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* Adds Alloy Materials (#53623) Adds and implements alloy materials Takes several materials that were mostly fluff and converts them into actual usable materials. Messes with material code a bit to make alloys recycle back into their component materials. Adds the alloy materials to their in-game stacks. Materials added: Plasteel Plastitanium Plasmaglass Titaniumglass Plastitanium Glass Alien Alloy Makes plasteel/plastitanium/plasmaglass and the rest able to have separate properties from their component materials. It doesn't make much sense that the materials used to seal off the supermatter chamber from the rest of the station would be prone to exploding when heated. Allows for further expansion of materials, possibly including actual functional metallurgy and smelting at some point in the very distant future. (Lemons note: Adds a regeneration component, used for alien alloy) * Adds Alloy Materials Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
267 lines
8.8 KiB
Plaintext
267 lines
8.8 KiB
Plaintext
/// Smelt amount per second
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#define SMELT_AMOUNT 5
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/**********************Mineral processing unit console**************************/
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/obj/machinery/mineral
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processing_flags = START_PROCESSING_MANUALLY
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subsystem_type = /datum/controller/subsystem/processing/fastprocess
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/// The current direction of `input_turf`, in relation to the machine.
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var/input_dir = NORTH
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/// The current direction, in relation to the machine, that items will be output to.
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var/output_dir = SOUTH
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/// The turf the machines listens to for items to pick up. Calls the `pickup_item()` proc.
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var/turf/input_turf = null
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/// Determines if this machine needs to pick up items. Used to avoid registering signals to `/mineral` machines that don't pickup items.
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var/needs_item_input = FALSE
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/obj/machinery/mineral/Initialize(mapload)
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. = ..()
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if(needs_item_input && anchored)
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register_input_turf()
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/// Gets the turf in the `input_dir` direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the `pickup_item()` proc when it receives these signals.
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/obj/machinery/mineral/proc/register_input_turf()
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input_turf = get_step(src, input_dir)
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if(input_turf) // make sure there is actually a turf
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RegisterSignal(input_turf, list(COMSIG_ATOM_CREATED, COMSIG_ATOM_ENTERED), .proc/pickup_item)
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/// Unregisters signals that are registered the machine's input turf, if it has one.
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/obj/machinery/mineral/proc/unregister_input_turf()
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if(input_turf)
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UnregisterSignal(input_turf, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_CREATED))
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/obj/machinery/mineral/Moved()
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. = ..()
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if(!needs_item_input || !anchored)
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return
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unregister_input_turf()
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register_input_turf()
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/**
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Base proc for all `/mineral` subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.
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Called when the COMSIG_ATOM_ENTERED and COMSIG_ATOM_CREATED signals are sent.
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Arguments:
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* source - the turf that is listening for the signals.
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* target - the atom that just moved onto the `source` turf.
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* oldLoc - the old location that `target` was at before moving onto `source`.
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*/
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/obj/machinery/mineral/proc/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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SIGNAL_HANDLER
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return
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/// Generic unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the `output_dir` direction.
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/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
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S.forceMove(drop_location())
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var/turf/T = get_step(src,output_dir)
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if(T)
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S.forceMove(T)
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/obj/machinery/mineral/processing_unit_console
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name = "production machine console"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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density = TRUE
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var/obj/machinery/mineral/processing_unit/machine = null
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var/machinedir = EAST
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/obj/machinery/mineral/processing_unit_console/Initialize()
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. = ..()
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machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
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if (machine)
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machine.CONSOLE = src
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else
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return INITIALIZE_HINT_QDEL
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/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user)
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. = ..()
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if(!machine)
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return
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var/dat = machine.get_machine_data()
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var/datum/browser/popup = new(user, "processing", "Smelting Console", 300, 500)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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add_fingerprint(usr)
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if(href_list["material"])
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var/datum/material/new_material = locate(href_list["material"])
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if(istype(new_material))
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machine.selected_material = new_material
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machine.selected_alloy = null
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if(href_list["alloy"])
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machine.selected_material = null
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machine.selected_alloy = href_list["alloy"]
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if(href_list["set_on"])
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machine.on = (href_list["set_on"] == "on")
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machine.begin_processing()
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updateUsrDialog()
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return
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/obj/machinery/mineral/processing_unit_console/Destroy()
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machine = null
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return ..()
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/**********************Mineral processing unit**************************/
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/obj/machinery/mineral/processing_unit
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name = "furnace"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "furnace"
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density = TRUE
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needs_item_input = TRUE
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var/obj/machinery/mineral/CONSOLE = null
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var/on = FALSE
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var/datum/material/selected_material = null
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var/selected_alloy = null
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var/datum/techweb/stored_research
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/obj/machinery/mineral/processing_unit/Initialize()
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. = ..()
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proximity_monitor = new(src, 1)
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AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, TRUE, /obj/item/stack, _breakdown_flags=BREAKDOWN_FLAGS_ORE_PROCESSOR)
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stored_research = new /datum/techweb/specialized/autounlocking/smelter
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selected_material = SSmaterials.GetMaterialRef(/datum/material/iron)
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/obj/machinery/mineral/processing_unit/Destroy()
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CONSOLE = null
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QDEL_NULL(stored_research)
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return ..()
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/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
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if(QDELETED(O))
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/material_amount = materials.get_item_material_amount(O, BREAKDOWN_FLAGS_ORE_PROCESSOR)
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if(!materials.has_space(material_amount))
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unload_mineral(O)
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else
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materials.insert_item(O, breakdown_flags=BREAKDOWN_FLAGS_ORE_PROCESSOR)
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qdel(O)
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if(CONSOLE)
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CONSOLE.updateUsrDialog()
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/obj/machinery/mineral/processing_unit/proc/get_machine_data()
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var/dat = "<b>Smelter control console</b><br><br>"
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/datum/material/M in materials.materials)
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var/amount = materials.materials[M]
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dat += "<span class=\"res_name\">[M.name]: </span>[amount] cm³"
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if (selected_material == M)
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dat += " <i>Smelting</i>"
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else
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dat += " <A href='?src=[REF(CONSOLE)];material=[REF(M)]'><b>Not Smelting</b></A> "
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dat += "<br>"
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dat += "<br><br>"
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dat += "<b>Smelt Alloys</b><br>"
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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dat += "<span class=\"res_name\">[D.name] "
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if (selected_alloy == D.id)
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dat += " <i>Smelting</i>"
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else
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dat += " <A href='?src=[REF(CONSOLE)];alloy=[D.id]'><b>Not Smelting</b></A> "
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dat += "<br>"
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dat += "<br><br>"
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//On or off
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dat += "Machine is currently "
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if (on)
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dat += "<A href='?src=[REF(CONSOLE)];set_on=off'>On</A> "
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else
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dat += "<A href='?src=[REF(CONSOLE)];set_on=on'>Off</A> "
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return dat
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/obj/machinery/mineral/processing_unit/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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if(QDELETED(target))
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return
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if(istype(target, /obj/item/stack/ore))
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process_ore(target)
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/obj/machinery/mineral/processing_unit/process(delta_time)
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if(on)
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if(selected_material)
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smelt_ore(delta_time)
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else if(selected_alloy)
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smelt_alloy(delta_time)
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if(CONSOLE)
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CONSOLE.updateUsrDialog()
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else
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end_processing()
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/obj/machinery/mineral/processing_unit/proc/smelt_ore(delta_time = 2)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/datum/material/mat = selected_material
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if(mat)
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var/sheets_to_remove = (materials.materials[mat] >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT * delta_time) ) ? SMELT_AMOUNT * delta_time : round(materials.materials[mat] / MINERAL_MATERIAL_AMOUNT)
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if(!sheets_to_remove)
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on = FALSE
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else
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var/out = get_step(src, output_dir)
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materials.retrieve_sheets(sheets_to_remove, mat, out)
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/obj/machinery/mineral/processing_unit/proc/smelt_alloy(delta_time = 2)
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var/datum/design/alloy = stored_research.isDesignResearchedID(selected_alloy) //check if it's a valid design
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if(!alloy)
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on = FALSE
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return
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var/amount = can_smelt(alloy, delta_time)
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if(!amount)
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on = FALSE
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.use_materials(alloy.materials, amount)
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generate_mineral(alloy.build_path)
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/obj/machinery/mineral/processing_unit/proc/can_smelt(datum/design/D, delta_time = 2)
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if(D.make_reagents.len)
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return FALSE
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var/build_amount = SMELT_AMOUNT * delta_time
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/mat_cat in D.materials)
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var/required_amount = D.materials[mat_cat]
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var/amount = materials.materials[mat_cat]
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build_amount = min(build_amount, round(amount / required_amount))
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return build_amount
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/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
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var/O = new P(src)
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unload_mineral(O)
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/obj/machinery/mineral/processing_unit/on_deconstruction()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.retrieve_all()
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..()
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#undef SMELT_AMOUNT
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