Files
Bubberstation/code/modules/wiremod/dcs_components
Y0SH1M4S73R a54009fd67 Circuit Wirenet Components + Assembly Shell Tweaks (#88593)
## About The Pull Request

Assembly shells now use power from whatever machine/borg/mech/modsuit
they are attached to the wires of, instead of their own power cell, when
appropriate.

As for the meat of this PR, circuit wirenet components function like
NTnet and NFC components, but their signals are transmitted across
whatever cable network the shell (or in the case of assembly shells, the
machine or button it's inserted into) is connected to. These components
are available with roundstart tech.

## Why It's Good For The Game

Provides a somewhat intuitive way to make circuit networks that aren't
dependent on external factors to continue functioning.

NTnet components require a functional NTnet relay, which usually means
they need telecomms to be working. NFC components have a range limit,
and you need to provide a specific reference to the circuit being
communicated with. Wirenet components, on the other hand, just need the
shell to be anchored (or for assembly circuits, the thing whose wire it
is attached to), and for the shell to have a cable under it.

Also might indirectly provide a reason to use cable layers other than
the default one.

## Changelog

🆑
add: Adds circuit wirenet components, allowing data to be transmitted
and received over cable networks.
qol: When attached to a machine, mech, modsuit, or borg, assembly
circuit shells will use power from those instead of the circuit's own
cell.
/🆑
2025-01-13 16:16:12 +00:00
..