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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
326 lines
10 KiB
Plaintext
326 lines
10 KiB
Plaintext
/**
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* # Module Component
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*
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* A component that has an input, output
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*/
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/obj/item/circuit_component/module
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display_name = "Module"
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desc = "A component that has other components within it, acting like a function. Use it in your hand to control the amount of input and output ports it has, as well as being able to access the integrated circuit contained inside."
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category = "Abstract"
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var/obj/item/integrated_circuit/module/internal_circuit
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var/obj/item/circuit_component/module_input/input_component
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var/obj/item/circuit_component/module_output/output_component
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/// Linked ports that follow a `first_port = second_port` keyed structure.
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var/list/linked_ports = list()
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var/port_limit = 10
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ui_buttons = list(
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"edit" = "action"
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)
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/obj/item/integrated_circuit/module
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var/obj/item/circuit_component/module/attached_module
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/obj/item/integrated_circuit/module/ui_host(mob/user)
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if(attached_module)
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return attached_module.ui_host()
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return ..()
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/obj/item/integrated_circuit/module/set_display_name(new_name)
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. = ..()
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attached_module.display_name = new_name
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attached_module.name = "module ([new_name])"
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/obj/item/integrated_circuit/module/load_component(type)
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if(!attached_module)
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return ..()
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if(ispath(type, /obj/item/circuit_component/module_input))
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return attached_module.input_component
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if(ispath(type, /obj/item/circuit_component/module_output))
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return attached_module.output_component
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return ..()
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/obj/item/integrated_circuit/module/add_component(obj/item/circuit_component/to_add, mob/living/user)
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if(to_add.circuit_flags & CIRCUIT_FLAG_REFUSE_MODULE)
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balloon_alert(user, "doesn't fit into module!")
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return
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. = ..()
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if(attached_module)
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attached_module.circuit_size += to_add.circuit_size
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/obj/item/integrated_circuit/module/remove_component(obj/item/circuit_component/to_remove)
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if(attached_module)
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attached_module.circuit_size -= to_remove.circuit_size
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return ..()
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/obj/item/integrated_circuit/module/Destroy()
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attached_module = null
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return ..()
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/obj/item/circuit_component/module_input
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display_name = "Input"
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desc = "A component that receives data from the module it is attached to"
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removable = FALSE
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/// The currently attached module
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var/obj/item/circuit_component/module/attached_module
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/obj/item/circuit_component/module_input/Destroy()
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attached_module = null
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return ..()
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/obj/item/circuit_component/module_output
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display_name = "Output"
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desc = "A component that outputs data to the module it is attached to."
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removable = FALSE
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/// The currently attached module
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var/obj/item/circuit_component/module/attached_module
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/obj/item/circuit_component/module_output/pre_input_received(datum/port/input/port)
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if(!port)
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return
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// We don't check the parent here because frankly, we don't care. We only sync our input with the module's output
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var/datum/port/output/port_to_update = attached_module.linked_ports[port]
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if(!port_to_update)
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CRASH("[port.type] doesn't have a linked port in [type]!")
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port_to_update.set_output(port.value)
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/obj/item/circuit_component/module/pre_input_received(datum/port/input/port)
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if(!port)
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return
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var/datum/port/output/port_to_update = linked_ports[port]
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if(!port_to_update)
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CRASH("[port.type] doesn't have a linked port in [type]!")
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port_to_update.set_output(port.value)
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/obj/item/circuit_component/module_output/Destroy()
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attached_module = null
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return ..()
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/obj/item/circuit_component/module/Initialize(mapload)
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. = ..()
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internal_circuit = new(src)
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internal_circuit.attached_module = src
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input_component = new(internal_circuit)
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input_component.attached_module = src
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internal_circuit.add_component(input_component)
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input_component.rel_x = 0
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input_component.rel_y = 200
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output_component = new(internal_circuit)
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output_component.attached_module = src
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internal_circuit.add_component(output_component)
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output_component.rel_x = 400
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output_component.rel_y = 200
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/obj/item/circuit_component/module/save_data_to_list(list/component_data)
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. = ..()
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component_data["integrated_circuit"] = internal_circuit.convert_to_json()
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var/list/input_data = list()
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for(var/datum/port/input/input_port as anything in input_ports)
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input_data += list(list(
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"name" = input_port.name,
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"type" = input_port.datatype,
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))
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var/list/output_data = list()
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for(var/datum/port/output/output_port as anything in output_ports)
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output_data += list(list(
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"name" = output_port.name,
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"type" = output_port.datatype,
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))
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component_data["input_ports"] = input_data
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component_data["output_ports"] = output_data
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/obj/item/circuit_component/module/load_data_from_list(list/component_data)
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. = ..()
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var/list/input_ports = component_data["input_ports"]
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for(var/list/port_data as anything in input_ports)
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add_and_link_input_port(port_data["name"], port_data["type"])
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var/list/output_ports = component_data["output_ports"]
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for(var/list/port_data as anything in output_ports)
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add_and_link_output_port(port_data["name"], port_data["type"])
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if(component_data["integrated_circuit"])
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internal_circuit.load_circuit_data(component_data["integrated_circuit"])
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/obj/item/circuit_component/module/proc/add_and_link_input_port(name, type)
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var/datum/port/new_port = add_input_port(name, type)
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linked_ports[new_port] = input_component.add_output_port(name, type)
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/obj/item/circuit_component/module/proc/add_and_link_output_port(name, type)
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var/datum/port/new_port = output_component.add_input_port(name, type)
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linked_ports[new_port] = add_output_port(name, type)
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/obj/item/circuit_component/module/add_to(obj/item/integrated_circuit/added_to)
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. = ..()
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RegisterSignal(added_to, COMSIG_CIRCUIT_SET_CELL, PROC_REF(handle_set_cell))
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RegisterSignal(added_to, COMSIG_CIRCUIT_SET_ON, PROC_REF(handle_set_on))
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RegisterSignal(added_to, COMSIG_CIRCUIT_SET_SHELL, PROC_REF(handle_set_shell))
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internal_circuit.set_cell(added_to.cell)
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internal_circuit.set_shell(added_to.shell)
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internal_circuit.set_on(added_to.on)
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/obj/item/circuit_component/module/removed_from(obj/item/integrated_circuit/removed_from)
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internal_circuit.set_cell(null)
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internal_circuit.set_on(FALSE)
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internal_circuit.remove_current_shell()
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UnregisterSignal(removed_from, list(
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COMSIG_CIRCUIT_SET_CELL,
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COMSIG_CIRCUIT_SET_ON,
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COMSIG_CIRCUIT_SET_SHELL,
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))
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return ..()
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/obj/item/circuit_component/module/proc/handle_set_cell(datum/source, obj/item/stock_parts/power_store/cell/cell)
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SIGNAL_HANDLER
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internal_circuit.set_cell(cell)
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/obj/item/circuit_component/module/proc/handle_set_on(datum/source, new_value)
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SIGNAL_HANDLER
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internal_circuit.set_on(new_value)
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/obj/item/circuit_component/module/proc/handle_set_shell(datum/source, atom/movable/new_shell)
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SIGNAL_HANDLER
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internal_circuit.set_shell(new_shell)
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/obj/item/circuit_component/module/Destroy()
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QDEL_NULL(input_component)
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QDEL_NULL(output_component)
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QDEL_NULL(internal_circuit)
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linked_ports = null
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return ..()
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/obj/item/circuit_component/module/ui_data(mob/user)
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. = list()
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.["input_ports"] = list()
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for(var/datum/port/input/input_port as anything in input_ports)
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.["input_ports"] += list(list(
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"name" = input_port.name,
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"type" = input_port.datatype,
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))
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.["output_ports"] = list()
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for(var/datum/port/output/output_port as anything in output_ports)
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.["output_ports"] += list(list(
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"name" = output_port.name,
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"type" = output_port.datatype,
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))
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/obj/item/circuit_component/module/ui_static_data(mob/user)
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. = list()
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.["global_port_types"] = GLOB.wiremod_basic_types
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/obj/item/circuit_component/module/attackby(obj/item/I, mob/living/user, list/modifiers, list/attack_modifiers)
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if(istype(I, /obj/item/circuit_component))
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internal_circuit.attackby(I, user, modifiers)
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return
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return ..()
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#define WITHIN_RANGE(id, table) (id >= 1 && id <= length(table))
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/obj/item/circuit_component/module/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("open_internal_circuit")
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internal_circuit.interact(usr)
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. = TRUE
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if("add_input_port")
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if(length(input_ports) > port_limit)
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return
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add_and_link_input_port("Input Port", PORT_TYPE_ANY)
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. = TRUE
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if("remove_input_port")
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var/port_id = text2num(params["port_id"])
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if(!WITHIN_RANGE(port_id, input_ports))
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return
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var/datum/port/removed_port = input_ports[port_id]
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linked_ports -= removed_port
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remove_input_port(removed_port)
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input_component.remove_output_port(input_component.output_ports[port_id])
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. = TRUE
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if("add_output_port")
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if(length(output_ports) > port_limit)
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return
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add_and_link_output_port("Output Port", PORT_TYPE_ANY)
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. = TRUE
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if("remove_output_port")
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var/port_id = text2num(params["port_id"])
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if(!WITHIN_RANGE(port_id, output_ports))
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return
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var/datum/port/removed_port = output_component.input_ports[port_id]
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linked_ports -= removed_port
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remove_output_port(output_ports[port_id])
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output_component.remove_input_port(removed_port)
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. = TRUE
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if("set_port_name", "set_port_type")
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var/port_id = text2num(params["port_id"])
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var/is_input = params["is_input"]
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var/list/ports_to_use
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var/list/internal_ports_to_use
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if(is_input)
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ports_to_use = input_ports
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internal_ports_to_use = input_component.output_ports
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else
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ports_to_use = output_ports
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internal_ports_to_use = output_component.input_ports
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if(!WITHIN_RANGE(port_id, ports_to_use))
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return
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var/datum/port/component_port = ports_to_use[port_id]
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var/datum/port/internal_component_port = internal_ports_to_use[port_id]
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if(action == "set_port_type")
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var/type = params["port_type"]
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if(!(type in GLOB.wiremod_basic_types))
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return
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component_port.set_datatype(type)
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internal_component_port.set_datatype(type)
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else
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var/port_name = params["port_name"]
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if(!port_name)
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return
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port_name = strip_html(port_name, PORT_MAX_NAME_LENGTH)
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component_port.name = port_name
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internal_component_port.name = port_name
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. = TRUE
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if(.)
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SStgui.update_uis(internal_circuit)
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#undef WITHIN_RANGE
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/obj/item/circuit_component/module/ui_perform_action(mob/user, action)
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interact(user)
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/obj/item/circuit_component/module/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CircuitModule", name)
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ui.open()
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ui.set_autoupdate(FALSE)
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