mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-15 04:01:41 +00:00
## About The Pull Request As detailed in #91431, PR #91379 misplaced a few semicolons and broke the functionality for these three admin tools. Only the object panel was fixed, but the mob and turf panels remain broken. This fixes it, the exact same issue was/is the problem. ## Why It's Good For The Game Restores admin functionality that is currently missing. ## Changelog 🆑 fix: create mob and create turf both function correctly again. /🆑
62 lines
3.1 KiB
Plaintext
62 lines
3.1 KiB
Plaintext
|
|
/datum/admins/proc/create_mob(mob/user)
|
|
var/static/create_mob_html
|
|
if (!create_mob_html)
|
|
var/mobjs = null
|
|
mobjs = jointext(typesof(/mob), ";")
|
|
create_mob_html = file2text('html/create_object.html')
|
|
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
|
|
create_mob_html = replacetext(create_mob_html, "null; /* object types */", "\"[mobjs]\";")
|
|
|
|
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
|
|
|
|
/**
|
|
* Fully randomizes everything about a human, including DNA and name.
|
|
*/
|
|
/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
|
|
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
|
|
human.physique = human.gender
|
|
human.real_name = human.generate_random_mob_name()
|
|
human.name = human.get_visible_name()
|
|
human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
|
|
human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
|
|
human.set_haircolor("#[random_color()]", update = FALSE)
|
|
human.set_facial_haircolor(human.hair_color, update = FALSE)
|
|
human.set_eye_color(random_eye_color())
|
|
human.skin_tone = pick(GLOB.skin_tones)
|
|
human.dna.species.randomize_active_underwear_only(human)
|
|
// Needs to be called towards the end to update all the UIs just set above
|
|
human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
|
|
// Snowflake for Ethereals
|
|
human.updatehealth()
|
|
human.updateappearance(mutcolor_update = TRUE)
|
|
|
|
/**
|
|
* Randomizes a human, but produces someone who looks exceedingly average (by most standards).
|
|
*
|
|
* (IE, no wacky hair styles / colors)
|
|
*/
|
|
/proc/randomize_human_normie(mob/living/carbon/human/human, randomize_mutations = FALSE, update_body = TRUE)
|
|
// Sorry enbys but statistically you are not average enough
|
|
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE) : PLURAL
|
|
human.physique = human.gender
|
|
human.real_name = human.generate_random_mob_name()
|
|
human.name = human.get_visible_name()
|
|
human.set_eye_color(random_eye_color())
|
|
human.skin_tone = pick(GLOB.skin_tones)
|
|
// No underwear generation handled here
|
|
var/picked_color = random_hair_color()
|
|
human.set_haircolor(picked_color, update = FALSE)
|
|
human.set_facial_haircolor(picked_color, update = FALSE)
|
|
var/datum/sprite_accessory/hairstyle = SSaccessories.hairstyles_list[random_hairstyle(human.gender)]
|
|
if(hairstyle && hairstyle.natural_spawn && !hairstyle.locked)
|
|
human.set_hairstyle(hairstyle.name, update = FALSE)
|
|
var/datum/sprite_accessory/facial_hair = SSaccessories.facial_hairstyles_list[random_facial_hairstyle(human.gender)]
|
|
if(facial_hair && facial_hair.natural_spawn && !facial_hair.locked)
|
|
human.set_facial_hairstyle(facial_hair.name, update = FALSE)
|
|
// Normal DNA init stuff, these can generally be wacky but we care less, they're aliens after all
|
|
human.dna.initialize_dna(newblood_type = random_human_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
|
|
human.updatehealth()
|
|
if(update_body)
|
|
human.updateappearance(mutcolor_update = TRUE)
|