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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
154 lines
5.5 KiB
Plaintext
154 lines
5.5 KiB
Plaintext
///How many research points you gain from dissecting a Human.
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#define BASE_HUMAN_REWARD 10
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/datum/surgery/advanced/experimental_dissection
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name = "Experimental Dissection"
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desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database."
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/experimental_dissection,
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/datum/surgery_step/close,
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)
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surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_MORBID_CURIOSITY
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possible_locs = list(BODY_ZONE_CHEST)
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target_mobtypes = list(/mob/living)
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/datum/surgery/advanced/experimental_dissection/can_start(mob/user, mob/living/target)
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. = ..()
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if(!.)
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return .
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if(HAS_TRAIT_FROM(target, TRAIT_DISSECTED, EXPERIMENTAL_SURGERY_TRAIT))
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return FALSE
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if(target.stat != DEAD)
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return FALSE
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return .
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/datum/surgery_step/experimental_dissection
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name = "dissection"
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implements = list(
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/obj/item/autopsy_scanner = 100,
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TOOL_SCALPEL = 60,
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TOOL_KNIFE = 20,
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/obj/item/shard = 10,
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)
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time = 12 SECONDS
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silicons_obey_prob = TRUE
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/datum/surgery_step/experimental_dissection/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message(span_notice("[user] starts dissecting [target]."), span_notice("You start dissecting [target]."))
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/datum/surgery_step/experimental_dissection/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/points_earned = check_value(target)
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user.visible_message(span_notice("[user] dissects [target], discovering [points_earned] point\s of data!"), span_notice("You dissect [target], finding [points_earned] point\s worth of discoveries, you also write a few notes."))
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var/obj/item/research_notes/the_dossier = new /obj/item/research_notes(user.loc, points_earned, "biology")
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if(!user.put_in_hands(the_dossier) && istype(user.get_inactive_held_item(), /obj/item/research_notes))
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var/obj/item/research_notes/hand_dossier = user.get_inactive_held_item()
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hand_dossier.merge(the_dossier)
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target.apply_damage(80, BRUTE, BODY_ZONE_CHEST)
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ADD_TRAIT(target, TRAIT_DISSECTED, EXPERIMENTAL_SURGERY_TRAIT)
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return ..()
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/datum/surgery_step/experimental_dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/points_earned = round(check_value(target) * 0.01)
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user.visible_message(
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span_notice("[user] dissects [target]!"),
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span_notice("You dissect [target], but do not find anything particularly interesting."),
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)
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var/obj/item/research_notes/the_dossier = new /obj/item/research_notes(user.loc, points_earned, "biology")
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if(!user.put_in_hands(the_dossier) && istype(user.get_inactive_held_item(), /obj/item/research_notes))
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var/obj/item/research_notes/hand_dossier = user.get_inactive_held_item()
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hand_dossier.merge(the_dossier)
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target.apply_damage(80, BRUTE, BODY_ZONE_CHEST)
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return TRUE
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///Calculates how many research points dissecting 'target' is worth.
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/datum/surgery_step/experimental_dissection/proc/check_value(mob/living/target)
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var/cost = BASE_HUMAN_REWARD
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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if(human_target.dna?.species)
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if(ismonkey(human_target))
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cost /= 5
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else if(isabductor(human_target))
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cost *= 4
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else if(isgolem(human_target) || iszombie(human_target))
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cost *= 3
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else if(isjellyperson(human_target) || ispodperson(human_target))
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cost *= 2
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else if(isalienroyal(target))
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cost *= 10
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else if(isalienadult(target))
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cost *= 5
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else
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cost /= 6
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return cost
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#undef BASE_HUMAN_REWARD
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/obj/item/research_notes
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name = "research notes"
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desc = "Valuable scientific data. Use it in an ancient research server to turn it in."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "paper"
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w_class = WEIGHT_CLASS_SMALL
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///research points it holds
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var/value = 100
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///origin of the research
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var/origin_type = "debug"
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///if it ws merged with different origins to apply a bonus
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var/mixed = FALSE
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/obj/item/research_notes/Initialize(mapload, value, origin_type)
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. = ..()
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if(value)
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src.value = value
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if(origin_type)
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src.origin_type = origin_type
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change_vol()
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/obj/item/research_notes/examine(mob/user)
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. = ..()
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. += span_notice("It is worth [value] research points.")
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/obj/item/research_notes/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
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if(istype(attacking_item, /obj/item/research_notes))
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var/obj/item/research_notes/notes = attacking_item
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value = value + notes.value
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change_vol()
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qdel(notes)
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return
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return ..()
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/// proc that changes name and icon depending on value
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/obj/item/research_notes/proc/change_vol()
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if(value >= 10000)
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name = "revolutionary discovery in the field of [origin_type]"
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icon_state = "docs_verified"
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else if(value >= 2500)
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name = "essay about [origin_type]"
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icon_state = "paper_words"
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else if(value >= 100)
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name = "notes of [origin_type]"
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icon_state = "paperslip_words"
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else
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name = "fragmentary data of [origin_type]"
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icon_state = "scrap"
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///proc when you slap research notes into another one, it applies a bonus if they are of different origin (only applied once)
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/obj/item/research_notes/proc/merge(obj/item/research_notes/new_paper)
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var/bonus = min(value , new_paper.value)
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value = value + new_paper.value
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if(origin_type != new_paper.origin_type && !mixed)
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value += bonus * 0.3
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origin_type = "[origin_type] and [new_paper.origin_type]"
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mixed = TRUE
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change_vol()
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qdel(new_paper)
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