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* Makes explosions consistently throw debris (#77880) ## About The Pull Request It was possible for explosions to process throwing FIRST, then the actual explosion. That's dumb, let's not do that. Fixes a bug with SS explosions, it used SSair defines for its currentrun default, which because of misordered defines lead to it running throwing first for ONLY the first explosion. DUMB. Changed how objects pick where they land. instead of using get_dir we get the angle to the center, then invert it. Should lead to a nicer picture Unanchors broken disposal pipes so they'll get flung around Ups the throw range for explosions. This needs more tweaking someday, but this is ok for now ## Why It's Good For The Game Throwing will happen consistently now, less fuckin floating shit sitting in spac * Makes explosions consistently throw debris --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>