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* removes licensed_sound folder (#53142) * removes licensed_sound folder Co-authored-by: Rob Bailey <actioninja@gmail.com>
120 lines
3.6 KiB
Plaintext
120 lines
3.6 KiB
Plaintext
#define INCLUSIVE_MODE 1
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#define EXCLUSIVE_MODE 2
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#define RECOGNIZER_MODE 3
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#define VOICE_SENSOR_MODE 4
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/obj/item/assembly/voice
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
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flags_1 = HEAR_1
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attachable = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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var/listening = FALSE
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var/recorded = "" //the activation message
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var/mode = INCLUSIVE_MODE
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var/static/list/modes = list("inclusive",
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"exclusive",
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"recognizer",
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"voice sensor")
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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/obj/item/assembly/voice/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
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/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
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. = ..()
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if(message_mods[WHISPER_MODE]) //Too quiet lad
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return
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if(speaker == src)
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return
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// raw_message can contain multiple spaces between words etc which are not seen in chat due to HTML rendering
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// this means if the teller records a message with e.g. double spaces or tabs, other people will not be able to trigger the sensor since they don't know how to perform the same combination
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raw_message = htmlrendertext(raw_message)
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if(listening && !radio_freq)
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record_speech(speaker, raw_message, message_language)
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else
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if(check_activation(speaker, raw_message))
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send_pulse()
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/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
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switch(mode)
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if(INCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(EXCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(RECOGNIZER_MODE)
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recorded = speaker.GetVoice()
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listening = FALSE
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say("Your voice pattern is saved.", message_language)
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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send_pulse()
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/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
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if (recorded == "")
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return FALSE
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switch(mode)
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if(INCLUSIVE_MODE)
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if(findtext(raw_message, recorded))
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return TRUE
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if(EXCLUSIVE_MODE)
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if(raw_message == recorded)
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return TRUE
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if(RECOGNIZER_MODE)
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if(speaker.GetVoice() == recorded)
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return TRUE
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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return TRUE
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return FALSE
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/obj/item/assembly/voice/proc/send_pulse()
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visible_message("clicks", visible_message_flags = EMOTE_MESSAGE)
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playsound(src, 'sound/effects/whirthunk.ogg', 30)
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addtimer(CALLBACK(src, .proc/pulse), 2 SECONDS)
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/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
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..()
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mode %= modes.len
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mode++
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to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
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listening = FALSE
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recorded = ""
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return TRUE
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/obj/item/assembly/voice/activate()
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if(!secured || holder)
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return FALSE
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listening = !listening
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say("[listening ? "Now" : "No longer"] recording input.")
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return TRUE
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/obj/item/assembly/voice/attack_self(mob/user)
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if(!user)
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return FALSE
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activate()
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return TRUE
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/obj/item/assembly/voice/toggle_secure()
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. = ..()
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listening = FALSE
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#undef INCLUSIVE_MODE
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#undef EXCLUSIVE_MODE
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#undef RECOGNIZER_MODE
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#undef VOICE_SENSOR_MODE
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