Files
Bubberstation/code/modules/buildmode/submodes/fill.dm
Aylong 7a817300fd Improve and extend fieldset_block and examine_block (#88678)
## About The Pull Request
Maked `fieldset_block` and `examine_block` more stylish and neat, also
`fieldset_block` no longer has a centred title.
Renamed `examine_block` to `boxed_message` and adds
`custom_boxed_message` which can be colored.

- AdminPMs, admin tickets and vote results has been wrapped into
`fieldset_block` for comfort and visibility
- Health Analyzer results painted to blue
- Vote notice and tips of the round wrapped to purple
`custom_boxed_message`
- Tooltip text border color, now uses text color, not just white

## Why It's Good For The Game
Demonstration in both themes

<details><summary>Dark</summary>


![image](https://github.com/user-attachments/assets/7175379b-b053-4fb7-bd25-65c744a21c56)

![image](https://github.com/user-attachments/assets/1728e72b-0110-4b81-9d61-8779f5fdc3a0)

![image](https://github.com/user-attachments/assets/5e6f9604-35b8-4840-b6b4-35a68f49a997)

</details>

<details><summary>Light</summary>


![image](https://github.com/user-attachments/assets/6a3d693b-e0dc-4a4b-b4d7-2ded54ce0d67)

![image](https://github.com/user-attachments/assets/c4f5e089-180f-4d13-806a-fa64f01740a3)

![image](https://github.com/user-attachments/assets/a46d52c4-ad37-4637-8cae-c4b00139efc1)

</details>

## Changelog

🆑
qol: AdminPMs, admin tickets, vote results and started vote notification
are now much more visible in the chat.
qol: Boxed messages in chat (like examine), has been restyled.
/🆑
2024-12-24 11:32:38 -08:00

76 lines
2.9 KiB
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#define FILL_WARNING_MIN 150
/datum/buildmode_mode/fill
key = "fill"
use_corner_selection = TRUE
var/atom/objholder = null
/datum/buildmode_mode/fill/show_help(client/builder)
to_chat(builder, span_purple(boxed_message(
"[span_bold("Select corner")] -> Left Mouse Button on turf/obj/mob\n\
[span_bold("Delete region")] -> Left Mouse Button + Alt on turf/obj/mob\n\
[span_bold("Select object type")] -> Right Mouse Button on buildmode button"))
)
/datum/buildmode_mode/fill/change_settings(client/c)
var/target_path = input(c, "Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path has been selected.")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"Area paths are not supported for this mode, use the area edit mode instead.")
return
BM.preview_selected_item(objholder)
deselect_region()
/datum/buildmode_mode/fill/handle_click(client/c, params, obj/object)
if(isnull(objholder))
to_chat(c, span_warning("Select an object type first."))
deselect_region()
return
..()
/datum/buildmode_mode/fill/handle_selected_area(client/c, params)
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, LEFT_CLICK)) //rectangular
if(LAZYACCESS(modifiers, ALT_CLICK))
var/list/deletion_area = block(get_turf(cornerA),get_turf(cornerB))
for(var/beep in deletion_area)
var/turf/T = beep
for(var/atom/movable/AM in T)
qdel(AM)
// extreme haircut
T.ScrapeAway(INFINITY, CHANGETURF_DEFER_CHANGE)
for(var/beep in deletion_area)
var/turf/T = beep
T.AfterChange()
log_admin("Build Mode: [key_name(c)] deleted turfs from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
// if there's an analogous proc for this on tg lmk
// empty_region(block(get_turf(cornerA),get_turf(cornerB)))
else
var/selection_size = abs(cornerA.x - cornerB.x) * abs(cornerA.y - cornerB.y)
if(selection_size > FILL_WARNING_MIN) // Confirm fill if the number of tiles in the selection is greater than FILL_WARNING_MIN
var/choice = tgui_alert(usr,"Your selected area is [selection_size] tiles! Continue?", "Large Fill Confirmation", list("Yes", "No"))
if(choice != "Yes")
return
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
else
var/obj/A = new objholder(T)
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
#undef FILL_WARNING_MIN