Files
Bubberstation/code/modules/surgery/surgery.dm
Robson Richards ea7db2239d Adds a necessary check against surgeries on Robotic organs
Reworks limb surgery/limb augmentation.dm to use a Switch

Ignore changes to do with "Requires_organic_chest" I removed it, but since re added it as it was preventing an exploit
2013-11-20 18:19:22 +00:00

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/datum/surgery
var/name = "surgery"
var/status = 1
var/list/steps = list() //Steps in a surgery
var/step_in_progress = 0 //Actively performing a Surgery
var/list/species = list(/mob/living/carbon/human) //Acceptable Species
var/location = "chest" //Surgery location
var/target_must_be_dead = 0 //Needs to be dead
var/target_must_be_fat = 0 //Needs to be fat
var/requires_organic_chest = 0 //Prevents you from performing an operation on Robotic chests***
var/has_multi_loc = 0 //Multiple locations - RR
/datum/surgery/proc/next_step(mob/user, mob/living/carbon/target)
if(step_in_progress) return
var/procedure = steps[status]
var/datum/surgery_step/S = new procedure
if(S)
if(S.try_op(user, target, user.zone_sel.selecting, user.get_active_hand(), src))
return 1
return 0
/datum/surgery/proc/complete(mob/living/carbon/human/target)
target.surgeries -= src
src = null
//INFO
//Check /mob/living/carbon/attackby for how surgery progresses, and also /mob/living/carbon/attack_hand.
//As of Feb 21 2013 they are in code/modules/mob/living/carbon/carbon.dm, lines 459 and 51 respectively.
//Other important variables are var/list/surgeries (/mob/living) and var/list/internal_organs (/mob/living/carbon)
// var/list/organs (/mob/living/carbon/human) is the LIMBS of a Mob.
//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
// /code/modules/surgery/multiple_location_example.dm contains steps to setup a multiple location operation.
//TODO
//specific steps for some surgeries (fluff text)
//R&D researching new surgeries (especially for non-humans)
//more interesting failure options
//randomised complications
//more surgeries!
//add a probability modifier for the state of the surgeon- health, twitching, etc. blindness, god forbid.
//helper for converting a zone_sel.selecting to body part (for damage)
//RESOLVED ISSUES //"Todo" jobs that have been completed
//combine hands/feet into the arms - Hands/feet were removed - RR
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see multiple_location_example.dm - RR
//*** This may seem entirely redundant because of Organic organs only having operations but you CAN circumvent that due to
//all surgeries (except augmentation) not checking where the surgeon aims so this is just a double check, it IS needed - RR