Files
Bubberstation/code/datums/components/unusual_effect.dm
SkyratBot 067188d366 [MIRROR] Micro-optimize qdel by only permitting one parameter [MDB IGNORE] (#25889)
* Micro-optimize qdel by only permitting one parameter (#80628)

Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.

* Micro-optimize qdel by only permitting one parameter

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-29 14:41:12 +00:00

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/particles/unusual_effect
icon = 'icons/effects/particles/pollen.dmi'
icon_state = "pollen"
width = 100
height = 100
count = 1000
spawning = 4
lifespan = 0.7 SECONDS
fade = 1 SECONDS
grow = -0.01
velocity = list(0, 0)
position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
drift = generator(GEN_VECTOR, list(0, -0.2), list(0, 0.2))
gravity = list(0, 0.95)
scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
rotation = 30
spin = generator(GEN_NUM, -20, 20)
/// Creates a cool looking effect on the movable.
/// In the future, this could be expanded to have more interesting particles and effects.
/datum/component/unusual_effect
dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/obj/effect/abstract/particle_holder/special_effects
var/color
COOLDOWN_DECLARE(glow_cooldown)
/datum/component/unusual_effect/Initialize(color, include_particles = FALSE)
var/atom/movable/parent_movable = parent
if (!istype(parent_movable))
return COMPONENT_INCOMPATIBLE
src.color = color
parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
if(include_particles)
special_effects = new(parent_movable, /particles/unusual_effect)
START_PROCESSING(SSobj, src)
/datum/component/unusual_effect/Destroy(force)
var/atom/movable/parent_movable = parent
if (istype(parent_movable))
parent_movable.remove_filter("unusual_effect")
STOP_PROCESSING(SSobj, src)
return ..()
/datum/component/unusual_effect/process(seconds_per_tick)
var/atom/movable/parent_movable = parent
var/filter = parent_movable.get_filter("unusual_effect")
if (!filter)
parent_movable.add_filter("unusual_effect", 2, list("type" = "outline", "color" = color, "size" = 2))
return
if(!COOLDOWN_FINISHED(src, glow_cooldown))
return
animate(filter, alpha = 110, time = 1.5 SECONDS, loop = -1)
animate(alpha = 40, time = 2.5 SECONDS)
COOLDOWN_START(src, glow_cooldown, 4 SECONDS)