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## About The Pull Request If we want to use cordons as neat boundaries that are much more abstract than an indestructible turf boundary, we should atomize out the aspect that blocks ghost/spectators from roaming freely between the boundaries when it's not needed (like how it is in current code with the abductor ships). We still have a secret subtype (discussed with Fikou over this) for that ghost blocking behavior when needed in mapping. ## Why It's Good For The Game We like world-esque boundaries and leveraging the power of having cordons, but we don't really fuckin' need to block ghosts for something as simple as the abductor ship quadret. ## Changelog 🆑 qol: Ghosts are freely able to go between abductor ships now. /🆑 Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>