Files
Bubberstation/code/datums/mutations/touch.dm
SkyratBot c5c00fc6ff [MIRROR] Confusion will no longer continue to confuse after being cured (#213)
* Confusion will no longer continue to confuse after being cured (#52286)

* Confusion will no longer continue to confuse after being cured

* Grammar comment fix

* Move to status effect

* Remove test per request

* Make confusion a status effect, confusion curing now completely neuters the confusion

* set_confusion changes, get_confusion

* Fix confusion going down twice per tick

* Change strength = to proc

* Move procs to status_procs

* Confusion will no longer continue to confuse after being cured

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-06 01:02:19 +01:00

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/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
power = /obj/effect/proc_holder/spell/targeted/touch/shock
instability = 30
/obj/effect/proc_holder/spell/targeted/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
drawmessage = "You channel electricity into your hand."
dropmessage = "You let the electricity from your hand dissipate."
hand_path = /obj/item/melee/touch_attack/shock
charge_max = 100
clothes_req = FALSE
action_icon_state = "zap"
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
catchphrase = null
on_use_sound = 'sound/weapons/zapbang.ogg'
icon_state = "zapper"
inhand_icon_state = "zapper"
/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity)
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.electrocute_act(15, user, 1, SHOCK_NOSTUN))//doesnt stun. never let this stun
C.dropItemToGround(C.get_active_held_item())
C.dropItemToGround(C.get_inactive_held_item())
C.add_confusion(15)
C.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
user.visible_message("<span class='warning'>[user] fails to electrocute [target]!</span>")
return ..()
else if(isliving(target))
var/mob/living/L = target
L.electrocute_act(15, user, 1, SHOCK_NOSTUN)
L.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
return ..()
else
to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
return ..()