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Bubberstation/code/game/objects/items/bodybag.dm

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//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
w_class = 2
/obj/item/bodybag/attack_self(mob/user)
var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
R.add_fingerprint(user)
del(src)
/obj/item/weapon/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
icon_state = "bodybags"
New()
..()
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
/obj/structure/closet/body_bag
name = "body bag"
desc = "A plastic bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
density = 0
/obj/structure/closet/body_bag/attackby(obj/item/I, mob/user)
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", name, null) as text
if(user.get_active_hand() != I)
return
if(!in_range(src, user) && loc != user)
return
t = copytext(sanitize(t), 1, 53) //max length of 64 - "body bag - " instead of MAX_MESSAGE_LEN, as per the hand labeler
if(t)
name = "body bag - "
name += t
overlays += "bodybag_label"
else
name = "body bag"
return
else if(istype(I, /obj/item/weapon/wirecutters))
user << "<span class='notice'>You cut the tag off of [src].</span>"
name = "body bag"
overlays.Cut()
/obj/structure/closet/body_bag/close()
if(..())
density = 0
return 1
return 0
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
..()
if(over_object == usr && (in_range(src, usr) || usr.contents.Find(src)))
if(!ishuman(usr))
return 0
if(opened)
return 0
if(contents.len)
return 0
visible_message("<span class='notice'>[usr] folds up [src].</span>")
var/obj/item/bodybag/B = new /obj/item/bodybag(get_turf(src))
usr.put_in_hands(B)
del(src)
/obj/structure/closet/bodybag/update_icon()
if(!opened)
icon_state = icon_closed
else
icon_state = icon_opened