Files
Bubberstation/code/datums/components/manual_breathing.dm
SkyratBot e65a48e91f [MIRROR] Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#430)
* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)

Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl

* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-19 20:17:28 -04:00

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/datum/component/manual_breathing
dupe_mode = COMPONENT_DUPE_UNIQUE
var/obj/item/organ/lungs/L
var/warn_grace = FALSE
var/warn_dying = FALSE
var/last_breath
var/check_every = 12 SECONDS
var/grace_period = 6 SECONDS
var/damage_rate = 1 // organ damage taken per tick
var/datum/emote/next_breath_type = /datum/emote/inhale
/datum/component/manual_breathing/Initialize()
if(!iscarbon(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/carbon/C = parent
L = C.getorganslot(ORGAN_SLOT_LUNGS)
if(L)
START_PROCESSING(SSdcs, src)
last_breath = world.time
to_chat(C, "<span class='notice'>You suddenly realize you're breathing manually.</span>")
/datum/component/manual_breathing/Destroy(force, silent)
L = null
STOP_PROCESSING(SSdcs, src)
to_chat(parent, "<span class='notice'>You revert back to automatic breathing.</span>")
return ..()
/datum/component/manual_breathing/RegisterWithParent()
RegisterSignal(parent, COMSIG_MOB_EMOTE, .proc/check_emote)
RegisterSignal(parent, COMSIG_CARBON_GAIN_ORGAN, .proc/check_added_organ)
RegisterSignal(parent, COMSIG_CARBON_LOSE_ORGAN, .proc/check_removed_organ)
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/restart)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/pause)
/datum/component/manual_breathing/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_MOB_EMOTE)
UnregisterSignal(parent, COMSIG_CARBON_GAIN_ORGAN)
UnregisterSignal(parent, COMSIG_CARBON_LOSE_ORGAN)
UnregisterSignal(parent, COMSIG_LIVING_REVIVE)
UnregisterSignal(parent, COMSIG_MOB_DEATH)
/datum/component/manual_breathing/proc/restart()
SIGNAL_HANDLER
START_PROCESSING(SSdcs, src)
/datum/component/manual_breathing/proc/pause()
SIGNAL_HANDLER
STOP_PROCESSING(SSdcs, src)
/datum/component/manual_breathing/process()
var/mob/living/carbon/C = parent
var/next_text = initial(next_breath_type.key)
if(world.time > (last_breath + check_every + grace_period))
if(!warn_dying)
to_chat(C, "<span class='userdanger'>You begin to suffocate, you need to [next_text]!</span>")
warn_dying = TRUE
L.applyOrganDamage(damage_rate)
C.losebreath += 0.8
else if(world.time > (last_breath + check_every))
if(!warn_grace)
to_chat(C, "<span class='danger'>You feel a need to [next_text]!</span>")
warn_grace = TRUE
/datum/component/manual_breathing/proc/check_added_organ(mob/who_cares, obj/item/organ/O)
SIGNAL_HANDLER
var/obj/item/organ/eyes/new_lungs = O
if(istype(new_lungs,/obj/item/organ/lungs))
L = new_lungs
START_PROCESSING(SSdcs, src)
/datum/component/manual_breathing/proc/check_removed_organ(mob/who_cares, obj/item/organ/O)
SIGNAL_HANDLER
var/obj/item/organ/lungs/old_lungs = O
if(istype(old_lungs, /obj/item/organ/lungs))
L = null
STOP_PROCESSING(SSdcs, src)
/datum/component/manual_breathing/proc/check_emote(mob/living/carbon/user, datum/emote/emote)
SIGNAL_HANDLER
if(emote.type == next_breath_type)
if(next_breath_type == /datum/emote/inhale)
next_breath_type = /datum/emote/exhale
else
next_breath_type = /datum/emote/inhale
warn_grace = FALSE
warn_dying = FALSE
last_breath = world.time
var/mob/living/carbon/C = parent
C.losebreath = max(0, C.losebreath - 0.4)