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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/datum/component/hot_ice
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var/gas_name
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var/gas_amount
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var/temp_amount
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/datum/component/hot_ice/Initialize(gas_name, gas_amount, temp_amount)
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src.gas_name = gas_name
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src.gas_amount = gas_amount
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src.temp_amount = temp_amount
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
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RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
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/datum/component/hot_ice/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
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UnregisterSignal(parent, COMSIG_ATOM_FIRE_ACT)
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/datum/component/hot_ice/proc/hot_ice_melt(mob/user)
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var/turf/open/T = get_turf(parent)
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T.atmos_spawn_air("[gas_name]=[gas_amount];TEMP=[temp_amount]")
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message_admins("Hot Ice ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Hot Ice ignited by [key_name(user)] in [AREACOORD(T)]")
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if(isturf(parent))
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var/turf/K = parent
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K.ScrapeAway(1, CHANGETURF_INHERIT_AIR)
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else
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qdel(parent)
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/datum/component/hot_ice/proc/flame_react(datum/source, exposed_temperature, exposed_volume)
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SIGNAL_HANDLER
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if(exposed_temperature > T0C + 100)
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hot_ice_melt()
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/datum/component/hot_ice/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
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SIGNAL_HANDLER
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if(thing.get_temperature())
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hot_ice_melt(user)
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