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125 lines
3.0 KiB
Plaintext
125 lines
3.0 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/a418
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desc = "A .418 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet/suffocationbullet
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/obj/item/ammo_casing/a666
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desc = "A .666 bullet casing."
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caliber = "357"
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projectile_type = /obj/item/projectile/bullet/cyanideround
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/item/projectile/bullet/weakbullet2
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/item/projectile/bullet/midbullet3
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/item/projectile/bullet/midbullet2
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/item/projectile/bullet/midbullet
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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caliber = "12mm"
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projectile_type = /obj/item/projectile/bullet/midbullet
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12 gauge slug."
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet
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m_amt = 12500
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/obj/item/ammo_casing/shotgun/buckshot
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet
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pellets = 5
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variance = 0.8
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A weak beanbag shell."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/weakbullet
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m_amt = 500
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A stunning shell."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/stunshot
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m_amt = 2500
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/obj/item/ammo_casing/shotgun/dart
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name = "shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 30 units of any chemical."
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icon_state = "blshell" //someone, draw the icon, please.
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projectile_type = /obj/item/projectile/bullet/dart
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m_amt = 12500
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/obj/item/ammo_casing/shotgun/dart/New()
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..()
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flags |= NOREACT
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flags |= OPENCONTAINER
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create_reagents(30)
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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caliber = "a762"
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projectile_type = /obj/item/projectile/bullet
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/obj/item/ammo_casing/caseless
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desc = "A caseless bullet casing."
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/obj/item/ammo_casing/caseless/fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, params, var/distro, var/quiet)
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if (..())
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loc = null
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return 1
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else
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return 0
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/obj/item/ammo_casing/caseless/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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projectile_type = /obj/item/projectile/bullet/gyro
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