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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
/**
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* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
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*/
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/datum/element/firestacker
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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/// How many firestacks to apply per hit
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var/amount
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/datum/element/firestacker/Attach(datum/target, amount)
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. = ..()
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if(!ismovable(target))
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return ELEMENT_INCOMPATIBLE
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src.amount = amount
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RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE)
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if(isitem(target))
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RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE)
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RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE)
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/datum/element/firestacker/Detach(datum/source, force)
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. = ..()
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UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
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/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
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target.adjust_fire_stacks(amount)
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/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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SIGNAL_HANDLER
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if(isliving(hit_atom))
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stack_on(source, hit_atom)
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/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
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SIGNAL_HANDLER
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if(isliving(target))
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stack_on(source, target)
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/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
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SIGNAL_HANDLER
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if(isliving(user))
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stack_on(source, user)
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