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cba7fe8a28
Set list of uplink-purchasable items for Gang Mode
736 lines
32 KiB
Plaintext
736 lines
32 KiB
Plaintext
var/list/uplink_items = list()
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/proc/get_uplink_items()
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// If not already initialized..
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if(!uplink_items.len)
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// Fill in the list and order it like this:
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// A keyed list, acting as categories, which are lists to the datum.
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var/list/last = list()
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for(var/item in typesof(/datum/uplink_item))
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var/datum/uplink_item/I = new item()
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if(!I.item)
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continue
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if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
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continue
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if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
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continue
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if(I.last)
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last += I
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continue
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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for(var/datum/uplink_item/I in last)
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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return uplink_items
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// You can change the order of the list by putting datums before/after one another OR
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// you can use the last variable to make sure it appears last, well have the category appear last.
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/datum/uplink_item
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var/name = "item name"
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var/category = "item category"
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var/desc = "item description"
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var/item = null
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var/cost = 0
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var/last = 0 // Appear last
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var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here.
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var/list/excludefrom = list() //Empty list does nothing. Place the name of gamemode you don't want this item to be available in here. This is so you dont have to list EVERY mode to exclude something.
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var/surplus = 100 //Chance of being included in the surplus crate (when pick() selects it)
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/datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
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if(item)
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U.uses -= max(cost, 0)
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U.used_TC += cost
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feedback_add_details("traitor_uplink_items_bought", "[item]")
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return new item(loc)
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/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
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..()
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if(!istype(U))
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return 0
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if (!user || user.incapacitated())
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return 0
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// If the uplink's holder is in the user's contents
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if ((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf))))
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user.set_machine(U)
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if(cost > U.uses)
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return 0
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var/obj/I = spawn_item(get_turf(user), U)
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if(istype(I, /obj/item))
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if(ishuman(user))
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var/mob/living/carbon/human/A = user
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A.put_in_any_hand_if_possible(I)
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if(istype(I,/obj/item/weapon/storage/box/) && I.contents.len>0)
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for(var/atom/o in I)
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U.purchase_log += "<BIG>\icon[o]</BIG>"
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else
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U.purchase_log += "<BIG>\icon[I]</BIG>"
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U.interact(user)
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return 1
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return 0
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/*
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//
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// UPLINK ITEMS
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//
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*/
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// DANGEROUS WEAPONS
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/datum/uplink_item/dangerous
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category = "Conspicuous and Dangerous Weapons"
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/datum/uplink_item/dangerous/pistol
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name = "Syndicate Pistol"
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desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors."
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item = /obj/item/weapon/gun/projectile/automatic/pistol
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cost = 9
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/datum/uplink_item/dangerous/revolver
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name = "Syndicate Revolver"
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desc = "A brutally simple syndicate revolver that fires .357 Magnum cartridges and has 7 chambers."
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item = /obj/item/weapon/gun/projectile/revolver
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cost = 13
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surplus = 50
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/datum/uplink_item/dangerous/smg
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name = "C-20r Submachine Gun"
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desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
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item = /obj/item/weapon/gun/projectile/automatic/c20r
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cost = 14
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 40
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/datum/uplink_item/dangerous/smg/unrestricted
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item = /obj/item/weapon/gun/projectile/automatic/c20r/unrestricted
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gamemodes = list(/datum/game_mode/gang)
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/datum/uplink_item/dangerous/carbine
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name = "M-90gl Carbine"
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desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher."
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item = /obj/item/weapon/gun/projectile/automatic/m90
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cost = 18
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 50
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/datum/uplink_item/dangerous/carbine/unrestricted
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item = /obj/item/weapon/gun/projectile/automatic/m90/unrestricted
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gamemodes = list(/datum/game_mode/gang)
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/datum/uplink_item/dangerous/machinegun
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name = "L6 Squad Automatic Weapon"
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desc = "A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.62x51mm ammunition."
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item = /obj/item/weapon/gun/projectile/automatic/l6_saw
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cost = 40
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/crossbow
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name = "Miniature Energy Crossbow"
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desc = "A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It fires bolts tipped with a paralyzing toxin collected from a rare organism. \
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The bow generates bolts using an internal power source but must be manually charged between shots."
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item = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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surplus = 50
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/datum/uplink_item/dangerous/flamethrower
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name = "Flamethrower"
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desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
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item = /obj/item/weapon/flamethrower/full/tank
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cost = 11
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gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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surplus = 40
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
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item = /obj/item/weapon/melee/energy/sword/saber
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cost = 8
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/datum/uplink_item/dangerous/emp
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name = "EMP Kit"
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desc = "A box that contains two EMP grenades, an EMP implant and a short ranged recharging device disguised as a flashlight. Useful to disrupt communication and silicon lifeforms."
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item = /obj/item/weapon/storage/box/syndie_kit/emp
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cost = 5
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/datum/uplink_item/dangerous/syndicate_minibomb
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name = "Syndicate Minibomb"
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desc = "The Minibomb is a grenade with a five-second fuse."
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item = /obj/item/weapon/grenade/syndieminibomb
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cost = 6
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/datum/uplink_item/dangerous/foamsmg
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name = "Toy Submachine Gun"
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desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
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item = /obj/item/weapon/gun/projectile/automatic/c20r/toy
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cost = 12
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/foammachinegun
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name = "Toy Machine Gun"
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desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley."
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item = /obj/item/weapon/gun/projectile/automatic/l6_saw/toy
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cost = 30
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/viscerators
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name = "Viscerator Delivery Grenade"
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desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
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item = /obj/item/weapon/grenade/spawnergrenade/manhacks
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cost = 8
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 35
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/datum/uplink_item/dangerous/bioterror
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name = "Biohazardous Chemical Sprayer"
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desc = "A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \
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Use with extreme caution, to prevent exposure to yourself and your fellow operatives."
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item = /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
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cost = 20
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gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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surplus = 0
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/datum/uplink_item/dangerous/gygax
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name = "Gygax Exosuit"
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desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
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This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
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item = /obj/mecha/combat/gygax/dark/loaded
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cost = 90
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/mauler
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name = "Mauler Exosuit"
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desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targetting, thrust vectoring, and deployable smoke."
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 140
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/dangerous/syndieborg
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name = "Syndicate Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
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item = /obj/item/weapon/antag_spawner/borg_tele
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cost = 50
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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//for refunding the syndieborg teleporter
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/datum/uplink_item/dangerous/syndieborg/spawn_item()
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var/obj/item/weapon/antag_spawner/borg_tele/T = ..()
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if(istype(T))
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T.TC_cost = cost
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// AMMUNITION
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/datum/uplink_item/ammo
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category = "Ammunition"
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surplus = 40
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/datum/uplink_item/ammo/pistol
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name = "Handgun Magazine - 10mm"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol. These subsonic rounds are dirt cheap but are half as effective as .357 rounds."
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item = /obj/item/ammo_box/magazine/m10mm
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cost = 1
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/datum/uplink_item/ammo/revolver
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name = "Speed Loader - .357"
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desc = "A speed loader that contains seven additional .357 Magnum rounds for the syndicate revolver. For when you really need a lot of things dead."
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item = /obj/item/ammo_box/a357
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cost = 4
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/datum/uplink_item/ammo/smg
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name = "SMG Magazine - .45"
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desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
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item = /obj/item/ammo_box/magazine/smgm45
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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/datum/uplink_item/ammo/bullbuck
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name = "Drum Magazine - 12g Buckshot"
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desc = "An additional 8-round buckshot magazine for use in the Bulldog shotgun. Front towards enemy."
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item = /obj/item/ammo_box/magazine/m12g
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bullstun
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name = "Drum Magazine - 12g Stun Slug"
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desc = "An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're completely non-lethal would be lying."
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item = /obj/item/ammo_box/magazine/m12g/stun
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cost = 3
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/bulldragon
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name = "Drum Magazine - 12g Dragon's Breath"
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desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. I'm a fire starter, twisted fire starter!"
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item = /obj/item/ammo_box/magazine/m12g/dragon
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cost = 3
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/carbine
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name = "Toploader Magazine - 5.56"
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desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
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item = /obj/item/ammo_box/magazine/m556
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cost = 2
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gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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/datum/uplink_item/ammo/a40mm
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name = "Ammo Box - 40mm grenades"
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desc = "A box of 4 additional 40mm HE grenades for use the M-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways."
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item = /obj/item/ammo_box/a40mm
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cost = 4
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/machinegun
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name = "Box Magazine - 7.62x51mm"
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desc = "A 50-round magazine of 7.62x51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses."
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item = /obj/item/ammo_box/magazine/m762
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cost = 12
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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/datum/uplink_item/ammo/toydarts
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name = "Box of Riot Darts"
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desc = "A box of 40 Donksoft foam riot darts, for reloading any compatible foam dart gun. Don't forget to share!"
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item = /obj/item/ammo_box/foambox/riot
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cost = 10
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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// STEALTHY WEAPONS
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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/datum/uplink_item/stealthy_weapons/throwingstars
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name = "Box of Throwing Stars"
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desc = "A box of throwing stars with a high chance of embedding themselves in people's limbs."
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item = /obj/item/weapon/storage/box/throwing_stars
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cost = 6
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/foampistol
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name = "Toy Gun (with Stun Darts)"
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desc = "An innocent looking toy pistol designed to fire foam darts. Comes loaded with riot grade darts, to incapacitate a target."
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item = /obj/item/weapon/gun/projectile/automatic/toy/pistol/riot
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cost = 10
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surplus = 10
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excludefrom = list(/datum/game_mode/gang)
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/datum/uplink_item/stealthy_weapons/sleepy_pen
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name = "Sleepy Pen"
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desc = "A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anaesthetic and a chemical that is capable of blocking the movement of the vocal chords. \
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The pen holds one dose of the mixture, and cannot be refilled."
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item = /obj/item/weapon/pen/sleepy
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cost = 4
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excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
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item = /obj/item/weapon/soap/syndie
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cost = 1
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surplus = 50
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/datum/uplink_item/stealthy_weapons/traitor_chem_bottle
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name = "Poison Kit"
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desc = "An assortment of nasty chemicals."
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item = /obj/item/weapon/storage/box/syndie_kit/chemical
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cost = 6
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surplus = 50
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/datum/uplink_item/stealthy_weapons/detomatix
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name = "Detomatix PDA Cartridge"
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desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. \
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The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
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item = /obj/item/weapon/cartridge/syndicate
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cost = 6
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/datum/uplink_item/stealthy_weapons/suppressor
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name = "Universal Suppressor"
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desc = "Fitted for use on any small caliber weapon with a threaded barrel, this suppressor will silence the shots of the weapon for increased stealth and superior ambushing capability."
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item = /obj/item/weapon/suppressor
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cost = 3
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surplus = 10
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/datum/uplink_item/stealthy_weapons/pizza_bomb
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name = "Pizza Bomb"
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desc = "A pizza box with a bomb taped inside of it. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation."
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item = /obj/item/device/pizza_bomb
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cost = 4
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surplus = 8
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/datum/uplink_item/stealthy_weapons/dehy_carp
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name = "Dehydrated Space Carp"
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desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie."
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item = /obj/item/toy/carpplushie/dehy_carp
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cost = 3
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// STEALTHY TOOLS
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/datum/uplink_item/stealthy_tools
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category = "Stealth and Camouflage Items"
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/datum/uplink_item/stealthy_tools/chameleon_jumpsuit
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name = "Chameleon Jumpsuit"
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desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
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item = /obj/item/clothing/under/chameleon
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cost = 4
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/datum/uplink_item/stealthy_tools/chameleon_stamp
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name = "Chameleon Stamp"
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desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; \
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it can also be used in a washing machine to forge clothing."
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item = /obj/item/weapon/stamp/chameleon
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cost = 1
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surplus = 35
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|
|
/datum/uplink_item/stealthy_tools/syndigolashes
|
|
name = "No-Slip Brown Shoes"
|
|
desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
|
|
item = /obj/item/clothing/shoes/syndigaloshes
|
|
cost = 4
|
|
|
|
/datum/uplink_item/stealthy_tools/agent_card
|
|
name = "Agent Identification card"
|
|
desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
|
|
item = /obj/item/weapon/card/id/syndicate
|
|
cost = 3
|
|
|
|
/datum/uplink_item/stealthy_tools/voice_changer
|
|
name = "Voice Changer"
|
|
item = /obj/item/clothing/mask/gas/voice
|
|
desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable."
|
|
cost = 5
|
|
|
|
/datum/uplink_item/stealthy_tools/chameleon_proj
|
|
name = "Chameleon-Projector"
|
|
desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and rojectiles pass over them."
|
|
item = /obj/item/device/chameleon
|
|
cost = 7
|
|
excludefrom = list(/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/stealthy_tools/camera_bug
|
|
name = "Camera Bug"
|
|
desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
|
|
item = /obj/item/device/camera_bug
|
|
cost = 2
|
|
surplus = 90
|
|
|
|
/datum/uplink_item/stealthy_tools/smugglersatchel
|
|
name = "Smuggler's Satchel"
|
|
desc = "This satchel is thin enough to be hidden in the gap between plating and tiling, great for stashing your stolen goods. Comes with a crowbar and a floor tile inside."
|
|
item = /obj/item/weapon/storage/backpack/satchel_flat
|
|
cost = 2
|
|
surplus = 30
|
|
|
|
/datum/uplink_item/stealthy_tools/stimpack
|
|
name = "Stimpack"
|
|
desc = "Stimpacks, a tool of many great heroes, make you immune to stuns and knockdowns for about 5 minutes after injection."
|
|
item = /obj/item/weapon/reagent_containers/syringe/stimulants
|
|
cost = 8
|
|
surplus = 90
|
|
|
|
// DEVICE AND TOOLS
|
|
|
|
/datum/uplink_item/device_tools
|
|
category = "Devices and Tools"
|
|
|
|
/datum/uplink_item/device_tools/emag
|
|
name = "Cryptographic Sequencer"
|
|
desc = "The emag is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
|
|
item = /obj/item/weapon/card/emag
|
|
cost = 6
|
|
excludefrom = list(/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/device_tools/toolbox
|
|
name = "Full Syndicate Toolbox"
|
|
desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with cable and a multitool. Insulated gloves are not included."
|
|
item = /obj/item/weapon/storage/toolbox/syndicate
|
|
cost = 1
|
|
|
|
/datum/uplink_item/device_tools/medkit
|
|
name = "Syndicate Combat Medic Kit"
|
|
desc = "The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, \
|
|
and other medical supplies helpful for a medical field operative."
|
|
item = /obj/item/weapon/storage/firstaid/tactical
|
|
cost = 9
|
|
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/badass/syndiecigs
|
|
name = "Syndicate Smokes"
|
|
desc = "Strong flavor, dense smoke, infused with Omnizine."
|
|
item = /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate
|
|
cost = 4
|
|
|
|
/datum/uplink_item/device_tools/space_suit
|
|
name = "Syndicate Space Suit"
|
|
desc = "The red and black syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
|
|
item = /obj/item/weapon/storage/box/syndie_kit/space
|
|
cost = 5
|
|
excludefrom = list(/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/device_tools/hardsuit
|
|
name = "Blood-red Hardsuit"
|
|
desc = "The feared suit of a syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. \
|
|
When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \
|
|
will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \
|
|
Nanotrasen crewmembers are trained to report red space suit sightings, these suits in particular are known to drive employees into a panic."
|
|
item = /obj/item/clothing/suit/space/hardsuit/syndi
|
|
cost = 8
|
|
excludefrom = list(/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/device_tools/thermal
|
|
name = "Thermal Imaging Glasses"
|
|
desc = "These glasses are thermals disguised as engineers' optical meson scanners. \
|
|
They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. \
|
|
Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks." //THEN WHY CANT THEY SEE PLASMA FIRES????
|
|
item = /obj/item/clothing/glasses/thermal/syndi
|
|
cost = 6
|
|
|
|
/datum/uplink_item/device_tools/binary
|
|
name = "Binary Translator Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. "
|
|
item = /obj/item/device/encryptionkey/binary
|
|
cost = 5
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/encryptionkey
|
|
name = "Syndicate Encryption Key"
|
|
desc = "A key, that when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel."
|
|
item = /obj/item/device/encryptionkey/syndicate
|
|
cost = 5
|
|
surplus = 75
|
|
|
|
/datum/uplink_item/device_tools/ai_detector
|
|
name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
|
|
desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
|
|
item = /obj/item/device/multitool/ai_detect
|
|
cost = 1
|
|
|
|
/datum/uplink_item/device_tools/hacked_module
|
|
name = "Hacked AI Law Upload Module"
|
|
desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
|
|
item = /obj/item/weapon/aiModule/syndicate
|
|
cost = 14
|
|
|
|
/datum/uplink_item/device_tools/magboots
|
|
name = "Blood-Red Magboots"
|
|
desc = "A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. \
|
|
These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
|
|
item = /obj/item/clothing/shoes/magboots/syndie
|
|
cost = 5
|
|
gamemodes = list(/datum/game_mode/nuclear)
|
|
|
|
/datum/uplink_item/device_tools/c4
|
|
name = "Composition C-4"
|
|
desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls or connect a signaler to its wiring to make it remotely detonable. \
|
|
It has a modifiable timer with a minimum setting of 10 seconds."
|
|
item = /obj/item/weapon/c4
|
|
cost = 1
|
|
|
|
/datum/uplink_item/device_tools/powersink
|
|
name = "Power sink"
|
|
desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. \
|
|
Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
|
|
item = /obj/item/device/powersink
|
|
cost = 10
|
|
|
|
/datum/uplink_item/device_tools/singularity_beacon
|
|
name = "Singularity Beacon"
|
|
desc = "When screwed to wiring attached to an electric grid, then activated, this large device pulls the singularity towards it. \
|
|
Does not work when the singularity is still in containment. A singularity beacon can cause catastrophic damage to a space station, \
|
|
leading to an emergency evacuation. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location on activation."
|
|
item = /obj/item/device/sbeacondrop
|
|
cost = 14
|
|
excludefrom = list(/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/device_tools/syndicate_bomb
|
|
name = "Syndicate Bomb"
|
|
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
|
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
|
item = /obj/item/device/sbeacondrop/bomb
|
|
cost = 11
|
|
excludefrom = list(/datum/game_mode/traitor/double_agents)
|
|
|
|
/datum/uplink_item/device_tools/rad_laser
|
|
name = "Radioactive Microlaser"
|
|
desc = "A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. \
|
|
It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is."
|
|
item = /obj/item/device/rad_laser
|
|
cost = 6
|
|
|
|
/datum/uplink_item/device_tools/syndicate_detonator
|
|
name = "Syndicate Detonator"
|
|
desc = "The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. \
|
|
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator."
|
|
item = /obj/item/device/syndicatedetonator
|
|
cost = 3
|
|
gamemodes = list(/datum/game_mode/nuclear)
|
|
|
|
/datum/uplink_item/device_tools/teleporter
|
|
name = "Teleporter Circuit Board"
|
|
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
|
|
item = /obj/item/weapon/circuitboard/teleporter
|
|
cost = 40
|
|
gamemodes = list(/datum/game_mode/nuclear)
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/device_tools/shield
|
|
name = "Energy Shield"
|
|
desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks."
|
|
item = /obj/item/weapon/shield/energy
|
|
cost = 16
|
|
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
|
|
surplus = 20
|
|
|
|
|
|
// IMPLANTS
|
|
|
|
/datum/uplink_item/implants
|
|
category = "Implants"
|
|
|
|
/datum/uplink_item/implants/freedom
|
|
name = "Freedom Implant"
|
|
desc = "An implant injected into the body and later activated using a bodily gesture to attempt to slip restraints."
|
|
item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
|
|
cost = 5
|
|
|
|
/datum/uplink_item/implants/uplink
|
|
name = "Uplink Implant"
|
|
desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 10 telecrystals. \
|
|
The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
|
|
item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
|
|
cost = 20
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/implants/adrenal
|
|
name = "Adrenal Implant"
|
|
desc = "An implant injected into the body, and later activated using a bodily gesture to inject a chemical cocktail, which has a mild healing effect along with removing all stuns and increasing his speed."
|
|
item = /obj/item/weapon/storage/box/syndie_kit/imp_adrenal
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/explosive
|
|
name = "Explosive Implant"
|
|
desc = "An implant injected into the body, and later activated either manually or automatically upon death. Creates a moderately-sized fiery explosion. For those agents who know there is no going back."
|
|
item = /obj/item/weapon/storage/box/syndie_kit/imp_explosive
|
|
cost = 6
|
|
|
|
// POINTLESS BADASSERY
|
|
|
|
/datum/uplink_item/badass
|
|
category = "(Pointless) Badassery"
|
|
surplus = 0
|
|
|
|
/datum/uplink_item/badass/bundle
|
|
name = "Syndicate Bundle"
|
|
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 10 telecrystals, but you do not know which specialisation you will receive."
|
|
item = /obj/item/weapon/storage/box/syndicate
|
|
cost = 20
|
|
excludefrom = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
|
|
|
|
/datum/uplink_item/badass/syndiecards
|
|
name = "Syndicate Playing Cards"
|
|
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. \
|
|
You can also play card games with them or leave them on your victims."
|
|
item = /obj/item/toy/cards/deck/syndicate
|
|
cost = 1
|
|
excludefrom = list(/datum/game_mode/nuclear)
|
|
surplus = 40
|
|
|
|
/datum/uplink_item/badass/syndiecash
|
|
name = "Syndicate Briefcase Full of Cash"
|
|
desc = "A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. \
|
|
The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing."
|
|
item = /obj/item/weapon/storage/secure/briefcase/syndie
|
|
cost = 1
|
|
|
|
/datum/uplink_item/badass/balloon
|
|
name = "For showing that you are The Boss"
|
|
desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
|
|
item = /obj/item/toy/syndicateballoon
|
|
cost = 20
|
|
|
|
/datum/uplink_item/badass/random
|
|
name = "Random Item"
|
|
desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
|
|
item = /obj/item/weapon/storage/box/syndicate
|
|
cost = 0
|
|
|
|
/datum/uplink_item/badass/random/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
|
|
|
|
var/list/buyable_items = get_uplink_items()
|
|
var/list/possible_items = list()
|
|
|
|
for(var/category in buyable_items)
|
|
for(var/datum/uplink_item/I in buyable_items[category])
|
|
if(I == src)
|
|
continue
|
|
if(I.cost > U.uses)
|
|
continue
|
|
possible_items += I
|
|
|
|
if(possible_items.len)
|
|
var/datum/uplink_item/I = pick(possible_items)
|
|
U.uses -= max(0, I.cost)
|
|
feedback_add_details("traitor_uplink_items_bought","RN")
|
|
return new I.item(loc)
|
|
|
|
/datum/uplink_item/badass/surplus_crate
|
|
name = "Syndicate Surplus Crate"
|
|
desc = "A crate containing 50 telecrystals worth of random syndicate leftovers."
|
|
cost = 20
|
|
item = /obj/item/weapon/storage/box/syndicate
|
|
excludefrom = list(/datum/game_mode/nuclear)
|
|
|
|
/datum/uplink_item/badass/surplus_crate/spawn_item(turf/loc, obj/item/device/uplink/U)
|
|
var/obj/structure/closet/crate/C = new(loc)
|
|
var/list/temp_uplink_list = get_uplink_items()
|
|
var/list/buyable_items = list()
|
|
for(var/category in temp_uplink_list)
|
|
buyable_items += temp_uplink_list[category]
|
|
var/list/bought_items = list()
|
|
U.uses -= cost
|
|
U.used_TC = 20
|
|
var/remaining_TC = 50
|
|
|
|
var/datum/uplink_item/I
|
|
while(remaining_TC)
|
|
I = pick(buyable_items)
|
|
if(!I.surplus)
|
|
continue
|
|
if(I.cost > remaining_TC)
|
|
continue
|
|
if((I.item in bought_items) && prob(33)) //To prevent people from being flooded with the same thing over and over again.
|
|
continue
|
|
bought_items += I.item
|
|
remaining_TC -= I.cost
|
|
|
|
U.purchase_log += "<BIG>\icon[C]</BIG>"
|
|
for(var/item in bought_items)
|
|
new item(C)
|
|
U.purchase_log += "<BIG>\icon[item]</BIG>"
|