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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
/// A datum to handle the busywork of registering signals to handle in depth tracking of a movable
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/datum/movement_detector
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var/atom/movable/tracked
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var/datum/callback/listener
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/datum/movement_detector/New(atom/movable/target, datum/callback/listener)
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if(target)
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track(target, listener)
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/datum/movement_detector/Destroy()
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untrack()
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tracked = null
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listener = null
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return ..()
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/// Sets up tracking of the given movable atom
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/datum/movement_detector/proc/track(atom/movable/target, datum/callback/listener)
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untrack()
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tracked = target
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src.listener = listener
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while(ismovable(target))
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
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target = target.loc
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/// Stops tracking
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/datum/movement_detector/proc/untrack()
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if(!tracked)
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return
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var/atom/movable/target = tracked
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while(ismovable(target))
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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target = target.loc
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/**
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* Reacts to any movement that would cause a change in coordinates of the tracked movable atom
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* This works by detecting movement of either the tracked object, or anything it is inside, recursively
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*/
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/datum/movement_detector/proc/move_react(atom/movable/mover, atom/oldloc, direction)
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SIGNAL_HANDLER
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var/turf/newturf = get_turf(tracked)
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if(oldloc && !isturf(oldloc))
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var/atom/target = oldloc
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while(ismovable(target))
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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target = target.loc
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if(tracked.loc != newturf)
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var/atom/target = mover.loc
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while(ismovable(target))
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
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target = target.loc
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listener.Invoke(tracked, mover, oldloc, direction)
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