talk(owner, linker_parent, message, LOG_SAY, "mind link ([linker.network_name])")
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var/list/all_who_can_hear = assoc_to_keys(linker.linked_mobs) + linker_parent
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for(var/mob/living/recipient as anything in all_who_can_hear)
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var/avoid_highlighting = (recipient == owner) || (recipient == linker_parent)
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to_chat(recipient, formatted_message, type = MESSAGE_TYPE_RADIO, avoid_highlighting = avoid_highlighting)
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for(var/mob/recipient as anything in GLOB.dead_mob_list)
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to_chat(recipient, "[FOLLOW_LINK(recipient, owner)] [formatted_message]", type = MESSAGE_TYPE_RADIO)
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