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* Ports #10649 from Citadel: An attempt at making hijack not shit and more about point defence (#54146) So essentially there was discussion already here (https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27620) about how hijack is one of the few objectives on Manuel that you can murderbone with, which is mildly at odds with the intention of the server. Personally, I think hijack is just straight up terrible regardless of what server you're on. The way it functions is dreadful. Nobody must be aboard the shuttle in any part of the shuttle at all. This means you have people hiding in the walls or hiding in some invisible corner of the shuttle, cucking you of the hijack. For the most part, the only way to actually hijack the shuttle is to render it completely inhospitable or destroying it utterly save for, maybe, one square. The one you are standing on. It's absurd. So, I knew kev made a pretty honest attempt at reworking hijack. And it works pretty well. It doesn't necessarily solve the problem of hijackers being mandatory mass shooters, but it goes some ways to improving the objective in a more interesting fashion, and allows for the discussion around the objective to be a little more open ended for the sake of the higher roleplay servers without actually detracting from the lower roleplay servers at all. If anything, this should improve the experience of being that gamer to stage a hijacking all the more interesting and about robustness, and less of hide-and-go-seek. * Ports #10649 from Citadel: An attempt at making hijack not shit and more about point defence Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
727 lines
26 KiB
Plaintext
727 lines
26 KiB
Plaintext
#define TIME_LEFT (SSshuttle.emergency.timeLeft())
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#define ENGINES_START_TIME 100
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#define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING)
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#define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED))
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#define SHUTTLE_CONSOLE_ACTION_DELAY (5 SECONDS)
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#define NOT_BEGUN 0
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#define STAGE_1 1
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#define STAGE_2 2
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#define STAGE_3 3
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#define STAGE_4 4
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#define HIJACKED 5
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/obj/machinery/computer/emergency_shuttle
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name = "emergency shuttle console"
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desc = "For shuttle control."
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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resistance_flags = INDESTRUCTIBLE
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var/auth_need = 3
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var/list/authorized = list()
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var/list/acted_recently = list()
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var/hijack_last_stage_increase = 0 SECONDS
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var/hijack_stage_time = 5 SECONDS
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var/hijack_stage_cooldown = 5 SECONDS
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var/hijack_flight_time_increase = 30 SECONDS
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var/hijack_completion_flight_time_set = 10 SECONDS //How long in deciseconds to set shuttle's timer after hijack is done.
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var/hijack_hacking = FALSE
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var/hijack_announce = TRUE
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/obj/machinery/computer/emergency_shuttle/examine(mob/user)
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. = ..()
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if(hijack_announce)
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. += "<span class='danger'>Security systems present on console. Any unauthorized tampering will result in an emergency announcement.</span>"
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if(user?.mind?.get_hijack_speed())
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. += "<span class='danger'>Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED]).</span>"
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. += "<span class='notice'>It will take you [(hijack_stage_time * user.mind.get_hijack_speed()) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage.</span>"
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if(hijack_announce)
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. += "<span class='warning'>It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements..</span>"
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/obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params)
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if(istype(I, /obj/item/card/id))
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say("Please equip your ID card into your ID slot to authenticate.")
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. = ..()
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/obj/machinery/computer/emergency_shuttle/ui_state(mob/user)
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return GLOB.human_adjacent_state
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/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "EmergencyShuttleConsole", name)
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ui.open()
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/obj/machinery/computer/emergency_shuttle/ui_data(user)
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var/list/data = list()
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data["timer_str"] = SSshuttle.emergency.getTimerStr()
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data["engines_started"] = ENGINES_STARTED
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data["authorizations_remaining"] = max((auth_need - authorized.len), 0)
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var/list/A = list()
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for(var/i in authorized)
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var/obj/item/card/id/ID = i
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var/name = ID.registered_name
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var/job = ID.assignment
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if(obj_flags & EMAGGED)
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name = Gibberish(name)
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job = Gibberish(job)
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A += list(list("name" = name, "job" = job))
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data["authorizations"] = A
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data["enabled"] = (IS_DOCKED && !ENGINES_STARTED) && !(user in acted_recently)
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data["emagged"] = obj_flags & EMAGGED ? 1 : 0
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return data
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/obj/machinery/computer/emergency_shuttle/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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if(ENGINES_STARTED) // past the point of no return
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return
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if(!IS_DOCKED) // shuttle computer only has uses when onstation
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return
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if(SSshuttle.emergency.mode == SHUTTLE_DISABLED) // admins have disabled the shuttle.
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return
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var/mob/user = usr
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. = FALSE
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var/obj/item/card/id/ID = user.get_idcard(TRUE)
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if(!ID)
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to_chat(user, "<span class='warning'>You don't have an ID.</span>")
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return
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if(!(ACCESS_HEADS in ID.access))
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to_chat(user, "<span class='warning'>The access level of your card is not high enough.</span>")
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return
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if (user in acted_recently)
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return
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var/old_len = authorized.len
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addtimer(CALLBACK(src, .proc/clear_recent_action, user), SHUTTLE_CONSOLE_ACTION_DELAY)
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switch(action)
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if("authorize")
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. = authorize(user)
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if("repeal")
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authorized -= ID
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if("abort")
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if(authorized.len)
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// Abort. The action for when heads are fighting over whether
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// to launch early.
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authorized.Cut()
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. = TRUE
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if((old_len != authorized.len) && !ENGINES_STARTED)
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var/alert = (authorized.len > old_len)
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var/repeal = (authorized.len < old_len)
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var/remaining = max(0, auth_need - authorized.len)
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if(authorized.len && remaining)
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minor_announce("[remaining] authorizations needed until shuttle is launched early", null, alert)
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if(repeal)
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minor_announce("Early launch authorization revoked, [remaining] authorizations needed")
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acted_recently += user
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ui_interact(user)
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/obj/machinery/computer/emergency_shuttle/proc/authorize(mob/user, source)
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var/obj/item/card/id/ID = user.get_idcard(TRUE)
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if(ID in authorized)
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return FALSE
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for(var/i in authorized)
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var/obj/item/card/id/other = i
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if(other.registered_name == ID.registered_name)
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return FALSE // No using IDs with the same name
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authorized += ID
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message_admins("[ADMIN_LOOKUPFLW(user)] has authorized early shuttle launch")
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log_shuttle("[key_name(user)] has authorized early shuttle launch in [COORD(src)]")
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// Now check if we're on our way
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. = TRUE
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process(SSMACHINES_DT)
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/obj/machinery/computer/emergency_shuttle/proc/clear_recent_action(mob/user)
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acted_recently -= user
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if (!QDELETED(user))
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ui_interact(user)
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/obj/machinery/computer/emergency_shuttle/process()
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// Launch check is in process in case auth_need changes for some reason
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// probably external.
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. = FALSE
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if(!SSshuttle.emergency)
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return
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if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
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authorized.Cut()
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obj_flags &= ~(EMAGGED)
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if(ENGINES_STARTED || (!IS_DOCKED))
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return .
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// Check to see if we've reached criteria for early launch
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if((authorized.len >= auth_need) || (obj_flags & EMAGGED))
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// shuttle timers use 1/10th seconds internally
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SSshuttle.emergency.setTimer(ENGINES_START_TIME)
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var/system_error = obj_flags & EMAGGED ? "SYSTEM ERROR:" : null
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minor_announce("The emergency shuttle will launch in \
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[TIME_LEFT] seconds", system_error, alert=TRUE)
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. = TRUE
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/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage()
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var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency
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shuttle.hijack_status++
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if(hijack_announce)
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announce_hijack_stage()
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hijack_last_stage_increase = world.time
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say("Navigational protocol error! Rebooting systems.")
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if(shuttle.mode == SHUTTLE_ESCAPE)
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if(shuttle.hijack_status == HIJACKED)
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shuttle.setTimer(hijack_completion_flight_time_set)
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else
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shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight.
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return shuttle.hijack_status
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/obj/machinery/computer/emergency_shuttle/AltClick(user)
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if(isliving(user))
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attempt_hijack_stage(user)
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/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user)
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if(!user.CanReach(src))
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return
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if(!user?.mind?.get_hijack_speed())
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to_chat(user, "<span class='warning'>You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.</span.")
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return
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if(hijack_hacking == TRUE)
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return
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if(SSshuttle.emergency.hijack_status >= HIJACKED)
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to_chat(user, "<span class='warning'>The emergency shuttle is already loaded with a corrupt navigational payload. What more do you want from it?</span>")
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return
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if(hijack_last_stage_increase >= world.time + hijack_stage_cooldown)
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say("Error - Catastrophic software error detected. Input is currently on timeout.")
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return
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hijack_hacking = TRUE
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to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == NOT_BEGUN? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
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say("Software override initiated.")
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. = FALSE
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if(do_after(user, hijack_stage_time * (1 / user.mind.get_hijack_speed()), target = src))
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increase_hijack_stage()
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. = TRUE
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to_chat(user, "<span class='notice'>You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.</span>")
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hijack_hacking = FALSE
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/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage()
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var/msg
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switch(SSshuttle.emergency.hijack_status)
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if(NOT_BEGUN)
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return
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if(STAGE_1)
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msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician JOHN DOE."
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if(STAGE_2)
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msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]."
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if(STAGE_3)
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msg = "CRC mismatch at ~h~ in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair."
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if(STAGE_4)
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msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..."
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if(HIJACKED)
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msg = "<font color='red'><b>SYSTEM OVERRIDE</b></font> - Resetting course to \[[scramble_message_replace_chars("###########", 100)]\] \
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([scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]) \
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{AUTH - ROOT (uid: 0)}.</font>[SSshuttle.emergency.mode == SHUTTLE_ESCAPE ? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]"
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minor_announce(scramble_message_replace_chars(msg, replaceprob = 10), "Emergency Shuttle", TRUE)
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/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
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// How did you even get on the shuttle before it go to the station?
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if(!IS_DOCKED)
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return
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if((obj_flags & EMAGGED) || ENGINES_STARTED) //SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LAUNCH IN 10 SECONDS
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to_chat(user, "<span class='warning'>The shuttle is already about to launch!</span>")
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return
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var/time = TIME_LEFT
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message_admins("[ADMIN_LOOKUPFLW(user)] has emagged the emergency shuttle [time] seconds before launch.")
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log_shuttle("[key_name(user)] has emagged the emergency shuttle in [COORD(src)] [time] seconds before launch.")
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obj_flags |= EMAGGED
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SSshuttle.emergency.movement_force = list("KNOCKDOWN" = 60, "THROW" = 20)//YOUR PUNY SEATBELTS can SAVE YOU NOW, MORTAL
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var/datum/species/S = new
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for(var/i in 1 to 10)
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// the shuttle system doesn't know who these people are, but they
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// must be important, surely
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var/obj/item/card/id/ID = new(src)
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var/datum/job/J = pick(SSjob.occupations)
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ID.registered_name = S.random_name(pick(MALE, FEMALE))
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ID.assignment = J.title
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authorized += ID
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process(SSMACHINES_DT)
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/obj/machinery/computer/emergency_shuttle/Destroy()
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// Our fake IDs that the emag generated are just there for colour
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// They're not supposed to be accessible
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for(var/obj/item/card/id/ID in src)
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qdel(ID)
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if(authorized?.len)
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authorized.Cut()
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authorized = null
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. = ..()
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/obj/docking_port/mobile/emergency
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name = "emergency shuttle"
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id = "emergency"
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dwidth = 9
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width = 22
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height = 11
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dir = EAST
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port_direction = WEST
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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var/hijack_status = NOT_BEGUN
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/obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
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return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
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/obj/docking_port/mobile/emergency/register()
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. = ..()
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SSshuttle.emergency = src
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/obj/docking_port/mobile/emergency/Destroy(force)
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if(force)
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// This'll make the shuttle subsystem use the backup shuttle.
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if(src == SSshuttle.emergency)
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// If we're the selected emergency shuttle
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SSshuttle.emergencyDeregister()
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. = ..()
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/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, area/signalOrigin, reason, redAlert, set_coefficient=null)
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if(!isnum(set_coefficient))
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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set_coefficient = 2
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if(SEC_LEVEL_BLUE)
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set_coefficient = 1
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else
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set_coefficient = 0.5
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var/call_time = SSshuttle.emergencyCallTime * set_coefficient * engine_coeff
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switch(mode)
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// The shuttle can not normally be called while "recalling", so
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// if this proc is called, it's via admin fiat
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if(SHUTTLE_RECALL, SHUTTLE_IDLE, SHUTTLE_CALL)
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mode = SHUTTLE_CALL
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setTimer(call_time)
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else
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return
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SSshuttle.emergencyCallAmount++
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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priority_announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ][SSshuttle.adminEmergencyNoRecall ? "\n\nWarning: Shuttle recall subroutines disabled; Recall not possible." : ""]", null, 'sound/ai/shuttlecalled.ogg', "Priority")
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/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
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if(mode != SHUTTLE_CALL)
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return
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if(SSshuttle.emergencyNoRecall)
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return
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invertTimer()
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mode = SHUTTLE_RECALL
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/ai/shuttlerecalled.ogg', "Priority")
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SSticker.emergency_reason = null
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/**
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* Proc that handles checking if the emergency shuttle was successfully hijacked via being the only people present on the shuttle for the elimination hijack or highlander objective
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*
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* Checks for all mobs on the shuttle, checks their status, and checks if they're
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* borgs or simple animals. Depending on the args, certain mobs may be ignored,
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* and the presence of other antags may or may not invalidate a hijack.
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* Args:
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* filter_by_human, default TRUE, tells the proc that only humans should block a hijack. Borgs and animals are ignored and will not block if this is TRUE.
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* solo_hijack, default FALSE, tells the proc to fail with multiple hijackers, such as for Highlander mode.
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*/
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/obj/docking_port/mobile/emergency/proc/elimination_hijack(filter_by_human = TRUE, solo_hijack = FALSE)
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var/has_people = FALSE
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var/hijacker_count = 0
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for(var/mob/living/player in GLOB.player_list)
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if(player.mind)
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if(player.stat != DEAD)
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if(issilicon(player) && filter_by_human) //Borgs are technically dead anyways
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continue
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if(isanimal(player) && filter_by_human) //animals don't count
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continue
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if(isbrain(player)) //also technically dead
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continue
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if(shuttle_areas[get_area(player)])
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has_people = TRUE
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var/location = get_turf(player.mind.current)
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//Non-antag present. Can't hijack.
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if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
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return FALSE
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//Antag present, doesn't stop but let's see if we actually want to hijack
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var/prevent = FALSE
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for(var/datum/antagonist/A in player.mind.antag_datums)
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if(A.can_elimination_hijack == ELIMINATION_ENABLED)
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hijacker_count += 1
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prevent = FALSE
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break //If we have both prevent and hijacker antags assume we want to hijack.
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else if(A.can_elimination_hijack == ELIMINATION_PREVENT)
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prevent = TRUE
|
|
if(prevent)
|
|
return FALSE
|
|
|
|
//has people AND either there's only one hijacker or there's any but solo_hijack is disabled
|
|
return has_people && ((hijacker_count == 1) || (hijacker_count && !solo_hijack))
|
|
|
|
/obj/docking_port/mobile/emergency/proc/is_hijacked()
|
|
return hijack_status == HIJACKED
|
|
|
|
/obj/docking_port/mobile/emergency/proc/ShuttleDBStuff()
|
|
set waitfor = FALSE
|
|
if(!SSdbcore.Connect())
|
|
return
|
|
var/datum/db_query/query_round_shuttle_name = SSdbcore.NewQuery({"
|
|
UPDATE [format_table_name("round")] SET shuttle_name = :name WHERE id = :round_id
|
|
"}, list("name" = name, "round_id" = GLOB.round_id))
|
|
query_round_shuttle_name.Execute()
|
|
qdel(query_round_shuttle_name)
|
|
|
|
/obj/docking_port/mobile/emergency/check()
|
|
if(!timer)
|
|
return
|
|
var/time_left = timeLeft(1)
|
|
|
|
// The emergency shuttle doesn't work like others so this
|
|
// ripple check is slightly different
|
|
if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
|
|
var/destination
|
|
if(mode == SHUTTLE_CALL)
|
|
destination = SSshuttle.getDock("emergency_home")
|
|
else if(mode == SHUTTLE_ESCAPE)
|
|
destination = SSshuttle.getDock("emergency_away")
|
|
create_ripples(destination)
|
|
|
|
switch(mode)
|
|
if(SHUTTLE_RECALL)
|
|
if(time_left <= 0)
|
|
mode = SHUTTLE_IDLE
|
|
timer = 0
|
|
if(SHUTTLE_CALL)
|
|
if(time_left <= 0)
|
|
//move emergency shuttle to station
|
|
if(initiate_docking(SSshuttle.getDock("emergency_home")) != DOCKING_SUCCESS)
|
|
setTimer(20)
|
|
return
|
|
mode = SHUTTLE_DOCKED
|
|
setTimer(SSshuttle.emergencyDockTime)
|
|
send2adminchat("Server", "The Emergency Shuttle has docked with the station.")
|
|
priority_announce("[SSshuttle.emergency] has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.", null, 'sound/ai/shuttledock.ogg', "Priority")
|
|
ShuttleDBStuff()
|
|
|
|
|
|
if(SHUTTLE_DOCKED)
|
|
if(time_left <= ENGINES_START_TIME)
|
|
mode = SHUTTLE_IGNITING
|
|
SSshuttle.checkHostileEnvironment()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
M.check_transit_zone()
|
|
|
|
if(SHUTTLE_IGNITING)
|
|
var/success = TRUE
|
|
SSshuttle.checkHostileEnvironment()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return
|
|
|
|
success &= (check_transit_zone() == TRANSIT_READY)
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED)
|
|
success &= (M.check_transit_zone() == TRANSIT_READY)
|
|
if(!success)
|
|
setTimer(ENGINES_START_TIME)
|
|
|
|
if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
|
|
sound_played = 1 //Only rev them up once.
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_WARMUP, areas)
|
|
|
|
if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
|
|
//move each escape pod (or applicable spaceship) to its corresponding transit dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
M.on_emergency_launch()
|
|
|
|
//now move the actual emergency shuttle to its transit dock
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_LAUNCH, areas)
|
|
enterTransit()
|
|
mode = SHUTTLE_ESCAPE
|
|
launch_status = ENDGAME_LAUNCHED
|
|
setTimer(SSshuttle.emergencyEscapeTime * engine_coeff)
|
|
priority_announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
|
INVOKE_ASYNC(SSticker, /datum/controller/subsystem/ticker.proc/poll_hearts)
|
|
SSmapping.mapvote() //If no map vote has been run yet, start one.
|
|
|
|
if(SHUTTLE_STRANDED, SHUTTLE_DISABLED)
|
|
SSshuttle.checkHostileEnvironment()
|
|
|
|
|
|
if(SHUTTLE_ESCAPE)
|
|
if(sound_played && time_left <= HYPERSPACE_END_TIME)
|
|
var/list/areas = list()
|
|
for(var/area/shuttle/escape/E in GLOB.sortedAreas)
|
|
areas += E
|
|
hyperspace_sound(HYPERSPACE_END, areas)
|
|
if(time_left <= PARALLAX_LOOP_TIME)
|
|
var/area_parallax = FALSE
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
if(shuttle_area.parallax_movedir)
|
|
area_parallax = TRUE
|
|
break
|
|
if(area_parallax)
|
|
parallax_slowdown()
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == ENDGAME_LAUNCHED)
|
|
if(istype(M, /obj/docking_port/mobile/pod))
|
|
M.parallax_slowdown()
|
|
|
|
if(time_left <= 0)
|
|
//move each escape pod to its corresponding escape dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
M.on_emergency_dock()
|
|
|
|
// now move the actual emergency shuttle to centcom
|
|
// unless the shuttle is "hijacked"
|
|
var/destination_dock = "emergency_away"
|
|
if(is_hijacked() && elimination_hijack())
|
|
destination_dock = "emergency_syndicate"
|
|
minor_announce("Corruption detected in \
|
|
shuttle navigation protocols. Please contact your \
|
|
supervisor.", "SYSTEM ERROR:", alert=TRUE)
|
|
|
|
dock_id(destination_dock)
|
|
mode = SHUTTLE_ENDGAME
|
|
timer = 0
|
|
|
|
/obj/docking_port/mobile/emergency/transit_failure()
|
|
..()
|
|
message_admins("Moving emergency shuttle directly to centcom dock to prevent deadlock.")
|
|
|
|
mode = SHUTTLE_ESCAPE
|
|
launch_status = ENDGAME_LAUNCHED
|
|
setTimer(SSshuttle.emergencyEscapeTime)
|
|
priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
|
|
|
|
|
/obj/docking_port/mobile/pod
|
|
name = "escape pod"
|
|
id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
launch_status = UNLAUNCHED
|
|
|
|
/obj/docking_port/mobile/pod/request(obj/docking_port/stationary/S)
|
|
var/obj/machinery/computer/shuttle/C = getControlConsole()
|
|
if(!istype(C, /obj/machinery/computer/shuttle/pod))
|
|
return ..()
|
|
if(GLOB.security_level >= SEC_LEVEL_RED || (C && (C.obj_flags & EMAGGED)))
|
|
if(launch_status == UNLAUNCHED)
|
|
launch_status = EARLY_LAUNCHED
|
|
return ..()
|
|
else
|
|
to_chat(usr, "<span class='warning'>Escape pods will only launch during \"Code Red\" security alert.</span>")
|
|
return TRUE
|
|
|
|
/obj/docking_port/mobile/pod/cancel()
|
|
return
|
|
|
|
/obj/machinery/computer/shuttle/pod
|
|
name = "pod control computer"
|
|
locked = TRUE
|
|
possible_destinations = "pod_asteroid"
|
|
icon = 'icons/obj/terminals.dmi'
|
|
icon_state = "dorm_available"
|
|
light_color = LIGHT_COLOR_BLUE
|
|
density = FALSE
|
|
|
|
/obj/machinery/computer/shuttle/pod/ComponentInitialize()
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_blocker)
|
|
|
|
/obj/machinery/computer/shuttle/pod/emag_act(mob/user)
|
|
if(obj_flags & EMAGGED)
|
|
return
|
|
obj_flags |= EMAGGED
|
|
to_chat(user, "<span class='warning'>You fry the pod's alert level checking system.</span>")
|
|
|
|
/obj/machinery/computer/shuttle/pod/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
|
. = ..()
|
|
if(possible_destinations == initial(possible_destinations) || override)
|
|
possible_destinations = "pod_lavaland[idnum]"
|
|
|
|
/obj/docking_port/stationary/random
|
|
name = "escape pod"
|
|
id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
var/target_area = /area/lavaland/surface/outdoors
|
|
var/edge_distance = 16
|
|
// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
|
|
|
|
/obj/docking_port/stationary/random/Initialize(mapload)
|
|
. = ..()
|
|
if(!mapload)
|
|
return
|
|
|
|
var/list/turfs = get_area_turfs(target_area)
|
|
var/original_len = turfs.len
|
|
while(turfs.len)
|
|
var/turf/T = pick(turfs)
|
|
if(T.x<edge_distance || T.y<edge_distance || (world.maxx+1-T.x)<edge_distance || (world.maxy+1-T.y)<edge_distance)
|
|
turfs -= T
|
|
else
|
|
forceMove(T)
|
|
return
|
|
|
|
// Fallback: couldn't find anything
|
|
WARNING("docking port '[id]' could not be randomly placed in [target_area]: of [original_len] turfs, none were suitable")
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/docking_port/stationary/random/icemoon
|
|
target_area = /area/icemoon/surface/outdoors
|
|
|
|
//Pod suits/pickaxes
|
|
|
|
|
|
/obj/item/clothing/head/helmet/space/orange
|
|
name = "emergency space helmet"
|
|
icon_state = "syndicate-helm-orange"
|
|
inhand_icon_state = "syndicate-helm-orange"
|
|
|
|
/obj/item/clothing/suit/space/orange
|
|
name = "emergency space suit"
|
|
icon_state = "syndicate-orange"
|
|
inhand_icon_state = "syndicate-orange"
|
|
slowdown = 3
|
|
|
|
/obj/item/pickaxe/emergency
|
|
name = "emergency disembarkation tool"
|
|
desc = "For extracting yourself from rough landings."
|
|
|
|
/obj/item/storage/pod
|
|
name = "emergency space suits"
|
|
desc = "A wall mounted safe containing space suits. Will only open in emergencies."
|
|
anchored = TRUE
|
|
density = FALSE
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "safe"
|
|
var/unlocked = FALSE
|
|
|
|
/obj/item/storage/pod/PopulateContents()
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/tank/internals/oxygen/red(src)
|
|
new /obj/item/tank/internals/oxygen/red(src)
|
|
new /obj/item/pickaxe/emergency(src)
|
|
new /obj/item/pickaxe/emergency(src)
|
|
new /obj/item/survivalcapsule(src)
|
|
new /obj/item/storage/toolbox/emergency(src)
|
|
|
|
/obj/item/storage/pod/attackby(obj/item/W, mob/user, params)
|
|
if (can_interact(user))
|
|
return ..()
|
|
|
|
/obj/item/storage/pod/attack_hand(mob/user)
|
|
if (can_interact(user))
|
|
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, user)
|
|
return TRUE
|
|
|
|
/obj/item/storage/pod/MouseDrop(over_object, src_location, over_location)
|
|
if(can_interact(usr))
|
|
return ..()
|
|
|
|
/obj/item/storage/pod/AltClick(mob/user)
|
|
if(!can_interact(user))
|
|
return
|
|
..()
|
|
|
|
/obj/item/storage/pod/can_interact(mob/user)
|
|
if(!..())
|
|
return FALSE
|
|
if(GLOB.security_level >= SEC_LEVEL_RED || unlocked)
|
|
return TRUE
|
|
to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
|
|
|
|
/obj/docking_port/mobile/emergency/backup
|
|
name = "backup shuttle"
|
|
id = "backup"
|
|
dwidth = 2
|
|
width = 8
|
|
height = 8
|
|
dir = EAST
|
|
|
|
/obj/docking_port/mobile/emergency/backup/Initialize()
|
|
// We want to be a valid emergency shuttle
|
|
// but not be the main one, keep whatever's set
|
|
// valid.
|
|
// backup shuttle ignores `timid` because THERE SHOULD BE NO TOUCHING IT
|
|
var/current_emergency = SSshuttle.emergency
|
|
. = ..()
|
|
SSshuttle.emergency = current_emergency
|
|
SSshuttle.backup_shuttle = src
|
|
|
|
/obj/docking_port/mobile/emergency/shuttle_build/register()
|
|
. = ..()
|
|
initiate_docking(SSshuttle.getDock("emergency_home"))
|
|
|
|
#undef TIME_LEFT
|
|
#undef ENGINES_START_TIME
|
|
#undef ENGINES_STARTED
|
|
#undef IS_DOCKED
|
|
#undef SHUTTLE_CONSOLE_ACTION_DELAY
|
|
|
|
#undef NOT_BEGUN
|
|
#undef STAGE_1
|
|
#undef STAGE_2
|
|
#undef STAGE_3
|
|
#undef STAGE_4
|
|
#undef HIJACKED
|