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Bubberstation/code/datums/components/bane.dm
SkyratBot e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00

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/datum/component/bane
dupe_mode = COMPONENT_DUPE_ALLOWED
var/mobtype
var/speciestype
var/damage_multiplier
/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
if(ispath(mobtype, /mob/living))
src.mobtype = mobtype
else if(ispath(mobtype, /datum/species))
speciestype = mobtype
else
return COMPONENT_INCOMPATIBLE
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
SIGNAL_HANDLER
if(!proximity_flag || !is_species(target, speciestype))
return
activate(source, target, user)
/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
SIGNAL_HANDLER
if(!proximity_flag || !istype(target, mobtype))
return
activate(source, target, user)
/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
if(attacker.a_intent != INTENT_HARM)
return
var/extra_damage = max(0, source.force * damage_multiplier)
target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)