mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 18:33:22 +00:00
97 lines
2.7 KiB
Plaintext
97 lines
2.7 KiB
Plaintext
/obj/item/weapon/gun
|
|
name = "gun"
|
|
desc = "It's a gun. It's pretty terrible, though."
|
|
icon = 'icons/obj/gun.dmi'
|
|
icon_state = "detective"
|
|
item_state = "gun"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
m_amt = 2000
|
|
w_class = 3.0
|
|
throwforce = 5
|
|
throw_speed = 4
|
|
throw_range = 5
|
|
force = 5.0
|
|
origin_tech = "combat=1"
|
|
attack_verb = list("struck", "hit", "bashed")
|
|
|
|
var/fire_sound = "gunshot"
|
|
var/silenced = 0
|
|
var/recoil = 0
|
|
var/clumsy_check = 1
|
|
var/obj/item/ammo_casing/chambered = null
|
|
|
|
proc/process_chamber()
|
|
return 0
|
|
|
|
proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver.
|
|
return 1
|
|
|
|
proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
|
|
user << "<span class='warning'>*click*</span>"
|
|
return
|
|
|
|
proc/shoot_live_shot(mob/living/user as mob|obj)
|
|
if(recoil)
|
|
spawn()
|
|
shake_camera(user, recoil + 1, recoil)
|
|
|
|
if(silenced)
|
|
playsound(user, fire_sound, 10, 1)
|
|
else
|
|
playsound(user, fire_sound, 50, 1)
|
|
user.visible_message("<span class='danger'>[user] fires [src]!</span>", "<span class='danger'>You fire [src]!</span>", "You hear a [istype(src, /obj/item/weapon/gun/energy) ? "laser blast" : "gunshot"]!")
|
|
|
|
emp_act(severity)
|
|
for(var/obj/O in contents)
|
|
O.emp_act(severity)
|
|
|
|
|
|
afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)//TODO: go over this
|
|
if(flag) //It's adjacent, is the user, or is on the user's person
|
|
return
|
|
|
|
//Exclude lasertag guns from the CLUMSY check.
|
|
if(clumsy_check)
|
|
if(istype(user, /mob/living))
|
|
var/mob/living/M = user
|
|
if ((CLUMSY in M.mutations) && prob(40))
|
|
M << "<span class='danger'>You shoot yourself in the foot with \the [src]!</span>"
|
|
afterattack(user, user)
|
|
M.drop_item()
|
|
return
|
|
|
|
if (!user.IsAdvancedToolUser())
|
|
user << "<span class='notice'>You don't have the dexterity to do this!</span>"
|
|
return
|
|
if(istype(user, /mob/living))
|
|
var/mob/living/M = user
|
|
if (HULK in M.mutations)
|
|
M << "<span class='notice'>Your meaty finger is much too large for the trigger guard!</span>"
|
|
return
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.dna && H.dna.mutantrace == "adamantine")
|
|
user << "<span class='notice'>Your metal fingers don't fit in the trigger guard!</span>"
|
|
return
|
|
|
|
add_fingerprint(user)
|
|
|
|
if(!special_check(user))
|
|
return
|
|
if(chambered)
|
|
if(!chambered.fire(target, user, params, , silenced))
|
|
shoot_with_empty_chamber(user)
|
|
else
|
|
shoot_live_shot(user)
|
|
else
|
|
shoot_with_empty_chamber(user)
|
|
process_chamber()
|
|
update_icon()
|
|
|
|
if(user.hand)
|
|
user.update_inv_l_hand(0)
|
|
else
|
|
user.update_inv_r_hand(0)
|
|
|