Files
Bubberstation/code/modules/buildmode/submodes/basic.dm
Aylong 7a817300fd Improve and extend fieldset_block and examine_block (#88678)
## About The Pull Request
Maked `fieldset_block` and `examine_block` more stylish and neat, also
`fieldset_block` no longer has a centred title.
Renamed `examine_block` to `boxed_message` and adds
`custom_boxed_message` which can be colored.

- AdminPMs, admin tickets and vote results has been wrapped into
`fieldset_block` for comfort and visibility
- Health Analyzer results painted to blue
- Vote notice and tips of the round wrapped to purple
`custom_boxed_message`
- Tooltip text border color, now uses text color, not just white

## Why It's Good For The Game
Demonstration in both themes

<details><summary>Dark</summary>


![image](https://github.com/user-attachments/assets/7175379b-b053-4fb7-bd25-65c744a21c56)

![image](https://github.com/user-attachments/assets/1728e72b-0110-4b81-9d61-8779f5fdc3a0)

![image](https://github.com/user-attachments/assets/5e6f9604-35b8-4840-b6b4-35a68f49a997)

</details>

<details><summary>Light</summary>


![image](https://github.com/user-attachments/assets/6a3d693b-e0dc-4a4b-b4d7-2ded54ce0d67)

![image](https://github.com/user-attachments/assets/c4f5e089-180f-4d13-806a-fa64f01740a3)

![image](https://github.com/user-attachments/assets/a46d52c4-ad37-4637-8cae-c4b00139efc1)

</details>

## Changelog

🆑
qol: AdminPMs, admin tickets, vote results and started vote notification
are now much more visible in the chat.
qol: Boxed messages in chat (like examine), has been restyled.
/🆑
2024-12-24 11:32:38 -08:00

53 lines
2.2 KiB
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/datum/buildmode_mode/basic
key = "basic"
/datum/buildmode_mode/basic/show_help(client/builder)
to_chat(builder, span_purple(boxed_message(
"[span_bold("Construct / Upgrade")] -> Left Mouse Button\n\
[span_bold("Deconstruct / Delete / Downgrade")] -> Right Mouse Button\n\
[span_bold("R-Window")] -> Left Mouse Button + Ctrl\n\
[span_bold("Airlock")] -> Left Mouse Button + Alt \n\
\n\
Use the button in the upper left corner to change the direction of built objects."))
)
/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
var/ctrl_click = LAZYACCESS(modifiers, CTRL_CLICK)
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/clicked_turf = object
if(isplatingturf(object))
clicked_turf.place_on_top(/turf/open/floor/iron, flags = CHANGETURF_INHERIT_AIR)
else if(isfloorturf(object))
clicked_turf.place_on_top(/turf/closed/wall)
else if(iswallturf(object))
clicked_turf.place_on_top(/turf/closed/wall/r_wall)
else
clicked_turf.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) // Gotta do something
log_admin("Build Mode: [key_name(c)] built [clicked_turf] at [AREACOORD(clicked_turf)]")
return
else if(right_click)
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
if(isturf(object))
var/turf/T = object
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isobj(object))
qdel(object)
return
else if(istype(object,/turf) && alt_click && left_click)
log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/window
if(BM.build_dir in GLOB.diagonals)
window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
else
window = new /obj/structure/window/reinforced(get_turf(object))
window.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")