Files
Bubberstation/code/game/objects/effects/spiders.dm
T
phil235 081bae6740 Fixes broken ui action button for toggling chef apron's sleeves and owl's wings.
Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
2015-04-14 13:54:36 +02:00

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//generic procs copied from obj/effect/alien
/obj/effect/spider
name = "web"
desc = "it's stringy and sticky"
icon = 'icons/effects/effects.dmi'
anchored = 1
density = 0
var/health = 15
//similar to weeds, but only barfed out by nurses manually
/obj/effect/spider/ex_act(severity, target)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(5))
qdel(src)
return
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user, params)
if(W.attack_verb.len)
visible_message("<span class='danger'>[user] has [pick(W.attack_verb)] \the [src] with \the [W]!</span>")
else
visible_message("<span class='danger'>[user] has attacked \the [src] with \the [W]!</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/effect/spider/bullet_act(var/obj/item/projectile/Proj)
..()
health -= Proj.damage
healthcheck()
/obj/effect/spider/proc/healthcheck()
if(health <= 0)
qdel(src)
/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
/obj/effect/spider/stickyweb/New()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return 1
else if(istype(mover, /mob/living))
if(prob(50))
mover << "<span class='danger'>You get stuck in \the [src] for a moment.</span>"
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
return 1
/obj/effect/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
/obj/effect/spider/eggcluster/New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
SSobj.processing |= src
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = rand(3,12)
for(var/i=0, i<num, i++)
var/obj/effect/spider/spiderling/S = new /obj/effect/spider/spiderling(src.loc)
if(player_spiders)
S.player_spiders = 1
qdel(src)
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.75
health = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/player_spiders = 0
/obj/effect/spider/spiderling/New()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
SSobj.processing |= src
/obj/effect/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
src.loc = user.loc
else
..()
/obj/effect/spider/spiderling/proc/die()
visible_message("<span class='alert'>[src] dies!</span>")
qdel(src)
/obj/effect/spider/spiderling/healthcheck()
if(health <= 0)
die()
/obj/effect/spider/spiderling/process()
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
if(prob(40))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
if(player_spiders)
var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET)
shuffle(candidates)
var/time_passed = world.time
var/list/consenting_candidates = list()
for(var/candidate in candidates)
spawn(0)
switch(alert(candidate, "Would you like to play as [S.name]? Please choose quickly!","Confirmation","Yes","No"))
if("Yes")
if((world.time-time_passed)>=50 || !src)
return
consenting_candidates += candidate
sleep(50)
if(!src)
return
if(consenting_candidates.len)
var/client/C = null
C = pick(consenting_candidates)
S.key = C.key
qdel(src)
/obj/effect/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
health = 60
/obj/effect/spider/cocoon/New()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/container_resist()
var/mob/living/user = usr
var/breakout_time = 2
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user << "<span class='notice'>You struggle against the tight bonds! (This will take about [breakout_time] minutes.)</span>"
visible_message("You see something struggling and writhing in \the [src]!")
if(do_after(user,(breakout_time*60*10)))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/effect/spider/cocoon/Destroy()
src.visible_message("<span class='danger'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.loc = src.loc
..()