mirror of
https://github.com/Bubberstation/Bubberstation.git
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Added superclass invoke for the arcane tome Added superclass invoke to light switches, removed it's (unused) description. FLightswitch description repetition derp examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style. Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it) REMOVED icon in mop_bucket description (now provided by item class). REMOVED unused examine() override in clothing/gloves REMOVED custom examine() for glass/rag CHANGED using examine superclass on paperwork/paperbin, removed redundant description code CHANGED examine superclass for power/apc ADDED universal maxcharge readout for all the powercell types. CHANGED using examine superclass on machinery/light, removed redundant description code FIXED weapon/virusdish use a description field. TWEAK lowercased some of the portable generators. Fixed improperness of pacman names
160 lines
3.9 KiB
Plaintext
160 lines
3.9 KiB
Plaintext
/obj/machinery/disease2/isolator/
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name = "Pathogenic Isolator"
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density = 1
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anchored = 1
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icon = 'icons/obj/virology.dmi'
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icon_state = "isolator"
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var/datum/disease2/disease/virus2 = null
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var/isolating = 0
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var/beaker = null
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ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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del(src)
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return
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blob_act()
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if (prob(25))
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del(src)
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meteorhit()
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del(src)
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return
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attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
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if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
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return
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if(src.beaker)
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user << "A syringe is already loaded into the machine."
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return
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src.beaker = B
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user.drop_item()
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B.loc = src
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if(istype(B,/obj/item/weapon/reagent_containers/syringe))
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user << "You add the syringe to the machine!"
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src.updateUsrDialog()
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icon_state = "isolator_in"
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Topic(href, href_list)
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if(stat & BROKEN) return
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if(usr.stat || usr.restrained()) return
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if(!in_range(src, usr)) return
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usr.machine = src
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if(!beaker) return
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var/datum/reagents/R = beaker:reagents
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if (href_list["isolate"])
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var/datum/reagent/blood/Blood
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for(var/datum/reagent/blood/B in R.reagent_list)
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if(B)
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Blood = B
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break
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if(Blood.data["virus2"])
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virus2 = Blood.data["virus2"]
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isolating = 40
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icon_state = "isolator_processing"
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src.updateUsrDialog()
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return
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else if (href_list["main"])
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attack_hand(usr)
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return
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else if (href_list["eject"])
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beaker:loc = src.loc
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beaker = null
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icon_state = "isolator"
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src.updateUsrDialog()
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return
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attack_hand(mob/user as mob)
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if(stat & BROKEN)
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return
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user.machine = src
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var/dat = ""
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if(!beaker)
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dat = "Please insert sample into the isolator.<BR>"
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dat += "<A href='?src=\ref[src];close=1'>Close</A>"
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else if(isolating)
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dat = "Isolating"
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else
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var/datum/reagents/R = beaker:reagents
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dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
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if(!R.total_volume)
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dat += "[beaker] is empty."
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else
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dat += "Contained reagents:<BR>"
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for(var/datum/reagent/blood/G in R.reagent_list)
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dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
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user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
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onclose(user, "isolator")
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return
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process()
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if(isolating > 0)
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isolating -= 1
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if(isolating == 0)
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var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
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d.virus2 = virus2.getcopy()
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virus2 = null
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icon_state = "isolator_in"
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/obj/item/weapon/virusdish
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name = "Virus containment/growth dish"
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desc = "This is a virus containment dish"
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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var/datum/disease2/disease/virus2 = null
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var/growth = 0
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var/info = 0
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var/analysed = 0
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reagents = list()
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/obj/item/weapon/virusdish/random
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name = "Virus Sample"
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/obj/item/weapon/virusdish/random/New()
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..()
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// add a random virus to this dish
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src.virus2 = new /datum/disease2/disease
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src.virus2.makerandom()
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growth = rand(5, 50)
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/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
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if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
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return
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..()
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if(prob(50))
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user << "The dish shatters"
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if(virus2.infectionchance > 0)
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// spread around some pathogens
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for(var/i = 0, i<= (growth / 3), i++)
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var/obj/virus/V = new(src.loc)
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V.disease = virus2.getcopy()
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del src
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/obj/item/weapon/virusdish/examine()
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..()
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if(src.info)
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usr << "It has the following information about its contents"
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usr << src.info
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/obj/machinery/proc/state(var/msg)
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for(var/mob/O in hearers(src, null))
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O.show_message("\icon[src] \blue [msg]", 2)
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